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Paradise/code/modules/recycling/disposal.dm
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Kugamo 38f335e8b9 Big Fat Emission PR (#18124)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* Part 1

* rest of the airlocks

holy shit that took a long time

* part 2

* part 3

finale

* conflict resolution

* fixes warnings

* fixes paneloen airlock emissives

* adds back changes from #18145

* #18085 sprites

* SteelSlayer Review

readded process in status_display, idk why I removed it, it broke some functionality

* future proofing firedoors

Talked with the contributor who added emissive appearances to the codebase. As of now they wont block them unless they spawn as closed, but with future PR merges this code will work.

* solar panel PR conflict resolve

* pain

* small fix

* farie82 suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie82 suggestions part 2

* farie82 suggestions part 3

* finalle

pog champ ers 2000

* farie82 suggestions the sequel

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* SteelSlayer Suggestions

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-23 11:31:20 -05:00

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// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
#define SEND_PRESSURE 0.05*ONE_ATMOSPHERE
/obj/machinery/disposal
name = "disposal unit"
desc = "A pneumatic waste disposal unit."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "disposal"
anchored = TRUE
density = TRUE
on_blueprints = TRUE
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 90, ACID = 30)
max_integrity = 200
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
resistance_flags = FIRE_PROOF
var/datum/gas_mixture/air_contents // internal reservoir
var/mode = 1 // item mode 0=off 1=charging 2=charged
var/flush = 0 // true if flush handle is pulled
var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
var/flushing = 0 // true if flushing in progress
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/last_sound = 0
var/required_mode_to_deconstruct = -1
var/deconstructs_to = PIPE_DISPOSALS_BIN
active_power_usage = 600
idle_power_usage = 100
/obj/machinery/disposal/proc/trunk_check()
var/obj/structure/disposalpipe/trunk/T = locate() in loc
if(!T)
mode = 0
flush = 0
else
mode = initial(mode)
flush = initial(flush)
T.nicely_link_to_other_stuff(src)
//When the disposalsoutlet is forcefully moved. Due to meteorshot (not the recall spell)
/obj/machinery/disposal/Moved(atom/OldLoc, Dir)
. = ..()
eject()
var/ptype = istype(src, /obj/machinery/disposal/deliveryChute) ? PIPE_DISPOSALS_CHUTE : PIPE_DISPOSALS_BIN //Check what disposaltype it is
var/turf/T = OldLoc
if(T.intact)
var/turf/simulated/floor/F = T
F.remove_tile(null,TRUE,TRUE)
T.visible_message("<span class='warning'>The floortile is ripped from the floor!</span>", "<span class='warning'>You hear a loud bang!</span>")
if(trunk)
trunk.remove_trunk_links()
var/obj/structure/disposalconstruct/C = new (loc)
transfer_fingerprints_to(C)
C.ptype = ptype
C.update()
C.anchored = FALSE
C.density = TRUE
qdel(src)
/obj/machinery/disposal/Destroy()
eject()
if(trunk)
trunk.remove_trunk_links()
return ..()
/obj/machinery/disposal/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
/obj/machinery/disposal/Initialize(mapload)
// this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
. = ..()
var/atom/L = loc
var/datum/gas_mixture/env = new
env.copy_from(L.return_air())
var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
air_contents = new
air_contents.merge(removed)
trunk_check()
update()
// attack by item places it in to disposal
/obj/machinery/disposal/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN || !user || I.flags & ABSTRACT)
return
src.add_fingerprint(user)
if(istype(I, /obj/item/melee/energy/blade))
to_chat(user, "You can't place that item inside the disposal unit.")
return
if(istype(I, /obj/item/storage))
var/obj/item/storage/S = I
if((S.allow_quick_empty || S.allow_quick_gather) && S.contents.len)
S.hide_from(user)
user.visible_message("[user] empties \the [S] into \the [src].", "You empty \the [S] into \the [src].")
for(var/obj/item/O in S.contents)
S.remove_from_storage(O, src)
S.update_icon() // For content-sensitive icons
update()
return
var/obj/item/grab/G = I
if(istype(G)) // handle grabbed mob
if(ismob(G.affecting))
var/mob/GM = G.affecting
for(var/mob/V in viewers(usr))
V.show_message("[usr] starts putting [GM] into the disposal.", 3)
if(do_after(usr, 20, target = GM))
GM.forceMove(src)
