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* CHIPS * microchip implanter * more chips to purge * bio-chip * catches more things * tgui * final merge changes * Update code/game/machinery/cloning.dm Co-authored-by: Farie82 <farie82@users.noreply.github.com> * oops Co-authored-by: Farie82 <farie82@users.noreply.github.com>
1909 lines
80 KiB
Plaintext
1909 lines
80 KiB
Plaintext
GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/proc/get_uplink_items(obj/item/uplink/U)
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var/list/uplink_items = list()
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var/list/sales_items = list()
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var/newreference = 1
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if(!uplink_items.len)
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var/list/last = list()
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for(var/path in GLOB.uplink_items)
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var/datum/uplink_item/I = new path
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if(!I.item)
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continue
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if(length(I.uplinktypes) && !(U.uplink_type in I.uplinktypes) && U.uplink_type != UPLINK_TYPE_ADMIN)
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continue
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if(length(I.excludefrom) && (U.uplink_type in I.excludefrom))
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continue
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if(I.last)
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last += I
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continue
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1)
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sales_items += I
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for(var/datum/uplink_item/I in last)
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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for(var/i in 1 to 3)
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var/datum/uplink_item/I = pick_n_take(sales_items)
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var/datum/uplink_item/A = new I.type
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var/discount = 0.5
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A.limited_stock = 1
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I.refundable = FALSE
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A.refundable = FALSE
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if(A.cost >= 20)
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discount *= 0.5 // If the item costs 20TC or more, it's only 25% off.
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A.cost = max(round(A.cost * (1-discount)),1)
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A.category = "Discounted Gear"
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A.name += " ([round(((initial(A.cost)-A.cost)/initial(A.cost))*100)]% off!)"
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A.job = null // If you get a job specific item selected, actually lets you buy it in the discount section
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A.reference = "DIS[newreference]"
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A.desc += " Limit of [A.limited_stock] per uplink. Normally costs [initial(A.cost)] TC."
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A.surplus = 0 // stops the surplus crate potentially giving out a bit too much
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A.item = I.item
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newreference++
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if(!uplink_items[A.category])
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uplink_items[A.category] = list()
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uplink_items[A.category] += A
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return uplink_items
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// You can change the order of the list by putting datums before/after one another OR
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// you can use the last variable to make sure it appears last, well have the category appear last.
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/datum/uplink_item
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var/name = "item name"
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var/category = "item category"
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var/desc = "Item Description"
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var/reference = null
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var/item = null
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var/cost = 0
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var/last = 0 // Appear last
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var/abstract = 0
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var/list/uplinktypes = list() // Empty list means it is in all the uplink types. Otherwise place the uplink type here.
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var/list/excludefrom = list() // Empty list does nothing. Place the name of uplink type you don't want this item to be available in here.
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var/list/job = null
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var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it)
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var/cant_discount = FALSE
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var/limited_stock = -1 // Can you only buy so many? -1 allows for infinite purchases
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var/hijack_only = FALSE //can this item be purchased only during hijackings?
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var/refundable = FALSE
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var/refund_path = null // Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites).
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var/refund_amount // specified refund amount in case there needs to be a TC penalty for refunds.
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/datum/uplink_item/proc/spawn_item(turf/loc, obj/item/uplink/U)
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if(hijack_only && !(usr.mind.special_role == SPECIAL_ROLE_NUKEOPS))//nukies get items that regular traitors only get with hijack. If a hijack-only item is not for nukies, then exclude it via the gamemode list.
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if(!(locate(/datum/objective/hijack) in usr.mind.get_all_objectives()) && U.uplink_type != UPLINK_TYPE_ADMIN)
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to_chat(usr, "<span class='warning'>The Syndicate will only issue this extremely dangerous item to agents assigned the Hijack objective.</span>")
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return
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if(item)
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U.uses -= max(cost, 0)
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U.used_TC += cost
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SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]"))
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return new item(loc)
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/datum/uplink_item/proc/description()
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if(!desc)
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// Fallback description
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var/obj/temp = src.item
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desc = replacetext(initial(temp.desc), "\n", "<br>")
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return desc
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/datum/uplink_item/proc/buy(obj/item/uplink/hidden/U, mob/user)
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if(!istype(U))
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return FALSE
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if(user.stat || user.restrained())
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return FALSE
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if(!(istype(user, /mob/living/carbon/human)))
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return FALSE
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// If the uplink's holder is in the user's contents
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if((U.loc in user.contents || (in_range(U.loc, user) && istype(U.loc.loc, /turf))))
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if(cost > U.uses)
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return FALSE
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var/obj/I = spawn_item(get_turf(user), U)
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if(I)
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if(ishuman(user))
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var/mob/living/carbon/human/A = user
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if(limited_stock > 0)
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log_game("[key_name(user)] purchased [name]. [name] was discounted to [cost].")
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if(!user.mind.special_role)
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message_admins("[key_name_admin(user)] purchased [name] (discounted to [cost]), as a non antagonist.")
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else
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log_game("[key_name(user)] purchased [name].")
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if(!user.mind.special_role)
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message_admins("[key_name_admin(user)] purchased [name], as a non antagonist.")
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A.put_in_any_hand_if_possible(I)
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if(istype(I,/obj/item/storage/box/) && I.contents.len>0)
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for(var/atom/o in I)
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U.purchase_log += "<BIG>[bicon(o)]</BIG>"
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else
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U.purchase_log += "<BIG>[bicon(I)]</BIG>"
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return TRUE
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return FALSE
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/*
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//
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// UPLINK ITEMS
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//
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*/
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//Work in Progress, job specific antag tools
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//Discounts (dynamically filled above)
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/datum/uplink_item/discounts
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category = "Discounted Gear"
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//Job specific gear
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/datum/uplink_item/jobspecific
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category = "Job Specific Tools"
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cant_discount = TRUE
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // Stops the job specific category appearing for nukies
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//Clown
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/datum/uplink_item/jobspecific/clowngrenade
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name = "Banana Grenade"
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desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on."
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reference = "BG"
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item = /obj/item/grenade/clown_grenade
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cost = 3
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job = list("Clown")
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/datum/uplink_item/jobspecific/clownslippers
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name = "Clown Acrobatic Shoes"
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desc = "A pair of modified clown shoes fitted with a built-in propulsion system that allows the user to perform a short slip below anyone. Turning on the waddle dampeners removes the slowdown on the shoes."
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reference = "CAS"
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item = /obj/item/clothing/shoes/clown_shoes/slippers
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cost = 3
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surplus = 75
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job = list("Clown")
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/datum/uplink_item/jobspecific/cmag
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name = "Jestographic Sequencer"
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desc = "The jestographic sequencer, also known as a cmag, is a small card that inverts the access on any door it's used on. Perfect for locking command out of their own departments. Honk!"
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reference = "CMG"
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item = /obj/item/card/cmag
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cost = 4
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surplus = 75
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job = list("Clown")
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/datum/uplink_item/jobspecific/trick_revolver
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name = "Trick Revolver"
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desc = "A revolver that will fire backwards and kill whoever attempts to use it. Perfect for those pesky vigilante or just a good laugh."
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reference = "CTR"
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item = /obj/item/storage/box/syndie_kit/fake_revolver
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cost = 1
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job = list("Clown")
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//mime
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/datum/uplink_item/jobspecific/caneshotgun
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name = "Cane Shotgun and Assassination Shells"
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desc = "A specialised, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being supressed. Comes boxed with 6 specialised shrapnel rounds laced with a silencing toxin and 1 preloaded in the shotgun's chamber."
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reference = "MCS"
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item = /obj/item/storage/box/syndie_kit/caneshotgun
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cost = 8
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job = list("Mime")
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/datum/uplink_item/jobspecific/mimery
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name = "Guide to Advanced Mimery Series"
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desc = "Contains two manuals to teach you advanced Mime skills. You will be able to shoot lethal bullets that silence out of your fingers, and create large walls that can block an entire hallway!"
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reference = "AM"
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item = /obj/item/storage/box/syndie_kit/mimery
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cost = 10
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job = list("Mime")
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/datum/uplink_item/jobspecific/pressure_mod
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name = "Kinetic Accelerator Pressure Mod"
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desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity."
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reference = "KPM"
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item = /obj/item/borg/upgrade/modkit/indoors
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cost = 5 //you need two for full damage, so total of 10 for maximum damage
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job = list("Shaft Miner")
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//Chef
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/datum/uplink_item/jobspecific/specialsauce
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name = "Chef Excellence's Special Sauce"
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desc = "A custom sauce made from the highly poisonous fly amanita mushrooms. Anyone who ingests it will take variable toxin damage depending on how long it has been in their system, with a higher dosage taking longer to metabolize."
