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* Squashed commit of the following: commit 979fe5287c3dd33cd5d69bdd968beae245984f2e Author: hal9000PR <charliesteeples@outlook.com> Date: Sat Jul 9 23:40:53 2022 +0100 guts the old system * refactors spell cooldowns into a handler * charge datum * garbage collection * cleanup, renames cooldown var * review changes * boo cooldown fix * styling Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
/obj/effect/proc_holder/spell/horsemask
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name = "Curse of the Horseman"
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desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
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school = "transmutation"
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base_cooldown = 150
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clothes_req = FALSE
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stat_allowed = CONSCIOUS
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = "shout"
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cooldown_min = 30 //30 deciseconds reduction per rank
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selection_activated_message = "<span class='notice'>You start to quietly neigh an incantation. Click on or near a target to cast the spell.</span>"
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selection_deactivated_message = "<span class='notice'>You stop neighing to yourself.</span>"
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action_icon_state = "barn"
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sound = 'sound/magic/HorseHead_curse.ogg'
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/obj/effect/proc_holder/spell/horsemask/create_new_targeting()
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var/datum/spell_targeting/click/T = new()
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T.selection_type = SPELL_SELECTION_RANGE
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return T
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/obj/effect/proc_holder/spell/horsemask/cast(list/targets, mob/user = usr)
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if(!targets.len)
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to_chat(user, "<span class='notice'>No target found in range.</span>")
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return
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var/mob/living/carbon/human/target = targets[1]
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var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
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magichead.flags |= NODROP | DROPDEL //curses!
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = TRUE //NEEEEIIGHH
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
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if(!target.unEquip(target.wear_mask))
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qdel(target.wear_mask)
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target.equip_to_slot_if_possible(magichead, slot_wear_mask, TRUE, TRUE)
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target.flash_eyes()
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