for(var/mob/C in viewers(src))
C.show_message("<span class='warning'>[GM] has been placed in [src] by [user].</span>", 3)
qdel(G)
add_attack_logs(usr, GM, "Disposal'ed", !!GM.ckey ? null : ATKLOG_ALL)
return
if(!user.drop_item() || QDELETED(I))
return
I.forceMove(src)
user.visible_message("[user] places [I] into [src].", "You place [I] into [src].")
update()
/obj/machinery/disposal/screwdriver_act(mob/user, obj/item/I)
if(mode>0) // It's on
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(contents.len > 0)
to_chat(user, "Eject the items first!")
return
if(mode==0) // It's off but still not unscrewed
mode=-1 // Set it to doubleoff l0l
else if(mode==-1)
mode=0
to_chat(user, "You [mode ? "unfasten": "fasten"] the screws around the power connection.")
update()
/obj/machinery/disposal/welder_act(mob/user, obj/item/I)
if(mode != required_mode_to_deconstruct)
return
. = TRUE
if(contents.len > 0)
to_chat(user, "Eject the items first!")
return
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(I.use_tool(src, user, 20, volume = I.tool_volume))
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (src.loc)
C.ptype = deconstructs_to
C.update()
C.anchored = TRUE
C.density = TRUE
qdel(src)
// mouse drop another mob or self
//
/obj/machinery/disposal/MouseDrop_T(mob/living/target, mob/living/user)
if(!istype(target) || target.buckled || target.has_buckled_mobs() || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
return
if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
src.add_fingerprint(user)
var/target_loc = target.loc
var/msg
for(var/mob/V in viewers(usr))
if(target == user && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed())
V.show_message("[usr] starts climbing into the disposal.", 3)
if(target != user && !user.restrained() && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed())
if(target.anchored) return
V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
if(!do_after(usr, 20, target = target))
return
if(QDELETED(src) || target_loc != target.loc)
return
if(target == user && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed()) // if drop self, then climbed in
// must be awake, not stunned or whatever
msg = "[user.name] climbs into [src]."
to_chat(user, "You climb into [src].")
else if(target != user && !user.restrained() && !user.stat && !user.IsWeakened() && !user.IsStunned() && !user.IsParalyzed())
msg = "[user.name] stuffs [target.name] into [src]!"
to_chat(user, "You stuff [target.name] into [src]!")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
add_attack_logs(user, target, "Disposal'ed", !!target.ckey ? null : ATKLOG_ALL)
else
return
target.forceMove(src)
for(var/mob/C in viewers(src))
if(C == user)
continue
C.show_message(msg, 3)
update()
return
// attempt to move while inside
/obj/machinery/disposal/relaymove(mob/user as mob)
if(user.stat || src.flushing)
return
src.go_out(user)
return
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
if(user)
user.forceMove(loc)
update()
// ai as human but can't flush
/obj/machinery/disposal/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
ui_interact(user)
/obj/machinery/disposal/attack_ghost(mob/user as mob)
ui_interact(user)
// human interact with machine
/obj/machinery/disposal/attack_hand(mob/user as mob)
if(..(user))
return 1
if(stat & BROKEN)
return
if(user && user.loc == src)
to_chat(usr, "<span class='warning'>You cannot reach the controls from inside.</span>")
return
// Clumsy folks can only flush it.
if(user.IsAdvancedToolUser())
ui_interact(user)
else
flush = !flush
update()
return
/obj/machinery/disposal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "DisposalBin", name, 300, 250, master_ui, state)
ui.open()
/obj/machinery/disposal/ui_data(mob/user)
var/list/data = list()
data["isAI"] = isAI(user)
data["flushing"] = flush
data["mode"] = mode
data["pressure"] = round(clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100),1)
return data
/obj/machinery/disposal/ui_act(action, params)
if(..())
return
if(usr.loc == src)
to_chat(usr, "<span class='warning'>You cannot reach the controls from inside.</span>")
return
if(mode==-1 && action != "eject") // If the mode is -1, only allow ejection
to_chat(usr, "<span class='warning'>The disposal units power is disabled.</span>")
return
if(stat & BROKEN)
return
src.add_fingerprint(usr)
if(src.flushing)
return
if(istype(src.loc, /turf))
if(action == "pumpOn")
mode = 1
update()
if(action == "pumpOff")
mode = 0
update()
if(!issilicon(usr))
if(action == "engageHandle")
flush = 1
update()
if(action == "disengageHandle")
flush = 0
update()