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reference = "CESS"
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item = /obj/item/reagent_containers/food/condiment/syndisauce
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cost = 2
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job = list("Chef")
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/datum/uplink_item/jobspecific/meatcleaver
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name = "Meat Cleaver"
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desc = "A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died."
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reference = "MC"
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item = /obj/item/kitchen/knife/butcher/meatcleaver
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cost = 8
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job = list("Chef")
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/datum/uplink_item/jobspecific/syndidonk
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name = "Syndicate Donk Pockets"
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desc = "A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them; the box comes equipped with a self-heating mechanism."
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reference = "SDP"
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item = /obj/item/storage/box/syndidonkpockets
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cost = 2
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job = list("Chef")
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//Chaplain
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/datum/uplink_item/jobspecific/missionary_kit
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name = "Missionary Starter Kit"
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desc = "A box containing a missionary staff, missionary robes, and bible. The robes and staff can be linked to allow you to convert victims at range for a short time to do your bidding. The bible is for bible stuff."
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reference = "MK"
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item = /obj/item/storage/box/syndie_kit/missionary_set
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cost = 15
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job = list("Chaplain")
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/datum/uplink_item/jobspecific/artistic_toolbox
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name = "His Grace"
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desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \
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His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \
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However, if left alone for long enough, He will fall back to slumber. \
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To activate His Grace, simply unlatch Him."
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reference = "HG"
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item = /obj/item/his_grace
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cost = 20
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job = list("Chaplain")
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surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting
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hijack_only = TRUE //This is a murderbone weapon, as such, it should only be available in those scenarios.
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//Janitor
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/datum/uplink_item/jobspecific/cautionsign
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name = "Proximity Mine"
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desc = "An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm."
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reference = "PM"
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item = /obj/item/caution/proximity_sign
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cost = 2
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job = list("Janitor")
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surplus = 0
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//Virology
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/datum/uplink_item/jobspecific/viral_injector
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name = "Viral Injector"
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desc = "A modified hypospray disguised as a functional pipette. The pipette can infect victims with viruses upon injection."
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reference = "VI"
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item = /obj/item/reagent_containers/dropper/precision/viral_injector
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cost = 3
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job = list("Virologist")
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/datum/uplink_item/jobspecific/cat_grenade
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name = "Feral Cat Delivery Grenade"
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desc = "The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
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item = /obj/item/grenade/spawnergrenade/feral_cats
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reference = "CCLG"
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cost = 3
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job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..
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//Assistant
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/datum/uplink_item/jobspecific/pickpocketgloves
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name = "Pickpocket's Gloves"
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desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand."
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reference = "PPG"
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item = /obj/item/clothing/gloves/color/black/thief
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cost = 6
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job = list("Assistant")
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//Bartender
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/datum/uplink_item/jobspecific/drunkbullets
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name = "Boozey Shotgun Shells"
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desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system."
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reference = "BSS"
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item = /obj/item/storage/box/syndie_kit/boolets
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cost = 2
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job = list("Bartender")
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//Barber
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/datum/uplink_item/jobspecific/safety_scissors //Hue
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name = "Safety Scissors"
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desc = "A pair of scissors that are anything but what their name implies; can easily cut right into someone's throat."
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reference = "CTS"
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item = /obj/item/scissors/safety
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cost = 3
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job = list("Barber")
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//Botanist
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/datum/uplink_item/jobspecific/bee_briefcase
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name = "Briefcase Full of Bees"
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desc = "A seemingly innocent briefcase full of not-so-innocent Syndicate-bred bees. Inject the case with blood to train the bees to ignore the donor(s), WARNING: exotic blood types such as slime jelly do not work. It also wirelessly taps into station intercomms to broadcast a message of TERROR."
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reference = "BEE"
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item = /obj/item/bee_briefcase
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cost = 10
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job = list("Botanist")
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//Engineer
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/datum/uplink_item/jobspecific/powergloves
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name = "Power Gloves"
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desc = "Insulated gloves that can utilize the power of the station to deliver a short arc of electricity at a target. Must be standing on a powered cable to use."
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reference = "PG"
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item = /obj/item/clothing/gloves/color/yellow/power
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cost = 10
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job = list("Station Engineer", "Chief Engineer")
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//RD
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/datum/uplink_item/jobspecific/telegun
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name = "Telegun"
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desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto."
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reference = "TG"
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item = /obj/item/gun/energy/telegun
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cost = 12
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job = list("Research Director")
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//Roboticist
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/datum/uplink_item/jobspecific/syndiemmi
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name = "Syndicate MMI"
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desc = "A syndicate developed man-machine-interface which will mindslave any brain inserted into it, for as long as it's in. Cyborgs made with this MMI will be permanently slaved to you but otherwise function normally."
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reference = "SMMI"
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item = /obj/item/mmi/syndie
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cost = 2
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job = list("Roboticist")
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surplus = 0
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//Librarian
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/datum/uplink_item/jobspecific/etwenty
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name = "The E20"
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desc = "A seemingly innocent die, those who are not afraid to roll for attack will find it's effects quite explosive. Has a four second timer."
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reference = "ETW"
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item = /obj/item/dice/d20/e20
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cost = 3
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job = list("Librarian")
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//Botanist
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/datum/uplink_item/jobspecific/ambrosiacruciatus
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name = "Ambrosia Cruciatus Seeds"
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desc = "Part of the notorious Ambrosia family, this species is nearly indistinguishable from Ambrosia Vulgaris- but its' branches contain a revolting toxin. Eight units are enough to drive victims insane."
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reference = "BRO"
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item = /obj/item/seeds/ambrosia/cruciatus
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cost = 1
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job = list("Botanist")
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//Atmos Tech
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/datum/uplink_item/jobspecific/contortionist
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name = "Contortionist's Jumpsuit"
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desc = "A highly flexible jumpsuit that will help you navigate the ventilation loops of the station internally. Comes with pockets and ID slot, but can't be used without stripping off most gear, including backpack, belt, helmet, and exosuit. Free hands are also necessary to crawl around inside."
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reference = "AIRJ"
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item = /obj/item/clothing/under/contortionist
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cost = 6
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job = list("Life Support Specialist")
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/datum/uplink_item/jobspecific/energizedfireaxe
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name = "Energized Fire Axe"
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desc = "A fire axe with a massive energy charge built into it. Upon striking someone while charged it will throw them backwards while stunning them briefly, but will take some time to charge up again. It is also much sharper than a regular axe and can pierce light armor."
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reference = "EFA"
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item = /obj/item/twohanded/fireaxe/energized
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cost = 8
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job = list("Life Support Specialist")
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//Stimulants
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/datum/uplink_item/jobspecific/stims
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name = "Stimulants"
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desc = "A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to incapacitation and greatly enhances the body's ability to repair itself."
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reference = "ST"
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item = /obj/item/reagent_containers/hypospray/autoinjector/stimulants
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cost = 8
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job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist")
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//Tator Poison Bottles
|
|
|
|
/datum/uplink_item/jobspecific/poisonbottle
|
|
name = "Poison Bottle"
|
|
desc = "The Syndicate will ship a bottle containing 40 units of a randomly selected poison. The poison can range from highly irritating to incredibly lethal."
|
|
reference = "TPB"
|
|
item = /obj/item/reagent_containers/glass/bottle/traitor
|
|
cost = 2
|
|
job = list("Research Director", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Virologist", "Bartender", "Chef")
|
|
|
|
// Paper contact poison pen
|
|
|
|
/datum/uplink_item/jobspecific/poison_pen
|
|
name = "Poison Pen"
|
|
desc = "Cutting edge of deadly writing implements technology, this gadget will infuse any piece of paper with delayed contact poison."
|
|
reference = "PP"
|
|
item = /obj/item/pen/poison
|
|
cost = 1
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
job = list("Head of Personnel", "Quartermaster", "Cargo Technician", "Librarian")
|
|
|
|
|
|
// DANGEROUS WEAPONS
|
|
|
|
/datum/uplink_item/dangerous
|
|
category = "Highly Visible and Dangerous Weapons"
|
|
|
|
/datum/uplink_item/dangerous/pistol
|
|
name = "FK-69 Pistol"
|
|
reference = "SPI"
|
|
desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors."
|
|
item = /obj/item/gun/projectile/automatic/pistol
|
|
cost = 4
|
|
|
|
/datum/uplink_item/dangerous/revolver
|
|
name = "Syndicate .357 Revolver"
|
|
reference = "SR"
|
|
desc = "A brutally simple syndicate revolver that fires .357 Magnum cartridges and has 7 chambers."
|
|
item = /obj/item/gun/projectile/revolver
|
|
cost = 13
|
|
surplus = 50
|
|
|
|
/datum/uplink_item/dangerous/aps
|
|
name = "Stechkin APS Pistol"
|
|
reference = "APS"
|
|
desc = "The automatic machine pistol version of the FK-69 'Stechkin' chambered in 10mm Auto with a detachable 20-round box magazine. Perfect for dual wielding or as backup."
