Files
Paradise/code/datums/status_effects/gas.dm
Charlie bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00

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/datum/status_effect/freon
id = "frozen"
duration = 100
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/freon
var/icon/cube
var/can_melt = TRUE
/obj/screen/alert/status_effect/freon
name = "Frozen Solid"
desc = "You're frozen inside an ice cube, and cannot move! You can still do stuff, like shooting. Resist out of the cube!"
icon_state = "frozen"
/datum/status_effect/freon/on_apply()
RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/owner_resist)
if(!owner.stat)
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.add_overlay(cube)
ADD_TRAIT(owner, TRAIT_IMMOBILIZED, "[id]")
return ..()
/datum/status_effect/freon/tick()
if(can_melt && owner.bodytemperature >= BODYTEMP_NORMAL)
qdel(src)
/datum/status_effect/freon/proc/owner_resist()
to_chat(owner, "You start breaking out of the ice cube!")
if(do_mob(owner, owner, 40))
if(!QDELETED(src))
to_chat(owner, "You break out of the ice cube!")
qdel(src)
/datum/status_effect/freon/on_remove()
if(!owner.stat)
to_chat(owner, "The cube melts!")
owner.cut_overlay(cube)
owner.adjust_bodytemperature(100)
REMOVE_TRAIT(owner, TRAIT_IMMOBILIZED, "[id]")
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
/datum/status_effect/freon/watcher
duration = 8
can_melt = FALSE