if(action == "eject")
eject()
return TRUE
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
for(var/atom/movable/AM in src)
AM.forceMove(loc)
AM.pipe_eject(0)
update()
// update the icon & overlays to reflect mode & status
/obj/machinery/disposal/proc/update()
if(stat & BROKEN)
mode = 0
flush = 0
update_icon()
/obj/machinery/disposal/update_icon_state()
. = ..()
if(stat & BROKEN)
icon_state = "disposal-broken"
return
icon_state = initial(icon_state)
/obj/machinery/disposal/update_overlays()
. = ..()
underlays.Cut()
if(flush)
. += "dispover-handle"
if(stat & (NOPOWER|BROKEN) || mode == -1)
return
// check for items in disposal - occupied light
if(contents.len > 0)
. += "dispover-full"
underlays += emissive_appearance(icon, "dispover-full")
// charging and ready light
switch(mode)
if(-1)
. += "dispover-unscrewed"
if(1)
. += "dispover-charge"
. += "dispover-panel"
underlays += emissive_appearance(icon, "dispover-charge")
if(2)
. += "dispover-ready"
underlays += emissive_appearance(icon, "dispover-ready")
// timed process
// charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/process()
use_power = NO_POWER_USE
if(stat & BROKEN) // nothing can happen if broken
return
flush_count++
if( flush_count >= flush_every_ticks )
if( contents.len )
if(mode == 2)
spawn(0)
flush()
flush_count = 0
src.updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
flush()
if(stat & NOPOWER) // won't charge if no power
return
use_power = IDLE_POWER_USE
if(mode != 1) // if off or ready, no need to charge
return
// otherwise charge
use_power = ACTIVE_POWER_USE
var/atom/L = loc // recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
if(env.temperature > 0)
var/transfer_moles = 0.1 * pressure_delta*air_contents.volume/(env.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = env.remove(transfer_moles)
air_contents.merge(removed)
air_update_turf()
// if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
mode = 2
update()
return
// perform a flush
/obj/machinery/disposal/proc/flush()
flushing = 1
flick("[icon_state]-flush", src)
var/wrapcheck = 0
var/obj/structure/disposalholder/H = new(src) // virtual holder object which actually
// travels through the pipes.
//Hacky test to get drones to mail themselves through disposals.
for(var/mob/living/silicon/robot/drone/D in src)
wrapcheck = 1
for(var/mob/living/silicon/robot/syndicate/saboteur/R in src)
wrapcheck = 1
for(var/obj/item/smallDelivery/O in src)
wrapcheck = 1
if(wrapcheck == 1)
H.tomail = 1
sleep(10)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
last_sound = world.time
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
air_contents = new() // The holder just took our gas; replace it
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
update()
return
// called when area power changes
/obj/machinery/disposal/power_change()
..() // do default setting/reset of stat NOPOWER bit
update() // update icon
if(stat & NOPOWER)
set_light(0)
else
set_light(1, LIGHTING_MINIMUM_POWER)
return
// called when holder is expelled from a disposal
// should usually only occur if the pipe network is modified
/obj/machinery/disposal/proc/expel(obj/structure/disposalholder/H)
var/turf/target
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(loc)
AM.pipe_eject(0)
if(!istype(AM, /mob/living/silicon/robot/drone) && !istype(AM, /mob/living/silicon/robot/syndicate/saboteur)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(loc)
qdel(H)
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height=0)
if(istype(mover,/obj/item) && mover.throwing)
var/obj/item/I = mover
if(istype(I, /obj/item/projectile))
return
if(prob(75))
I.forceMove(src)
for(var/mob/M in viewers(src))
M.show_message("\the [I] lands in \the [src].", 3)
update()
else
for(var/mob/M in viewers(src))
M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3)
return 0
else
return ..(mover, target, height)
/obj/machinery/disposal/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
qdel(src)
/obj/machinery/disposal/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
/obj/machinery/disposal/force_eject_occupant(mob/target)
target.forceMove(get_turf(src))
// virtual disposal object
// travels through pipes in lieu of actual items
// contents will be items flushed by the disposal
// this allows the gas flushed to be tracked
/obj/structure/disposalholder
invisibility = INVISIBILITY_MAXIMUM
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
var/active = FALSE // true if the holder is moving, otherwise inactive
dir = 0
var/count = 1000 //*** can travel 1000 steps before going inactive (in case of loops)