|
|
item = /obj/item/gun/projectile/automatic/pistol/APS
|
|
cost = 8
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/dangerous/smg
|
|
name = "C-20r Submachine Gun"
|
|
reference = "SMG"
|
|
desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors."
|
|
item = /obj/item/gun/projectile/automatic/c20r
|
|
cost = 14
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/dangerous/carbine
|
|
name = "M-90gl Carbine"
|
|
desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher."
|
|
reference = "AR"
|
|
item = /obj/item/gun/projectile/automatic/m90
|
|
cost = 18
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 50
|
|
|
|
/datum/uplink_item/dangerous/machinegun
|
|
name = "L6 Squad Automatic Weapon"
|
|
desc = "A fully-loaded Aussec Armory belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition."
|
|
reference = "LMG"
|
|
item = /obj/item/gun/projectile/automatic/l6_saw
|
|
cost = 40
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/dangerous/rapid
|
|
name = "Gloves of the North Star"
|
|
desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed."
|
|
reference = "RPGD"
|
|
item = /obj/item/clothing/gloves/fingerless/rapid
|
|
cost = 8
|
|
|
|
/datum/uplink_item/dangerous/sniper
|
|
name = "Sniper Rifle"
|
|
desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!"
|
|
reference = "SSR"
|
|
item = /obj/item/gun/projectile/automatic/sniper_rifle/syndicate
|
|
cost = 16
|
|
surplus = 25
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/dangerous/crossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Knocks enemies down for a short period of time. Recharges automatically."
|
|
reference = "EC"
|
|
item = /obj/item/gun/energy/kinetic_accelerator/crossbow
|
|
cost = 12
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 50
|
|
|
|
/datum/uplink_item/dangerous/flamethrower
|
|
name = "Flamethrower"
|
|
desc = "A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
|
|
reference = "FT"
|
|
item = /obj/item/flamethrower/full/tank
|
|
cost = 1
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/dangerous/sword
|
|
name = "Energy Sword"
|
|
desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
|
|
reference = "ES"
|
|
item = /obj/item/melee/energy/sword/saber
|
|
cost = 8
|
|
|
|
/datum/uplink_item/dangerous/powerfist
|
|
name = "Power Fist"
|
|
desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
|
|
Upon hitting a target, the piston-ram will extend foward to make contact for some serious damage. \
|
|
Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
|
|
deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
|
|
reference = "PF"
|
|
item = /obj/item/melee/powerfist
|
|
cost = 8
|
|
|
|
/datum/uplink_item/dangerous/chainsaw
|
|
name = "Chainsaw"
|
|
desc = "A high powered chainsaw for cutting up ...you know...."
|
|
reference = "CH"
|
|
item = /obj/item/twohanded/chainsaw
|
|
cost = 13
|
|
|
|
// SUPPORT AND MECHAS
|
|
|
|
/datum/uplink_item/support
|
|
category = "Support and Mechanized Exosuits"
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/support/gygax
|
|
name = "Gygax Exosuit"
|
|
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
|
|
This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
|
|
reference = "GE"
|
|
item = /obj/mecha/combat/gygax/dark/loaded
|
|
cost = 90
|
|
|
|
/datum/uplink_item/support/mauler
|
|
name = "Mauler Exosuit"
|
|
desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targeting, thrust vectoring, and deployable smoke."
|
|
reference = "ME"
|
|
item = /obj/mecha/combat/marauder/mauler/loaded
|
|
cost = 140
|
|
|
|
/datum/uplink_item/support/reinforcement
|
|
name = "Reinforcement"
|
|
desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \
|
|
to arm them as well."
|
|
reference = "REINF"
|
|
item = /obj/item/antag_spawner/nuke_ops
|
|
refund_path = /obj/item/antag_spawner/nuke_ops
|
|
cost = 20
|
|
refundable = TRUE
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/support/reinforcement/assault_borg
|
|
name = "Syndicate Assault Cyborg"
|
|
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \
|
|
Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar."
|
|
reference = "SAC"
|
|
item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
|
|
refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
|
|
cost = 65
|
|
|
|
/datum/uplink_item/support/reinforcement/medical_borg
|
|
name = "Syndicate Medical Cyborg"
|
|
desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \
|
|
It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \
|
|
Thanks to its organ storage bag, it can perform surgery as well as any humanoid."
|
|
reference = "SMC"
|
|
item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
|
|
refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
|
|
cost = 35
|
|
|
|
/datum/uplink_item/support/reinforcement/saboteur_borg
|
|
name = "Syndicate Saboteur Cyborg"
|
|
desc = "A streamlined engineering cyborg, equipped with covert modules and engineering equipment. Also incapable of leaving the welder in the shuttle. \
|
|
Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer."
|
|
reference = "SSC"
|
|
item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
|
|
refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
|
|
|
|
/datum/uplink_item/dangerous/foamsmg
|
|
name = "Toy Submachine Gun"
|
|
desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
|
|
reference = "FSMG"
|
|
item = /obj/item/gun/projectile/automatic/c20r/toy
|
|
cost = 5
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/dangerous/foammachinegun
|
|
name = "Toy Machine Gun"
|
|
desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley."
|
|
reference = "FLMG"
|
|
item = /obj/item/gun/projectile/automatic/l6_saw/toy
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/dangerous/guardian
|
|
name = "Holoparasites"
|
|
reference = "HPA"
|
|
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. \
|
|
The holoparasites are unable to incoporate themselves to changeling and vampire agents."
|
|
item = /obj/item/storage/box/syndie_kit/guardian
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
cost = 12
|
|
refund_path = /obj/item/guardiancreator/tech/choose
|
|
refundable = TRUE
|
|
cant_discount = TRUE
|
|
|
|
// Ammunition
|
|
|
|
/datum/uplink_item/ammo
|
|
category = "Ammunition"
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/ammo/pistol
|
|
name = "Stechkin - 10mm Magazine"
|
|
desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds that are cheap but around half as effective as .357"
|
|
reference = "10MM"
|
|
item = /obj/item/ammo_box/magazine/m10mm
|
|
cost = 1
|
|
|
|
/datum/uplink_item/ammo/pistolap
|
|
name = "Stechkin - 10mm Armour Piercing Magazine"
|
|
desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear."
|
|
reference = "10MMAP"
|
|
item = /obj/item/ammo_box/magazine/m10mm/ap
|
|
cost = 2
|
|
|
|
/datum/uplink_item/ammo/pistolfire
|
|
name = "Stechkin - 10mm Incendiary Magazine"
|
|
desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with incendiary rounds which ignite the target."
|
|
reference = "10MMFIRE"
|
|
item = /obj/item/ammo_box/magazine/m10mm/fire
|
|
cost = 2
|
|
|
|
/datum/uplink_item/ammo/pistolhp
|
|
name = "Stechkin - 10mm Hollow Point Magazine"
|
|
desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds which are more damaging but ineffective against armour."
|
|
reference = "10MMHP"
|
|
item = /obj/item/ammo_box/magazine/m10mm/hp
|
|
cost = 2
|
|
|
|
/datum/uplink_item/ammo/aps
|
|
name = "Stechkin APS - 10mm Magazine"
|
|
desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are cheap but around half as effective as .357"
|
|
reference = "10MMAPS"
|
|
item = /obj/item/ammo_box/magazine/apsm10mm
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/apsap
|
|
name = "Stechkin APS - 10mm Armour Piercing Magazine"
|
|
desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear."
|
|
reference = "10MMAPSAP"
|
|
item = /obj/item/ammo_box/magazine/apsm10mm/ap
|
|
cost = 3
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/apsfire
|
|
name = "Stechkin APS - 10mm Incendiary Magazine"
|
|
desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with incendiary rounds which ignite the target."
|
|
reference = "10MMAPSFIRE"
|
|
item = /obj/item/ammo_box/magazine/apsm10mm/fire
|
|
cost = 3
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/apshp
|
|
name = "Stechkin APS - 10mm Hollow Point Magazine"
|
|
desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds which are more damaging but ineffective against armour."
|
|
reference = "10MMAPSHP"
|
|
item = /obj/item/ammo_box/magazine/apsm10mm/hp
|
|
cost = 4
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/bullslug
|
|
name = "Bulldog - 12g Slug Magazine"
|
|
desc = "An additional 8-round slug magazine for use in the Bulldog shotgun. Now 8 times less likely to shoot your pals."
