mirror of
https://github.com/ParadiseSS13/Paradise.git
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f4b37b4177
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
87 lines
3.1 KiB
Plaintext
87 lines
3.1 KiB
Plaintext
GLOBAL_VAR(claw_game_html)
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/obj/machinery/arcade/claw
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name = "Claw Game"
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desc = "One of the most infuriating ways to win a toy."
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icon = 'icons/obj/arcade.dmi'
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icon_state = "clawmachine_1_on"
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token_price = 5
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window_name = "Claw Game"
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var/machine_image = "_1"
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var/bonus_prize_chance = 5 //chance to dispense a SECOND prize if you win, increased by matter bin rating
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//This is to make sure the images are available
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var/list/img_resources = list('icons/obj/arcade_images/backgroundsprite.png',
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'icons/obj/arcade_images/clawpieces.png',
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'icons/obj/arcade_images/crane_bot.png',
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'icons/obj/arcade_images/crane_top.png',
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'icons/obj/arcade_images/prize_inside.png',
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'icons/obj/arcade_images/prizeorbs.png')
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/obj/machinery/arcade/claw/Initialize(mapload)
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. = ..()
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machine_image = pick("_1", "_2")
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update_icon(UPDATE_ICON_STATE)
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component_parts = list()
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component_parts += new /obj/item/circuitboard/clawgame(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stack/cable_coil(null, 5)
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component_parts += new /obj/item/stack/sheet/glass(null, 1)
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RefreshParts()
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if(!GLOB.claw_game_html)
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GLOB.claw_game_html = file2text('code/modules/arcade/crane.html')
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/obj/machinery/arcade/claw/RefreshParts()
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var/bin_upgrades = 0
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for(var/obj/item/stock_parts/matter_bin/B in component_parts)
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bin_upgrades = B.rating
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bonus_prize_chance = bin_upgrades * 5 //equals +5% chance per matter bin rating level (+20% with rating 4)
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/obj/machinery/arcade/claw/update_icon_state()
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if(stat & BROKEN)
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icon_state = "clawmachine[machine_image]_broken"
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else if(panel_open)
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icon_state = "clawmachine[machine_image]_open"
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else if(stat & NOPOWER)
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icon_state = "clawmachine[machine_image]_off"
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else
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icon_state = "clawmachine[machine_image]_on"
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/obj/machinery/arcade/claw/win()
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icon_state = "clawmachine[machine_image]_win"
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if(prob(bonus_prize_chance)) //double prize mania!
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atom_say("DOUBLE PRIZE!")
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new /obj/item/toy/prizeball(get_turf(src))
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else
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atom_say("WINNER!")
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new /obj/item/toy/prizeball(get_turf(src))
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playsound(loc, 'sound/arcade/win.ogg', 50, TRUE)
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addtimer(CALLBACK(src, /atom/.proc/update_icon, UPDATE_ICON_STATE), 10)
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/obj/machinery/arcade/claw/start_play(mob/user as mob)
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..()
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user << browse_rsc('page.css')
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for(var/i in 1 to img_resources.len)
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user << browse_rsc(img_resources[i])
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var/my_game_html = replacetext(GLOB.claw_game_html, "/* ref src */", UID())
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var/datum/browser/popup = new(user, window_name, name, 915, 700, src)
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popup.set_content(my_game_html)
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popup.add_stylesheet("page.css", 'code/modules/arcade/page.css')
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popup.add_stylesheet("Button.scss", 'tgui/packages/tgui/styles/components/Button.scss')
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popup.add_script("jquery-1.8.2.min.js", 'html/browser/jquery-1.8.2.min.js')
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popup.add_script("jquery-ui-1.8.24.custom.min.js", 'html/browser/jquery-ui-1.8.24.custom.min.js')
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popup.open()
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user.set_machine(src)
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/obj/machinery/arcade/claw/Topic(href, list/href_list)
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if(..())
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return
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var/prize_won = null
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prize_won = href_list["prizeWon"]
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if(!isnull(prize_won))
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close_game()
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if(prize_won == "1")
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win()
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