var/has_fat_guy = 0 // true if contains a fat person
var/destinationTag = 0 // changes if contains a delivery container
var/tomail = 0 //changes if contains wrapped package
var/hasmob = 0 //If it contains a mob
/obj/structure/disposalholder/Destroy()
QDEL_NULL(gas)
active = FALSE
return ..()
// initialize a holder from the contents of a disposal unit
/obj/structure/disposalholder/proc/init(obj/machinery/disposal/D)
gas = D.air_contents// transfer gas resv. into holder object
//Check for any living mobs trigger hasmob.
//hasmob effects whether the package goes to cargo or its tagged destination.
for(var/mob/living/M in D)
if(M && M.stat != 2 && !istype(M, /mob/living/silicon/robot/drone) && !istype(M, /mob/living/silicon/robot/syndicate/saboteur))
hasmob = 1
//Checks 1 contents level deep. This means that players can be sent through disposals...
//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
for(var/obj/O in D)
if(O.contents)
for(var/mob/living/M in O.contents)
if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone) && !istype(M, /mob/living/silicon/robot/syndicate/saboteur))
hasmob = 1
// now everything inside the disposal gets put into the holder
// note AM since can contain mobs or objs
for(var/atom/movable/AM in D)
AM.forceMove(src)
SEND_SIGNAL(AM, COMSIG_MOVABLE_DISPOSING, src, D)
if(istype(AM, /mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if(HAS_TRAIT(H, TRAIT_FAT)) // is a human and fat?
has_fat_guy = 1 // set flag on holder
if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
var/obj/structure/bigDelivery/T = AM
destinationTag = T.sortTag
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
var/obj/item/smallDelivery/T = AM
destinationTag = T.sortTag
//Drones can mail themselves through maint.
if(istype(AM, /mob/living/silicon/robot/drone))
var/mob/living/silicon/robot/drone/drone = AM
destinationTag = drone.mail_destination
if(istype(AM, /mob/living/silicon/robot/syndicate/saboteur))
var/mob/living/silicon/robot/syndicate/saboteur/S = AM
destinationTag = S.mail_destination
if(istype(AM, /obj/item/shippingPackage) && !hasmob)
var/obj/item/shippingPackage/sp = AM
if(sp.sealed) //only sealed packages get delivered to their intended destination
destinationTag = sp.sortTag
// start the movement process
// argument is the disposal unit the holder started in
/obj/structure/disposalholder/proc/start(obj/machinery/disposal/D)
if(!D.trunk)
D.expel(src) // no trunk connected, so expel immediately
return
forceMove(D.trunk)
active = TRUE
dir = DOWN
spawn(1)
move() // spawn off the movement process
return
// movement process, persists while holder is moving through pipes
/obj/structure/disposalholder/proc/move()
var/obj/structure/disposalpipe/last
while(active)
/* if(hasmob && prob(3))
for(var/mob/living/H in src)
if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
H.take_overall_damage(20, 0, "Blunt Trauma") */ //horribly maim any living creature jumping down disposals. c'est la vie
if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
active = FALSE
// find the fat guys
for(var/mob/living/carbon/human/H in src)
break
sleep(1) // was 1
var/obj/structure/disposalpipe/curr = loc
last = curr
curr = curr.transfer(src)
if(!curr)
last.expel(src, loc, dir)
//
if(!(count--))
active = FALSE
return
// find the turf which should contain the next pipe
/obj/structure/disposalholder/proc/nextloc()
return get_step(loc,dir)
// find a matching pipe on a turf
/obj/structure/disposalholder/proc/findpipe(turf/T)
if(!T)
return null
var/fdir = turn(dir, 180) // flip the movement direction
for(var/obj/structure/disposalpipe/P in T)
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
return P
// if no matching pipe, return null
return null
// merge two holder objects
// used when a a holder meets a stuck holder
/obj/structure/disposalholder/proc/merge(obj/structure/disposalholder/other)
for(var/atom/movable/AM in other)
AM.forceMove(src) // move everything in other holder to this one
if(ismob(AM))
var/mob/M = AM
M.reset_perspective(src) // if a client mob, update eye to follow this holder
if(other.has_fat_guy)
has_fat_guy = 1
qdel(other)
// called when player tries to move while in a pipe
/obj/structure/disposalholder/relaymove(mob/user)
if(!istype(user, /mob/living))
return
var/mob/living/U = user
if(U.stat || world.time <= U.last_special)
return
U.last_special = world.time + 100
if(loc)
for(var/mob/M in hearers(loc.loc))
to_chat(M, "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>")
playsound(loc, 'sound/effects/clang.ogg', 50, 0, 0)