|
|
reference = "12BSG"
|
|
item = /obj/item/ammo_box/magazine/m12g
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/bullbuck
|
|
name = "Bulldog - 12g Buckshot Magazine"
|
|
desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
|
|
reference = "12BS"
|
|
item = /obj/item/ammo_box/magazine/m12g/buckshot
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/bullmeteor
|
|
name = "12g Meteorslug Shells"
|
|
desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies."
|
|
reference = "12MS"
|
|
item = /obj/item/ammo_box/magazine/m12g/meteor
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/bulldragon
|
|
name = "Bulldog - 12g Dragon's Breath Magazine"
|
|
desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!"
|
|
reference = "12DB"
|
|
item = /obj/item/ammo_box/magazine/m12g/dragon
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/bulldog_ammobag
|
|
name = "Bulldog - 12g Ammo Duffel Bag"
|
|
desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price."
|
|
reference = "12ADB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/shotgun
|
|
cost = 12 // normally 18
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/bulldog_XLmagsbag
|
|
name = "Bulldog - 12g XL Magazine Duffel Bag"
|
|
desc = "A duffel bag containing three 16 round drum magazines(Slug, Buckshot, Dragon's Breath)."
|
|
reference = "12XLDB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/shotgunXLmags
|
|
cost = 12 // normally 18
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/smg
|
|
name = "C-20r - .45 Magazine"
|
|
desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
|
|
reference = "45"
|
|
item = /obj/item/ammo_box/magazine/smgm45
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/smg_ammobag
|
|
name = "C-20r - .45 Ammo Duffel Bag"
|
|
desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price."
|
|
reference = "45ADB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/smg
|
|
cost = 14 // normally 20
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/carbine
|
|
name = "Carbine - 5.56 Toploader Magazine"
|
|
desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
|
|
reference = "556"
|
|
item = /obj/item/ammo_box/magazine/m556
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/a40mm
|
|
name = "Carbine - 40mm Grenade Ammo Box"
|
|
desc = "A box of 4 additional 40mm HE grenades for use the C-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways."
|
|
reference = "40MM"
|
|
item = /obj/item/ammo_box/a40mm
|
|
cost = 4
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/machinegun
|
|
name = "L6 SAW - 5.56x45mm Box Magazine"
|
|
desc = "A 50-round magazine of 5.56x45mm ammunition for use in the L6 SAW machine gun. By the time you need to use this, you'll already be on a pile of corpses."
|
|
reference = "762"
|
|
item = /obj/item/ammo_box/magazine/mm556x45
|
|
cost = 12
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/ammo/sniper
|
|
cost = 4
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/sniper/basic
|
|
name = "Sniper - .50 Magazine"
|
|
desc = "An additional standard 6-round magazine for use with .50 sniper rifles."
|
|
reference = "50M"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds
|
|
|
|
/datum/uplink_item/ammo/sniper/antimatter
|
|
name = "Sniper - .50 Antimatter Magazine"
|
|
desc = "A 6-round magazine of antimatter ammo for use with .50 sniper rifles. \
|
|
Able to heavily damage objects, and delimb people."
|
|
reference = "50A"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/antimatter
|
|
cost = 5
|
|
|
|
/datum/uplink_item/ammo/sniper/soporific
|
|
name = "Sniper - .50 Soporific Magazine"
|
|
desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!"
|
|
reference = "50S"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
|
|
cost = 3
|
|
|
|
/datum/uplink_item/ammo/sniper/haemorrhage
|
|
name = "Sniper - .50 Haemorrhage Magazine"
|
|
desc = "A 5-round magazine of haemorrhage ammo designed for use with .50 sniper rifles; causes heavy bleeding \
|
|
in the target."
|
|
reference = "50B"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
|
|
|
|
/datum/uplink_item/ammo/sniper/penetrator
|
|
name = "Sniper - .50 Penetrator Magazine"
|
|
desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \
|
|
Can pierce walls and multiple enemies."
|
|
reference = "50P"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
|
|
cost = 5
|
|
|
|
/datum/uplink_item/ammo/bioterror
|
|
name = "Box of Bioterror Syringes"
|
|
desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system."
|
|
reference = "BTS"
|
|
item = /obj/item/storage/box/syndie_kit/bioterror
|
|
cost = 5
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/toydarts
|
|
name = "Box of Riot Darts"
|
|
desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!"
|
|
reference = "FOAM"
|
|
item = /obj/item/ammo_box/foambox/riot
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/ammo/revolver
|
|
name = ".357 Revolver - Speedloader"
|
|
desc = "A speed loader that contains seven additional .357 Magnum rounds for the syndicate revolver. For when you really need a lot of things dead."
|
|
reference = "357"
|
|
item = /obj/item/ammo_box/a357
|
|
cost = 3
|
|
|
|
// STEALTHY WEAPONS
|
|
|
|
/datum/uplink_item/stealthy_weapons
|
|
category = "Stealthy and Inconspicuous Weapons"
|
|
|
|
/datum/uplink_item/stealthy_weapons/garrote
|
|
name = "Fiber Wire Garrote"
|
|
desc = "A length of fiber wire between two wooden handles, perfect for the discrete assassin. This weapon, when used on a target from behind \
|
|
will instantly put them in your grasp and silence them, as well as causing rapid suffocation. Does not work on those who do not need to breathe."
|
|
reference = "GAR"
|
|
item = /obj/item/twohanded/garrote
|
|
cost = 6
|
|
|
|
/datum/uplink_item/stealthy_weapons/martialarts
|
|
name = "Martial Arts Scroll"
|
|
desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
|
|
deflecting ranged weapon fire when you are in a defensive stance (throw mode). Learning this art means you will also refuse to use dishonorable ranged weaponry. \
|
|
Unable to be understood by vampire and changeling agents."
|
|
reference = "SCS"
|
|
item = /obj/item/sleeping_carp_scroll
|
|
cost = 13
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
refundable = TRUE
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/stealthy_weapons/cqc
|
|
name = "CQC Manual"
|
|
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage, but cannot be used alongside Gloves of the North Star."
|
|
reference = "CQC"
|
|
item = /obj/item/CQC_manual
|
|
cost = 13
|
|
cant_discount = TRUE
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_weapons/cameraflash
|
|
name = "Camera Flash"
|
|
desc = "A flash disguised as a camera with a self-charging safety system preventing the flash from burning out.\
|
|
Due to its design, this flash cannot be overcharged like regular flashes can.\
|
|
Useful for stunning borgs and individuals without eye protection or blinding a crowd for a get away."
|
|
reference = "CF"
|
|
item = /obj/item/flash/cameraflash
|
|
cost = 1
|
|
|
|
/datum/uplink_item/stealthy_weapons/throwingweapons
|
|
name = "Box of Throwing Weapons"
|
|
desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \
|
|
throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs."
|
|
reference = "STK"
|
|
item = /obj/item/storage/box/syndie_kit/throwing_weapons
|
|
cost = 3
|
|
|
|
/datum/uplink_item/stealthy_weapons/edagger
|
|
name = "Energy Dagger"
|
|
desc = "A dagger made of energy that looks and functions as a pen when off."
|
|
reference = "EDP"
|
|
item = /obj/item/pen/edagger
|
|
cost = 2
|
|
|
|
/datum/uplink_item/stealthy_weapons/sleepy_pen
|
|
name = "Sleepy Pen"
|
|
desc = "A syringe disguised as a functional pen. It's filled with a potent anaesthetic. \ The pen holds two doses of the mixture. The pen can be refilled."
|
|
reference = "SP"
|
|
item = /obj/item/pen/sleepy
|
|
cost = 8
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_weapons/foampistol
|
|
name = "Toy Gun (with Stun Darts)"
|
|
desc = "An innocent looking toy pistol designed to fire foam darts. Comes loaded with riot grade darts, to incapacitate a target."
|
|
reference = "FSPI"
|
|
item = /obj/item/gun/projectile/automatic/toy/pistol/riot
|
|
cost = 3
|
|
surplus = 10
|
|
|
|
/datum/uplink_item/stealthy_weapons/false_briefcase
|
|
name = "False Bottomed Briefcase"
|
|
desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
|
|
reference = "FBBC"
|
|
item = /obj/item/storage/briefcase/false_bottomed
|
|
cost = 3
|
|
|
|
/datum/uplink_item/stealthy_weapons/soap
|
|
name = "Syndicate Soap"
|
|
desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people."
|
|
reference = "SOAP"
|
|
item = /obj/item/soap/syndie
|
|
cost = 1
|
|
surplus = 50
|
|
|
|
/datum/uplink_item/stealthy_weapons/dart_pistol
|
|
name = "Dart Pistol Kit"
|
|
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. Comes with 3 syringes: a knockout poison, a silencing agent and a deadly neurotoxin."
