Files
Paradise/code/game/machinery/computer/crew.dm
moxian 09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00

35 lines
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/obj/machinery/computer/crew
name = "crew monitoring computer"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_keyboard = "med_key"
icon_screen = "crew"
use_power = IDLE_POWER_USE
idle_power_usage = 250
active_power_usage = 500
light_color = LIGHT_COLOR_DARKBLUE
circuit = /obj/item/circuitboard/crew
var/datum/ui_module/crew_monitor/crew_monitor
/obj/machinery/computer/crew/Initialize()
. = ..()
crew_monitor = new(src)
/obj/machinery/computer/crew/Destroy()
QDEL_NULL(crew_monitor)
return ..()
/obj/machinery/computer/crew/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/crew/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/obj/machinery/computer/crew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
crew_monitor.ui_interact(user, ui_key, ui, force_open)
/obj/machinery/computer/crew/interact(mob/user)
crew_monitor.ui_interact(user)