// called to vent all gas in holder to a location
/obj/structure/disposalholder/proc/vent_gas(atom/location)
if(location)
location.assume_air(gas) // vent all gas to turf
air_update_turf()
return
// Disposal pipes
/obj/structure/disposalpipe
icon = 'icons/obj/pipes/disposal.dmi'
name = "disposal pipe"
desc = "An underfloor disposal pipe."
anchored = TRUE
density = FALSE
on_blueprints = TRUE
level = 1 // underfloor only
var/dpdir = 0 // bitmask of pipe directions
dir = 0 // dir will contain dominant direction for junction pipes
var/health = 10 // health points 0-10
max_integrity = 200
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 90, ACID = 30)
damage_deflection = 10
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
plane = FLOOR_PLANE
layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
base_icon_state // initial icon state on map
// new pipe, set the icon_state as on map
/obj/structure/disposalpipe/Initialize(mapload)
. = ..()
base_icon_state = icon_state
// pipe is deleted
// ensure if holder is present, it is expelled
/obj/structure/disposalpipe/Destroy()
for(var/obj/structure/disposalholder/H in contents)
H.active = FALSE
var/turf/T = loc
if(T.density)
// deleting pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
..()
return
// otherwise, do normal expel from turf
expel(H, T, 0)
return ..()
/obj/structure/disposalpipe/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
// returns the direction of the next pipe object, given the entrance dir
// by default, returns the bitmask of remaining directions
/obj/structure/disposalpipe/proc/nextdir(fromdir)
return dpdir & (~turn(fromdir, 180))
// transfer the holder through this pipe segment
// overriden for special behaviour
//
/obj/structure/disposalpipe/proc/transfer(obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
H.dir = nextdir
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
// update the icon_state to reflect hidden status
/obj/structure/disposalpipe/proc/update()
var/turf/T = get_turf(src)
if(T.transparent_floor)
update_icon(UPDATE_ICON_STATE)
return
hide(T.intact && !istype(T, /turf/space)) // space never hides pipes
update_icon(UPDATE_ICON_STATE)
// hide called by levelupdate if turf intact status changes
// change visibility status and force update of icon
/obj/structure/disposalpipe/hide(intact)
invisibility = intact ? INVISIBILITY_MAXIMUM: 0 // hide if floor is intact
update_icon(UPDATE_ICON_STATE)
// update actual icon_state depending on visibility
// if invisible, append "f" to icon_state to show faded version
// this will be revealed if a T-scanner is used
// if visible, use regular icon_state
/obj/structure/disposalpipe/update_icon_state()
if(invisibility)
icon_state = "[base_icon_state]f"
else
icon_state = base_icon_state
// expel the held objects into a turf
// called when there is a break in the pipe
//
/obj/structure/disposalpipe/proc/expel(obj/structure/disposalholder/H, turf/T, direction)
if(!T)
return
var/turf/target
if(T.density) // dense ouput turf, so stop holder
H.active = FALSE
H.forceMove(src)
return
if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
var/turf/simulated/floor/F = T
var/turf_typecache = F.floor_tile
if(F.remove_tile(null, TRUE, FALSE))
new turf_typecache(T)
if(direction) // direction is specified
if(istype(T, /turf/space)) // if ended in space, then range is unlimited
target = get_edge_target_turf(T, direction)
else // otherwise limit to 10 tiles
target = get_ranged_target_turf(T, direction, 10)
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(direction)
SEND_SIGNAL(AM, COMSIG_MOVABLE_EXIT_DISPOSALS)
spawn(1)
if(AM)
AM.throw_at(target, 100, 1)
H.vent_gas(T)
qdel(H)
else // no specified direction, so throw in random direction
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(T)
AM.pipe_eject(0)
SEND_SIGNAL(AM, COMSIG_MOVABLE_EXIT_DISPOSALS)
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(T) // all gas vent to turf
qdel(H)
// call to break the pipe
// will expel any holder inside at the time
// then delete the pipe
// remains : set to leave broken pipe pieces in place
/obj/structure/disposalpipe/proc/broken(remains = 0)
if(remains)
for(var/D in GLOB.cardinal)
if(D & dpdir)
var/obj/structure/disposalpipe/broken/P = new(src.loc)
P.setDir(D)
invisibility = 101 // make invisible (since we won't delete the pipe immediately)
var/obj/structure/disposalholder/H = locate() in src
if(H)
// holder was present
H.active = FALSE
var/turf/T = src.loc
if(T.density)
// broken pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