|
|
reference = "DART"
|
|
item = /obj/item/storage/box/syndie_kit/dart_gun
|
|
cost = 4
|
|
surplus = 50
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_weapons/RSG
|
|
name = "Rapid Syringe Gun"
|
|
desc = "A syndicate rapid syringe gun able to fill and fire syringes automatically from an internal reagent reservoir. Comes pre-loaded with 7 empty syringes, and has a maximum capacity of 14 syringes and 300u of reagents."
|
|
reference = "RSG"
|
|
item = /obj/item/gun/syringe/rapidsyringe/preloaded/half
|
|
cost = 8
|
|
|
|
/datum/uplink_item/stealthy_weapons/silencer
|
|
name = "Universal Suppressor"
|
|
desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability."
|
|
reference = "US"
|
|
item = /obj/item/suppressor
|
|
cost = 1
|
|
surplus = 10
|
|
|
|
/datum/uplink_item/stealthy_weapons/dehy_carp
|
|
name = "Dehydrated Space Carp"
|
|
desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie. The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
|
|
reference = "DSC"
|
|
item = /obj/item/toy/carpplushie/dehy_carp
|
|
cost = 1
|
|
|
|
/datum/uplink_item/stealthy_weapons/combat_plus
|
|
name = "Combat Gloves Plus"
|
|
desc = "Combat gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC."
|
|
reference = "CGP"
|
|
item = /obj/item/clothing/gloves/color/black/krav_maga/combat
|
|
cost = 5
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_weapons/combat_minus
|
|
name = "Experimental Krav Gloves"
|
|
desc = "Experimental gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC. Do not look as fly as the Warden's"
|
|
reference = "CGM"
|
|
item = /obj/item/clothing/gloves/color/black/krav_maga
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
// GRENADES AND EXPLOSIVES
|
|
|
|
/datum/uplink_item/explosives
|
|
category = "Grenades and Explosives"
|
|
|
|
/datum/uplink_item/explosives/plastic_explosives
|
|
name = "Composition C-4"
|
|
desc = "C-4 is plastic explosive of the common variety Composition C. Reliably destroys the object it's placed on, assuming it isn't bomb resistant. Does not stick to crewmembers. Will only destroy station floors if placed directly on it. It has a modifiable timer with a minimum setting of 10 seconds."
|
|
reference = "C4"
|
|
item = /obj/item/grenade/plastic/c4
|
|
cost = 1
|
|
|
|
/datum/uplink_item/explosives/plastic_explosives_pack
|
|
name = "Pack of 5 C-4 Explosives"
|
|
desc = "A package containing 5 C-4 Explosives at a discounted price. For when you need that little bit extra for your sabotaging needs."
|
|
reference = "C4P"
|
|
item = /obj/item/storage/box/syndie_kit/c4
|
|
cost = 4
|
|
|
|
/datum/uplink_item/explosives/c4bag
|
|
name = "Bag of C-4 explosives"
|
|
desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
|
|
reference = "C4B"
|
|
item = /obj/item/storage/backpack/duffel/syndie/c4
|
|
cost = 8 //20% discount!
|
|
cant_discount = TRUE
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/breaching_charge
|
|
name = "Composition X-4"
|
|
desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds."
|
|
reference = "X4"
|
|
item = /obj/item/grenade/plastic/c4/x4
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/x4bag
|
|
name = "Bag of X-4 explosives"
|
|
desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \
|
|
X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \
|
|
For when you want a controlled explosion that leaves a wider, deeper, hole."
|
|
reference = "X4B"
|
|
item = /obj/item/storage/backpack/duffel/syndie/x4
|
|
cost = 4
|
|
cant_discount = TRUE
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/syndicate_bomb
|
|
name = "Syndicate Bomb"
|
|
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
|
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
|
|
reference = "SB"
|
|
item = /obj/item/radio/beacon/syndicate/bomb
|
|
cost = 8
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
hijack_only = TRUE
|
|
|
|
/datum/uplink_item/explosives/syndicate_bomb/nuke
|
|
reference = "NSB"
|
|
cost = 11
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
hijack_only = FALSE
|
|
|
|
/datum/uplink_item/explosives/emp_bomb
|
|
name = "EMP bomb"
|
|
desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
|
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
|
|
reference = "SBEMP"
|
|
item = /obj/item/radio/beacon/syndicate/bomb/emp
|
|
cost = 8
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/explosives/emp_bomb/nuke
|
|
reference = "NSBEMP"
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/explosives/syndicate_minibomb
|
|
name = "Syndicate Minibomb"
|
|
desc = "The minibomb is a grenade with a five-second fuse."
|
|
reference = "SMB"
|
|
item = /obj/item/grenade/syndieminibomb
|
|
cost = 6
|
|
|
|
/datum/uplink_item/explosives/detomatix
|
|
name = "Detomatix PDA Cartridge"
|
|
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA."
|
|
reference = "DEPC"
|
|
item = /obj/item/cartridge/syndicate
|
|
cost = 6
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/detomatix/nuclear
|
|
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA. This version comes with a program to toggle your nuclear shuttle blast doors remotely."
|
|
item = /obj/item/cartridge/syndicate/nuclear
|
|
reference = "DEPCN"
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/pizza_bomb
|
|
name = "Pizza Bomb"
|
|
desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
|
|
reference = "PB"
|
|
item = /obj/item/pizza_bomb
|
|
cost = 6
|
|
surplus = 80
|
|
|
|
/datum/uplink_item/explosives/grenadier
|
|
name = "Grenadier's belt"
|
|
desc = "A belt containing 26 lethally dangerous and destructive grenades."
|
|
reference = "GRB"
|
|
item = /obj/item/storage/belt/grenade/full
|
|
cost = 30
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/manhacks
|
|
name = "Viscerator Delivery Grenade"
|
|
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
|
|
reference = "VDG"
|
|
item = /obj/item/grenade/spawnergrenade/manhacks
|
|
cost = 5
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 35
|
|
|
|
/datum/uplink_item/explosives/atmosn2ogrenades
|
|
name = "Knockout Gas Grenades"
|
|
desc = "A box of two (2) grenades that spread knockout gas over a large area. Equip internals before using one of these."
|
|
reference = "ANG"
|
|
item = /obj/item/storage/box/syndie_kit/atmosn2ogrenades
|
|
cost = 8
|
|
|
|
/datum/uplink_item/explosives/atmosfiregrenades
|
|
name = "Plasma Fire Grenades"
|
|
desc = "A box of two (2) grenades that cause large plasma fires. Can be used to deny access to a large area. Most useful if you have an atmospherics hardsuit."
|
|
reference = "APG"
|
|
item = /obj/item/storage/box/syndie_kit/atmosfiregrenades
|
|
hijack_only = TRUE
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/explosives/atmosfiregrenades/nuke
|
|
reference = "NAPG"
|
|
hijack_only = FALSE
|
|
cost = 12
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/explosives/emp
|
|
name = "EMP Grenades and bio-chip implanter Kit"
|
|
desc = "A box that contains two EMP grenades and an EMP implant with 2 uses. Useful to disrupt communication, \
|
|
security's energy weapons, and silicon lifeforms when you're in a tight spot."
|
|
reference = "EMPK"
|
|
item = /obj/item/storage/box/syndie_kit/emp
|
|
cost = 2
|
|
|
|
// STEALTHY TOOLS
|
|
|
|
/datum/uplink_item/stealthy_tools
|
|
category = "Stealth and Camouflage Items"
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon_stamp
|
|
name = "Chameleon Stamp"
|
|
desc = "A stamp that can be activated to imitate an official Nanotrasen Stamp. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; \
|
|
it can also be used in a washing machine to forge clothing."
|
|
reference = "CHST"
|
|
item = /obj/item/stamp/chameleon
|
|
cost = 1
|
|
surplus = 35
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleonflag
|
|
name = "Chameleon Flag"
|
|
desc = "A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire."
|
|
reference = "CHFLAG"
|
|
item = /obj/item/flag/chameleon
|
|
cost = 1
|
|
surplus = 35
|
|
|
|
/datum/uplink_item/stealthy_tools/chamsechud
|
|
name = "Chameleon Security HUD"
|
|
desc = "A stolen Nanotrasen Security HUD with Syndicate chameleon technology implemented into it. Similarly to a chameleon jumpsuit, the HUD can be morphed into various other eyewear, while retaining the HUD qualities when worn."
|
|
reference = "CHHUD"
|
|
item = /obj/item/clothing/glasses/hud/security/chameleon
|
|
cost = 2
|
|
|
|
/datum/uplink_item/stealthy_tools/thermal
|
|
name = "Thermal Chameleon Glasses"
|
|
desc = "These glasses are thermals with Syndicate chameleon technology built into them. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
|
|
reference = "THIG"
|
|
item = /obj/item/clothing/glasses/chameleon/thermal
|
|
cost = 6
|
|
|
|
/datum/uplink_item/stealthy_tools/traitor_belt
|
|
name = "Traitor's Toolbelt"
|
|
desc = "A robust seven-slot belt made for carrying a broad variety of weapons, ammunition and explosives. It's modelled after the standard NT toolbelt so as to avoid suspicion while wearing it."
|
|
reference = "SBM"
|
|
item = /obj/item/storage/belt/military/traitor
|
|
cost = 2
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/frame
|
|
name = "F.R.A.M.E. PDA Cartridge"
|
|
desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
|
|
when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \
|
|
You will receive the unlock code upon activating the virus, and the new uplink may be charged with \
|
|
telecrystals normally."
|
|
reference = "FRAME"
|
|
item = /obj/item/cartridge/frame
|
|
cost = 4
|
|
|
|
/datum/uplink_item/stealthy_tools/agent_card
|
|
name = "Agent ID Card"
|
|
desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
|
|
reference = "AIDC"
|
|
item = /obj/item/card/id/syndicate
|
|
cost = 2
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon
|
|
name = "Chameleon Kit"
|
|
desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \
|
|
Due to budget cuts, the shoes don't provide protection against slipping. The set comes with a complementary chameleon stamp."
|
|
reference = "CHAM"
|
|
item = /obj/item/storage/box/syndie_kit/chameleon
|
|
cost = 4
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/voice_modulator
|
|
name = "Chameleon Voice Modulator Mask"
|
|
desc = "A syndicate tactical mask equipped with chameleon technology and a sound modulator for disguising your voice. \
|
|
While the mask is active, your voice will sound unrecognizable to others"
|
|
reference = "CVMM"
|
|
item = /obj/item/clothing/mask/gas/voice_modulator/chameleon
|
|
cost = 1
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon/nuke
|
|
reference = "NCHAM"
|
|
cost = 6
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes
|
|
name = "No-Slip Chameleon Shoes"
|
|
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
|
|
They do not work on heavily lubricated surfaces."
|
|
reference = "NSSS"
|
|
item = /obj/item/clothing/shoes/chameleon/noslip
|
|
cost = 2
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
|
|
reference = "NNSSS"
|
|
cost = 4
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon_proj
|
|
name = "Chameleon-Projector"
|
|
desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and projectiles pass over them."
|
|
reference = "CP"
|
|
item = /obj/item/chameleon
|
|
cost = 7
|
|
|
|
/datum/uplink_item/stealthy_tools/camera_bug
|
|
name = "Camera Bug"
|
|
desc = "Enables you to view all cameras on the network to track a target."
|
|
reference = "CB"
|
|
item = /obj/item/camera_bug
|
|
cost = 1
|
|
surplus = 90
|
|
|
|
/datum/uplink_item/stealthy_tools/dnascrambler
|
|
name = "DNA Scrambler"
|
|
desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer."
|
|
reference = "DNAS"
|
|
item = /obj/item/dnascrambler
|
|
cost = 2
|
|
|
|
/datum/uplink_item/stealthy_tools/smugglersatchel
|
|
name = "Smuggler's Satchel"
|
|
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside."
|
|
reference = "SMSA"
|
|
item = /obj/item/storage/backpack/satchel_flat
|
|
cost = 2
|
|
surplus = 30
|
|
|
|
/datum/uplink_item/stealthy_tools/emplight
|
|
name = "EMP Flashlight"
|
|
desc = "A small, self-charging, short-ranged EMP device disguised as a flashlight. \
|
|
Useful for disrupting headsets, cameras, and borgs during stealth operations."
|
|
reference = "EMPL"
|
|
item = /obj/item/flashlight/emp
|
|
cost = 4
|
|
surplus = 30
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes
|
|
name = "No-Slip Chameleon Shoes"
|
|
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces."
|
|
reference = "NOCS"
|
|
item = /obj/item/clothing/shoes/chameleon/noslip
|
|
cost = 2
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
|
|
reference = "NOCSN"
|
|
item = /obj/item/clothing/shoes/chameleon/noslip
|
|
cost = 4
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/cutouts
|
|
name = "Adaptive Cardboard Cutouts"
|
|
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \
|
|
spraycan for changing their appearances."
|
|
reference = "ADCC"
|
|
item = /obj/item/storage/box/syndie_kit/cutouts
|
|
cost = 1
|
|
surplus = 20
|
|
|
|
/datum/uplink_item/stealthy_tools/safecracking
|
|
name = "Safe-cracking Kit"
|
|
desc = "Everything you need to quietly open a mechanical combination safe."
|
|
reference = "SCK"
|
|
item = /obj/item/storage/box/syndie_kit/safecracking
|
|
cost = 1
|
|
|
|
/datum/uplink_item/stealthy_tools/clownkit
|
|
name = "Honk Brand Infiltration Kit"
|
|
desc = "All the tools you need to play the best prank Nanotrasen has ever seen. Includes a voice changer mask, magnetic clown shoes, and standard clown outfit, tools, and backpack."
|
|
reference = "HBIK"
|
|
item = /obj/item/storage/backpack/clown/syndie
|
|
cost = 6
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
// DEVICE AND TOOLS
|
|
|
|
/datum/uplink_item/device_tools
|
|
category = "Devices and Tools"
|
|
abstract = 1
|
|
|
|
/datum/uplink_item/device_tools/emag
|
|
name = "Cryptographic Sequencer"
|
|
desc = "The cryptographic sequencer, also known as an emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
|
|
reference = "EMAG"
|
|
item = /obj/item/card/emag
|
|
cost = 6
|
|
|
|
/datum/uplink_item/device_tools/access_tuner
|
|
name = "Access Tuner"
|
|
desc = "The access tuner is a small device that can interface with airlocks from range. It takes a few seconds to connect and can change the bolt state, open the door, or toggle emergency access."
|
|
reference = "HACK"
|
|
item = /obj/item/door_remote/omni/access_tuner
|
|
cost = 6
|
|
|
|
/datum/uplink_item/device_tools/toolbox
|
|
name = "Fully Loaded Toolbox"
|
|
desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with insulated gloves and a multitool."
|
|
reference = "FLTB"
|
|
item = /obj/item/storage/toolbox/syndicate
|
|
cost = 1
|
|
|
|
/datum/uplink_item/device_tools/surgerybag
|
|
name = "Syndicate Surgery Duffelbag"
|
|
desc = "The Syndicate surgery duffelbag comes with a full set of surgery tools, a straightjacket and a muzzle. The bag itself is also made of very light materials and won't slow you down while it is equipped."
|
|
reference = "SSDB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/med/surgery
|
|
cost = 2
|
|
|
|
/datum/uplink_item/device_tools/bonerepair
|
|
name = "Prototype Bone Repair Kit"
|
|
desc = "Stolen prototype bone repair nanites. Contains one nanocalcium autoinjector and guide."
|
|
reference = "NCAI"
|
|
item = /obj/item/storage/box/syndie_kit/bonerepair
|
|
cost = 4
|
|
|
|
/datum/uplink_item/device_tools/syndicate_teleporter
|
|
name = "Experimental Syndicate Teleporter"
|
|
desc = "The Syndicate teleporter is a handheld device that teleports the user 4-8 meters forward. \
|
|
Beware, teleporting into a wall will make the teleporter do a parallel emergency teleport, \
|
|
but if that emergency teleport fails, it will kill you. \
|
|
Has 4 charges, recharges, warranty voided if exposed to EMP."
|
|
reference = "TELE"
|
|
item = /obj/item/storage/box/syndie_kit/teleporter
|
|
cost = 8
|
|
|
|
/datum/uplink_item/device_tools/thermal_drill
|
|
name = "Thermal Safe Drill"
|
|
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
|
|
reference = "DRL"
|
|
item = /obj/item/thermal_drill
|
|
cost = 1
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/diamond_drill
|
|
name = "Diamond Tipped Thermal Safe Drill"
|
|
desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof."
|
|
reference = "DDRL"
|
|
item = /obj/item/thermal_drill/diamond_drill
|
|
cost = 1
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/medkit
|
|
name = "Syndicate Combat Medic Kit"
|
|
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical HUD for quick identification of injured comrades, \
|
|
and other medical supplies helpful for a medical field operative."