return
// otherwise, do normal expel from turf
if(H)
expel(H, T, 0)
spawn(2) // delete pipe after 2 ticks to ensure expel proc finished
qdel(src)
// pipe affected by explosion
/obj/structure/disposalpipe/ex_act(severity)
switch(severity)
if(1)
broken(0)
if(2)
health -= rand(5, 15)
healthcheck()
if(3)
health -= rand(0, 15)
healthcheck()
// test health for brokenness
/obj/structure/disposalpipe/proc/healthcheck()
if(health < -2)
broken(0)
else if(health<1)
broken(1)
return
//attack by item
//weldingtool: unfasten and convert to obj/disposalconstruct
/obj/structure/disposalpipe/attackby(obj/item/I, mob/user, params)
var/turf/T = get_turf(src)
if(T.intact || T.transparent_floor)
to_chat(user, "<span class='danger'>You can't interact with something that's under the floor!</span>")
return // prevent interaction with T-scanner revealed pipes and pipes under glass
add_fingerprint(user)
/obj/structure/disposalpipe/welder_act(mob/user, obj/item/I)
. = TRUE
var/turf/T = get_turf(src)
if(!I.tool_use_check(user, 0))
return
if(T.transparent_floor)
to_chat(user, "<span class='danger'>You can't interact with something that's under the floor!</span>")
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(!I.use_tool(src, user, 30, volume = I.tool_volume))
return
WELDER_SLICING_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (get_turf(src))
switch(base_icon_state)
if("pipe-s")
C.ptype = PIPE_DISPOSALS_STRAIGHT
if("pipe-c")
C.ptype = PIPE_DISPOSALS_BENT
if("pipe-j1")
C.ptype = PIPE_DISPOSALS_JUNCTION_RIGHT
if("pipe-j2")
C.ptype = PIPE_DISPOSALS_JUNCTION_LEFT
if("pipe-y")
C.ptype = PIPE_DISPOSALS_Y_JUNCTION
if("pipe-t")
C.ptype = PIPE_DISPOSALS_TRUNK
if("pipe-j1s")
C.ptype = PIPE_DISPOSALS_SORT_RIGHT
if("pipe-j2s")
C.ptype = PIPE_DISPOSALS_SORT_LEFT
src.transfer_fingerprints_to(C)
C.dir = dir
C.density = FALSE
C.anchored = TRUE
C.update()
qdel(src)
// *** TEST verb
//client/verb/dispstop()
// for(var/obj/structure/disposalholder/H in world)
// H.active = FALSE
// a straight or bent segment
/obj/structure/disposalpipe/segment
icon_state = "pipe-s"
/obj/structure/disposalpipe/segment/Initialize(mapload)
. = ..()
if(icon_state == "pipe-s")
dpdir = dir | turn(dir, 180)
else
dpdir = dir | turn(dir, -90)
update()
//a three-way junction with dir being the dominant direction
/obj/structure/disposalpipe/junction
icon_state = "pipe-j1"
/obj/structure/disposalpipe/junction/Initialize(mapload)
. = ..()
if(icon_state == "pipe-j1")
dpdir = dir | turn(dir, -90) | turn(dir,180)
else if(icon_state == "pipe-j2")
dpdir = dir | turn(dir, 90) | turn(dir,180)
else // pipe-y
dpdir = dir | turn(dir,90) | turn(dir, -90)
update()
// next direction to move
// if coming in from secondary dirs, then next is primary dir
// if coming in from primary dir, then next is equal chance of other dirs
/obj/structure/disposalpipe/junction/nextdir(fromdir)
var/flipdir = turn(fromdir, 180)
if(flipdir != dir) // came from secondary dir
return dir // so exit through primary
else // came from primary
// so need to choose either secondary exit
var/mask = ..(fromdir)
// find a bit which is set
var/setbit = 0
if(mask & NORTH)
setbit = NORTH
else if(mask & SOUTH)
setbit = SOUTH
else if(mask & EAST)
setbit = EAST
else
setbit = WEST
if(prob(50)) // 50% chance to choose the found bit or the other one
return setbit
else
return mask & (~setbit)
//a three-way junction that sorts objects
/obj/structure/disposalpipe/sortjunction
icon_state = "pipe-j1s"
var/sortType = 0 //Look at the list called TAGGERLOCATIONS in /code/_globalvars/lists/flavor_misc.dm
var/posdir = 0
var/negdir = 0
var/sortdir = 0
/obj/structure/disposalpipe/sortjunction/proc/updatedesc()
desc = "An underfloor disposal pipe with a package sorting mechanism."
if(sortType>0)
var/tag = uppertext(GLOB.TAGGERLOCATIONS[sortType])
desc += "\nIt's tagged with [tag]"
/obj/structure/disposalpipe/sortjunction/proc/updatedir()
posdir = dir
negdir = turn(posdir, 180)
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
else
icon_state = "pipe-j2s"
sortdir = turn(posdir, 90)
dpdir = sortdir | posdir | negdir
/obj/structure/disposalpipe/sortjunction/Initialize(mapload)
. = ..()
updatedir()
updatedesc()
update()
return
/obj/structure/disposalpipe/sortjunction/attackby(obj/item/I, mob/user, params)
if(..())
return
if(istype(I, /obj/item/destTagger))
var/obj/item/destTagger/O = I
if(O.currTag > 0)// Tag set
sortType = O.currTag
name = GLOB.TAGGERLOCATIONS[O.currTag]
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag])
to_chat(user, "<span class='notice'>Changed filter to [tag]</span>")