|
|
reference = "SCMK"
|
|
item = /obj/item/storage/firstaid/tactical
|
|
cost = 7
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/vtec
|
|
name = "Syndicate Cyborg Upgrade Module (VTEC)"
|
|
desc = "Increases the movement speed of a Cyborg. Install into any Borg, Syndicate or subverted"
|
|
reference = "VTEC"
|
|
item = /obj/item/borg/upgrade/vtec
|
|
cost = 6
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
//Space Suits and Hardsuits
|
|
/datum/uplink_item/suits
|
|
category = "Space Suits and Hardsuits"
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/suits/space_suit
|
|
name = "Syndicate Space Suit"
|
|
desc = "This red and black syndicate space suit is less encumbering than Nanotrasen variants, \
|
|
fits inside bags, and has a weapon slot. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit \
|
|
sightings, however. "
|
|
reference = "SS"
|
|
item = /obj/item/storage/box/syndie_kit/space
|
|
cost = 4
|
|
|
|
/datum/uplink_item/suits/hardsuit
|
|
name = "Syndicate Hardsuit"
|
|
desc = "The feared suit of a syndicate nuclear agent. Features armor and a combat mode \
|
|
for faster movement on station. Toggling the suit in and out of \
|
|
combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \
|
|
Additionally the suit is collapsible, making it small enough to fit within a backpack. Comes packaged with internals. \
|
|
Nanotrasen crew who spot these suits are known to panic."
|
|
reference = "BRHS"
|
|
item = /obj/item/storage/box/syndie_kit/hardsuit
|
|
cost = 6
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/suits/hardsuit/elite
|
|
name = "Elite Syndicate Hardsuit"
|
|
desc = "An advanced hardsuit with superior armor and mobility to the standard Syndicate Hardsuit."
|
|
item = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
|
cost = 8
|
|
reference = "ESHS"
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/suits/hardsuit/shielded
|
|
name = "Shielded Hardsuit"
|
|
desc = "An advanced hardsuit with built in energy shielding. The shields will rapidly recharge when not under fire."
|
|
item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi
|
|
cost = 30
|
|
reference = "SHS"
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/binary
|
|
name = "Binary Translator Key"
|
|
desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. To talk on the binary channel, type :+ before your radio message."
|
|
reference = "BITK"
|
|
item = /obj/item/encryptionkey/binary
|
|
cost = 5
|
|
surplus = 75
|
|
|
|
/datum/uplink_item/device_tools/cipherkey
|
|
name = "Syndicate Encryption Key"
|
|
desc = "A key, that when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel."
|
|
reference = "SEK"
|
|
item = /obj/item/encryptionkey/syndicate
|
|
cost = 2 //Nowhere near as useful as the Binary Key!
|
|
surplus = 75
|
|
|
|
/datum/uplink_item/device_tools/hacked_module
|
|
name = "Hacked AI Upload Module"
|
|
desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
|
|
reference = "HAI"
|
|
item = /obj/item/aiModule/syndicate
|
|
cost = 12
|
|
|
|
/datum/uplink_item/device_tools/magboots
|
|
name = "Blood-Red Magboots"
|
|
desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. \
|
|
These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
|
|
reference = "BRMB"
|
|
item = /obj/item/clothing/shoes/magboots/syndie
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/powersink
|
|
name = "Power Sink"
|
|
desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
|
|
reference = "PS"
|
|
item = /obj/item/radio/beacon/syndicate/power_sink
|
|
cost = 10
|
|
|
|
/datum/uplink_item/device_tools/singularity_beacon
|
|
name = "Power Beacon"
|
|
desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \
|
|
active gravitational singularities or tesla balls towards it. This will not work when the engine is still \
|
|
in containment. Because of its size, it cannot be carried. Ordering this \
|
|
sends you a small beacon that will teleport the larger beacon to your location upon activation."
|
|
reference = "SNGB"
|
|
item = /obj/item/radio/beacon/syndicate
|
|
cost = 6
|
|
surplus = 0
|
|
hijack_only = TRUE //This is an item only useful for a hijack traitor, as such, it should only be available in those scenarios.
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/device_tools/syndicate_detonator
|
|
name = "Syndicate Detonator"
|
|
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
|
|
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
|
|
reference = "SD"
|
|
item = /obj/item/syndicatedetonator
|
|
cost = 1
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/advpinpointer
|
|
name = "Advanced Pinpointer"
|
|
desc = "A pinpointer that tracks any specified coordinates, DNA string, high value item or the nuclear authentication disk."
|
|
reference = "ADVP"
|
|
item = /obj/item/pinpointer/advpinpointer
|
|
cost = 4
|
|
|
|
/datum/uplink_item/device_tools/ai_detector
|
|
name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's
|
|
desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover."
|
|
reference = "AID"
|
|
item = /obj/item/multitool/ai_detect
|
|
cost = 1
|
|
|
|
/datum/uplink_item/device_tools/jammer
|
|
name = "Radio Jammer"
|
|
desc = "This device will disrupt any nearby outgoing radio communication when activated."
|
|
reference = "RJ"
|
|
item = /obj/item/jammer
|
|
cost = 4
|
|
|
|
/datum/uplink_item/device_tools/teleporter
|
|
name = "Teleporter Circuit Board"
|
|
desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
|
|
item = /obj/item/circuitboard/teleporter
|
|
reference = "TP"
|
|
cost = 20
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/device_tools/assault_pod
|
|
name = "Assault Pod Targetting Device"
|
|
desc = "Use to select the landing zone of your assault pod."
|
|
item = /obj/item/assault_pod
|
|
reference = "APT"
|
|
cost = 25
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/device_tools/shield
|
|
name = "Energy Shield"
|
|
desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles, but it cannot block other attacks. Pair with an Energy Sword for a killer combination."
|
|
item = /obj/item/shield/energy
|
|
reference = "ESD"
|
|
cost = 16
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 20
|
|
|
|
/datum/uplink_item/device_tools/dropwall
|
|
name = "Dropwall generator box"
|
|
desc = "A box of 5 dropwall shield generators, which can be used to make temporary directional shields that block projectiles, thrown objects, and reduce explosions. Configure the direction before throwing."
|
|
item = /obj/item/storage/box/syndie_kit/dropwall
|
|
reference = "DWG"
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/medgun
|
|
name = "Medbeam Gun"
|
|
desc = "Medical Beam Gun, useful in prolonged firefights. DO NOT CROSS THE BEAMS. Crossing beams with another medbeam or attaching two beams to one target will have explosive consequences."
|
|
item = /obj/item/gun/medbeam
|
|
reference = "MBG"
|
|
cost = 15
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
|
|
// IMPLANTS
|
|
|
|
/datum/uplink_item/implants
|
|
category = "Implants"
|
|
|
|
/datum/uplink_item/implants/freedom
|
|
name = "Freedom Bio-chip"
|
|
desc = "A bio-chip injected into the body and later activated manually to break out of any restraints or grabs. Can be activated up to 4 times."
|
|
reference = "FI"
|
|
item = /obj/item/implanter/freedom
|
|
cost = 6
|
|
|
|
/datum/uplink_item/implants/uplink
|
|
name = "Uplink Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated manually to open an uplink with 10 telecrystals. The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement."
|
|
reference = "UI"
|
|
item = /obj/item/implanter/uplink
|
|
cost = 14
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/implants/uplink/nuclear
|
|
name = "Nuclear Uplink Bio-chip"
|
|
reference = "UIN"
|
|
item = /obj/item/implanter/nuclear
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/implants/storage
|
|
name = "Storage Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated at the user's will. It will open a small subspace pocket capable of storing two items."
|
|
reference = "ESI"
|
|
item = /obj/item/implanter/storage
|
|
cost = 8
|
|
|
|
/datum/uplink_item/implants/mindslave
|
|
name = "Mindslave Bio-chip"
|
|
desc = "A box containing a bio-chip implanter filled with a mindslave bio-chip that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system."
|
|
reference = "MI"
|
|
item = /obj/item/implanter/traitor
|
|
cost = 10
|
|
|
|
/datum/uplink_item/implants/adrenal
|
|
name = "Adrenal Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has a mild healing effect along with removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times."
|
|
reference = "AI"
|
|
item = /obj/item/implanter/adrenalin
|
|
cost = 8
|
|
|
|
/datum/uplink_item/implants/microbomb
|
|
name = "Microbomb Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. \
|
|
This will permanently destroy your body, however."
|
|
reference = "MBI"
|
|
item = /obj/item/implanter/explosive
|
|
cost = 2
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
// Cybernetics
|
|
/datum/uplink_item/cyber_implants
|
|
category = "Cybernetic Implants"
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/cyber_implants/thermals
|
|
name = "Thermal Vision Implant"
|
|
desc = "These cybernetic eyes will give you thermal vision. Comes with an autosurgeon."
|
|
reference = "CIT"
|
|
item = /obj/item/autosurgeon/organ/syndicate/thermal_eyes
|
|
cost = 8
|
|
|
|
/datum/uplink_item/cyber_implants/xray
|
|
name = "X-Ray Vision Implant"
|
|
desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
|
|
reference = "CIX"
|
|
item = /obj/item/autosurgeon/organ/syndicate/xray_eyes
|
|
cost = 10
|
|
|
|
/datum/uplink_item/cyber_implants/antistun
|
|
name = "Hardened CNS Rebooter Implant"
|
|
desc = "This implant will help you get back up on your feet faster after being fatigued. It is immune to EMP attacks. Comes with an autosurgeon."