updatedesc()
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir
// if coming in from posdir, then flip around and go back to posdir
// if coming in from sortdir, go to posdir
/obj/structure/disposalpipe/sortjunction/nextdir(fromdir, sortTag)
//var/flipdir = turn(fromdir, 180)
if(fromdir != sortdir) // probably came from the negdir
if(src.sortType == sortTag) //if destination matches filtered type...
return sortdir // exit through sortdirection
else
return posdir
else // came from sortdir
// so go with the flow to positive direction
return posdir
/obj/structure/disposalpipe/sortjunction/transfer(obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir, H.destinationTag)
H.dir = nextdir
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
//a three-way junction that sorts objects destined for the mail office mail table (tomail = 1)
/obj/structure/disposalpipe/wrapsortjunction
desc = "An underfloor disposal pipe which sorts wrapped and unwrapped objects."
icon_state = "pipe-j1s"
var/posdir = 0
var/negdir = 0
var/sortdir = 0
/obj/structure/disposalpipe/wrapsortjunction/Initialize(mapload)
. = ..()
posdir = dir
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
negdir = turn(posdir, 180)
else
icon_state = "pipe-j2s"
sortdir = turn(posdir, 90)
negdir = turn(posdir, 180)
dpdir = sortdir | posdir | negdir
update()
return
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir
// if coming in from posdir, then flip around and go back to posdir
// if coming in from sortdir, go to posdir
/obj/structure/disposalpipe/wrapsortjunction/nextdir(fromdir, istomail)
//var/flipdir = turn(fromdir, 180)
if(fromdir != sortdir) // probably came from the negdir
if(istomail) //if destination matches filtered type...
return sortdir // exit through sortdirection
else
return posdir
else // came from sortdir
return posdir // so go with the flow to positive direction
/obj/structure/disposalpipe/wrapsortjunction/transfer(obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir, H.tomail)
H.dir = nextdir
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
//a trunk joining to a disposal bin or outlet on the same turf
/obj/structure/disposalpipe/trunk
icon_state = "pipe-t"
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
/obj/structure/disposalpipe/trunk/Initialize(mapload)
. = ..()
dpdir = dir
addtimer(CALLBACK(src, .proc/getlinked), 0) // This has a delay of 0, but wont actually start until the MC is done
update()
return
/obj/structure/disposalpipe/trunk/Destroy()
if(istype(linked, /obj/structure/disposaloutlet))
var/obj/structure/disposaloutlet/O = linked
O.expel(animation = 0)
else if(istype(linked, /obj/machinery/disposal))
var/obj/machinery/disposal/D = linked
if(D.trunk == src)
D.go_out()
D.trunk = null
remove_trunk_links()
return ..()
/obj/structure/disposalpipe/trunk/proc/getlinked()
var/turf/T = get_turf(src)
var/obj/machinery/disposal/D = locate() in T
if(D)
nicely_link_to_other_stuff(D)
return
var/obj/structure/disposaloutlet/O = locate() in T
if(O)
nicely_link_to_other_stuff(O)
/obj/structure/disposalpipe/trunk/proc/remove_trunk_links() //disposals is well-coded
if(!linked)
return
else if(istype(linked, /obj/machinery/disposal)) //jk lol
var/obj/machinery/disposal/D = linked
D.trunk = null
else if(istype(linked, /obj/structure/disposaloutlet)) //God fucking damn it
var/obj/structure/disposaloutlet/D = linked
D.linkedtrunk = null
linked = null
/obj/structure/disposalpipe/trunk/proc/nicely_link_to_other_stuff(obj/O)
remove_trunk_links() //Breaks the connections between this trunk and the linked machinery so we don't get sent to nullspace or some shit like that
if(istype(O, /obj/machinery/disposal))
var/obj/machinery/disposal/D = O
linked = D
D.trunk = src
else if(istype(O, /obj/structure/disposaloutlet))
var/obj/structure/disposaloutlet/D = O
linked = D
D.linkedtrunk = src
// Override attackby so we disallow trunkremoval when somethings ontop
/obj/structure/disposalpipe/trunk/attackby(obj/item/I, mob/user, params)
//Disposal bins or chutes
//Disposal constructors
var/obj/structure/disposalconstruct/C = locate() in src.loc
if(C && C.anchored)
return
var/turf/T = src.loc
if(T.intact || T.transparent_floor)
return // prevent interaction with T-scanner revealed pipes
src.add_fingerprint(user)
// would transfer to next pipe segment, but we are in a trunk
// if not entering from disposal bin,
// transfer to linked object (outlet or bin)
/obj/structure/disposalpipe/trunk/transfer(obj/structure/disposalholder/H)
if(!H)
return
if(H.dir == DOWN) // we just entered from a disposer