|
|
reference = "CIAS"
|
|
item = /obj/item/autosurgeon/organ/syndicate/anti_stam
|
|
cost = 12
|
|
|
|
/datum/uplink_item/cyber_implants/reviver
|
|
name = "Hardened Reviver Implant"
|
|
desc = "This implant will attempt to revive and heal you if you lose consciousness. It is immune to EMP attacks. Comes with an autosurgeon."
|
|
reference = "CIR"
|
|
item = /obj/item/autosurgeon/organ/syndicate/reviver
|
|
cost = 8
|
|
|
|
// POINTLESS BADASSERY
|
|
|
|
/datum/uplink_item/badass
|
|
category = "(Pointless) Badassery"
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/badass/syndiecigs
|
|
name = "Syndicate Smokes"
|
|
desc = "Strong flavor, dense smoke, infused with omnizine."
|
|
reference = "SYSM"
|
|
item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
|
|
cost = 2
|
|
|
|
/datum/uplink_item/badass/syndiecards
|
|
name = "Syndicate Playing Cards"
|
|
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. \
|
|
You can also play card games with them."
|
|
reference = "SPC"
|
|
item = /obj/item/deck/cards/syndicate
|
|
cost = 1
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/badass/syndiecash
|
|
name = "Syndicate Briefcase Full of Cash"
|
|
desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. \
|
|
The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing."
|
|
reference = "CASH"
|
|
item = /obj/item/storage/secure/briefcase/syndie
|
|
cost = 1
|
|
|
|
/datum/uplink_item/badass/plasticbag
|
|
name = "Plastic Bag"
|
|
desc = "A simple, plastic bag. Keep out of reach of small children, do not apply to head."
|
|
reference = "PBAG"
|
|
item = /obj/item/storage/bag/plasticbag
|
|
cost = 1
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/badass/balloon
|
|
name = "For showing that you are The Boss"
|
|
desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
|
|
reference = "BABA"
|
|
item = /obj/item/toy/syndicateballoon
|
|
cost = 20
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/implants/macrobomb
|
|
name = "Macrobomb Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby."
|
|
reference = "HAB"
|
|
item = /obj/item/implanter/explosive_macro
|
|
cost = 20
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC
|
|
category = "Bundles and Telecrystals"
|
|
surplus = 0
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/bundles_TC/bulldog
|
|
name = "Bulldog Bundle"
|
|
desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \
|
|
Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles."
|
|
reference = "BULB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/bulldogbundle
|
|
cost = 9 // normally 12
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/c20r
|
|
name = "C-20r Bundle"
|
|
desc = "Old Faithful: The classic C-20r, bundled with three magazines and a (surplus) suppressor at discount price."
|
|
reference = "C20B"
|
|
item = /obj/item/storage/backpack/duffel/syndie/c20rbundle
|
|
cost = 18 // normally 21
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/cyber_implants
|
|
name = "Cybernetic Implants Bundle"
|
|
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon."
|
|
reference = "CIB"
|
|
item = /obj/item/storage/box/cyber_implants
|
|
cost = 40
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/medical
|
|
name = "Medical Bundle"
|
|
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
|
|
a medical beam gun and a pair of syndicate magboots."
|
|
reference = "MEDB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/med/medicalbundle
|
|
cost = 20 // normally 24
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/sniper
|
|
name = "Sniper bundle"
|
|
desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \
|
|
two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. \
|
|
We'll throw in a free red tie if you order NOW."
|
|
reference = "SNPB"
|
|
item = /obj/item/storage/briefcase/sniperbundle
|
|
cost = 18 // normally 23
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/contractor
|
|
name = "Syndicate Contractor Kit"
|
|
desc = "A bundle granting you the privilege of taking on kidnapping contracts for credit and TC payouts that can add up to more than its initial cost."
|
|
reference = "SCOK"
|
|
cost = 20
|
|
item = /obj/item/storage/box/syndie_kit/contractor
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/contractor/spawn_item(turf/loc, obj/item/uplink/U)
|
|
var/datum/mind/mind = usr.mind
|
|
var/datum/antagonist/traitor/AT = mind.has_antag_datum(/datum/antagonist/traitor)
|
|
if(LAZYACCESS(GLOB.contractors, mind))
|
|
to_chat(usr, "<span class='warning'>Error: Contractor credentials detected for the current user. Unable to provide another Contractor kit.</span>")
|
|
return
|
|
else if(!AT)
|
|
to_chat(usr, "<span class='warning'>Error: Embedded Syndicate credentials not found.</span>")
|
|
return
|
|
else if(ischangeling(usr) || mind.has_antag_datum(/datum/antagonist/vampire))
|
|
to_chat(usr, "<span class='warning'>Error: Embedded Syndicate credentials contain an abnormal signature. Aborting.</span>")
|
|
return
|
|
|
|
var/obj/item/I = ..()
|
|
// Init the hub
|
|
var/obj/item/contractor_uplink/CU = locate(/obj/item/contractor_uplink) in I
|
|
CU.hub = new(mind, CU)
|
|
// Update their mind stuff
|
|
LAZYSET(GLOB.contractors, mind, CU.hub)
|
|
AT.add_antag_hud(mind.current)
|
|
|
|
log_game("[key_name(usr)] became a Contractor")
|
|
return I
|
|
|
|
/datum/uplink_item/bundles_TC/badass
|
|
name = "Syndicate Bundle"
|
|
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive."
|
|
reference = "SYB"
|
|
item = /obj/item/storage/box/syndicate
|
|
cost = 20
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/surplus_crate
|
|
name = "Syndicate Surplus Crate"
|
|
desc = "A crate containing 50 telecrystals worth of random syndicate leftovers."
|
|
reference = "SYSC"
|
|
cost = 20
|
|
item = /obj/item/storage/box/syndicate
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
var/crate_value = 50
|
|
|
|
/datum/uplink_item/bundles_TC/surplus_crate/super
|
|
name = "Syndicate Super Surplus Crate"
|
|
desc = "A crate containing 125 telecrystals worth of random syndicate leftovers."
|
|
reference = "SYSS"
|
|
cost = 40
|
|
crate_value = 125
|
|
|
|
/datum/uplink_item/bundles_TC/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U)
|
|
var/obj/structure/closet/crate/C = new(loc)
|
|
var/list/temp_uplink_list = get_uplink_items(U)
|
|
var/list/buyable_items = list()
|
|
for(var/category in temp_uplink_list)
|
|
buyable_items += temp_uplink_list[category]
|
|
var/remaining_TC = crate_value
|
|
var/list/bought_items = list()
|
|
var/list/itemlog = list()
|
|
U.uses -= cost
|
|
U.used_TC = cost
|
|
|
|
var/datum/uplink_item/I
|
|
while(remaining_TC)
|
|
I = pick(buyable_items)
|
|
if(!I.surplus || prob(100 - I.surplus))
|
|
continue
|
|
if(I.cost > remaining_TC)
|
|
continue
|
|
if((I.item in bought_items) && prob(33)) //To prevent people from being flooded with the same thing over and over again.
|
|
continue
|
|
bought_items += I.item
|
|
remaining_TC -= I.cost
|
|
itemlog += I.name // To make the name more readable for the log compared to just i.item
|
|
|
|
U.purchase_log += "<BIG>[bicon(C)]</BIG>"
|
|
for(var/item in bought_items)
|
|
var/obj/purchased = new item(C)
|
|
U.purchase_log += "<BIG>[bicon(purchased)]</BIG>"
|
|
log_game("[key_name(usr)] purchased a surplus crate with [jointext(itemlog, ", ")]")
|
|
|
|
/datum/uplink_item/bundles_TC/telecrystal
|
|
name = "Raw Telecrystal"
|
|
desc = "Telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTC"
|
|
item = /obj/item/stack/telecrystal
|
|
cost = 1
|
|
|
|
/datum/uplink_item/bundles_TC/telecrystal/five
|
|
name = "5 Raw Telecrystals"
|
|
desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTCF"
|
|
item = /obj/item/stack/telecrystal/five
|
|
cost = 5
|
|
|
|
/datum/uplink_item/bundles_TC/telecrystal/twenty
|
|
name = "20 Raw Telecrystals"
|
|
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTCT"
|
|
item = /obj/item/stack/telecrystal/twenty
|
|
cost = 20
|
|
|
|
/datum/uplink_item/bundles_TC/telecrystal/fifty
|
|
name = "50 Raw Telecrystals"
|
|
desc = "Fifty telecrystals in their rawest and purest form. You know you want that Mauler."
|
|
reference = "RTCB"
|
|
item = /obj/item/stack/telecrystal/fifty
|
|
cost = 50
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|