return ..() // so do base transfer proc
// otherwise, go to the linked object
if(!linked)
expel(H, loc, FALSE) // expel at turf
else if(istype(linked, /obj/structure/disposaloutlet))
var/obj/structure/disposaloutlet/DO = linked
for(var/atom/movable/AM in H)
AM.forceMove(DO)
qdel(H)
H.vent_gas(loc)
DO.expel()
else if(istype(linked, /obj/machinery/disposal))
var/obj/machinery/disposal/D = linked
H.forceMove(D)
D.expel(H) // expel at disposal
else //just in case
expel(H, loc, FALSE)
// nextdir
/obj/structure/disposalpipe/trunk/nextdir(fromdir)
if(fromdir == DOWN)
return dir
else
return 0
// a broken pipe
/obj/structure/disposalpipe/broken
icon_state = "pipe-b"
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
// i.e. will be treated as an empty turf
desc = "A broken piece of disposal pipe."
/obj/structure/disposalpipe/broken/Initialize(mapload)
. = ..()
update()
return
/obj/structure/disposalpipe/broken/welder_act(mob/user, obj/item/I)
if(I.use_tool(src, user, 0, volume = I.tool_volume))
to_chat(user, "<span class='notice'>You remove [src]!</span>")
I.play_tool_sound(src, I.tool_volume)
qdel(src)
return TRUE
// the disposal outlet machine
/obj/structure/disposaloutlet
name = "disposal outlet"
desc = "An outlet for the pneumatic disposal system."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "outlet"
density = TRUE
anchored = TRUE
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
var/active = FALSE
var/turf/target // this will be where the output objects are 'thrown' to.
var/obj/structure/disposalpipe/trunk/linkedtrunk
var/mode = 0
/obj/structure/disposaloutlet/Initialize(mapload)
. = ..()
addtimer(CALLBACK(src, .proc/setup), 0) // Wait of 0, but this wont actually do anything until the MC is firing
/obj/structure/disposaloutlet/proc/setup()
target = get_ranged_target_turf(src, dir, 10)
var/obj/structure/disposalpipe/trunk/T = locate() in get_turf(src)
if(T)
T.nicely_link_to_other_stuff(src)
/obj/structure/disposaloutlet/Destroy()
if(linkedtrunk)
linkedtrunk.remove_trunk_links()
expel(FALSE)
return ..()
// expel the contents of the outlet
/obj/structure/disposaloutlet/proc/expel(animation = TRUE)
if(animation)
flick("outlet-open", src)
playsound(src, 'sound/machines/warning-buzzer.ogg', 50, 0, 0)
sleep(20) //wait until correct animation frame
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
for(var/atom/movable/AM in contents)
AM.forceMove(loc)
AM.pipe_eject(dir)
if(istype(AM,/mob/living/silicon/robot/drone) || istype(AM, /mob/living/silicon/robot/syndicate/saboteur)) //Drones keep smashing windows from being fired out of chutes. Bad for the station. ~Z
return
spawn(5)
if(QDELETED(AM))
return
AM.throw_at(target, 3, 1)
/obj/structure/disposaloutlet/attackby(obj/item/I, mob/user, params)
if(!I || !user)
return
src.add_fingerprint(user)
if(istype(I, /obj/item/screwdriver))
if(mode==0)
mode=1
playsound(src.loc, I.usesound, 50, 1)
to_chat(user, "You remove the screws around the power connection.")
return
else if(mode==1)
mode=0
playsound(src.loc, I.usesound, 50, 1)
to_chat(user, "You attach the screws around the power connection.")
return
/obj/structure/disposaloutlet/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(I.use_tool(src, user, 20, volume = I.tool_volume))
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (src.loc)
C.ptype = PIPE_DISPOSALS_OUTLET
C.update()
C.anchored = TRUE
C.density = TRUE
transfer_fingerprints_to(C)
qdel(src)
//When the disposalsoutlet is forcefully moved. Due to meteorshot or the recall item spell for instance
/obj/structure/disposaloutlet/Moved(atom/OldLoc, Dir)
. = ..()
var/turf/T = OldLoc
if(T.intact)
var/turf/simulated/floor/F = T
F.remove_tile(null,TRUE,TRUE)
T.visible_message("<span class='warning'>The floortile is ripped from the floor!</span>", "<span class='warning'>You hear a loud bang!</span>")
if(linkedtrunk)
linkedtrunk.remove_trunk_links()
var/obj/structure/disposalconstruct/C = new (loc)
transfer_fingerprints_to(C)
C.ptype = PIPE_DISPOSALS_OUTLET
C.update()
C.anchored = FALSE
C.density = TRUE
qdel(src)
// called when movable is expelled from a disposal pipe or outlet
// by default does nothing, override for special behaviour
/atom/movable/proc/pipe_eject(direction)
return
/obj/effect/decal/cleanable/blood/gibs/pipe_eject(direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
else
dirs = GLOB.alldirs.Copy()
src.streak(dirs)
/obj/effect/decal/cleanable/blood/gibs/robot/gib/pipe_eject(direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
else
dirs = GLOB.alldirs.Copy()
src.streak(dirs)