Files
Paradise/code/modules/shuttle/on_move.dm
Charlie 0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00

78 lines
1.7 KiB
Plaintext

// Shuttle on-movement //
/atom/movable/proc/onShuttleMove(turf/oldT, turf/T1, rotation, mob/caller)
var/turf/newT = get_turf(src)
if(newT.z != oldT.z)
onTransitZ(oldT.z, newT.z)
if(light)
update_light()
if(rotation)
shuttleRotate(rotation)
forceMove(T1)
return 1
/obj/effect/landmark/shuttle_import/onShuttleMove()
// Used for marking where to preview/load shuttles
return 0
/obj/docking_port/onShuttleMove()
// Stationary ports shouldn't move, mobile ones move themselves
return 0
/obj/machinery/door/airlock/onShuttleMove()
. = ..()
if(!.)
return
INVOKE_ASYNC(src, .proc/close, 0, 1)
// Close any nearby airlocks as well
for(var/obj/machinery/door/airlock/D in orange(1, src))
INVOKE_ASYNC(D, .proc/close, 0, 1)
/obj/machinery/door/airlock/onShuttleMove()
. = ..()
if(id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/lock)
/mob/onShuttleMove(turf/oldT, turf/T1, rotation)
if(!move_on_shuttle)
return 0
. = ..()
if(!.)
return
if(!client)
return
if(buckled)
shake_camera(src, 2, 1) // turn it down a bit come on
else
shake_camera(src, 7, 1)
update_parallax_contents()
/mob/living/carbon/onShuttleMove()
. = ..()
if(!.)
return
if(!buckled)
Weaken(6 SECONDS)
// After docking //
/atom/proc/postDock(obj/docking_port/S1)
if(smoothing_flags)
QUEUE_SMOOTH(src)
/mob/postDock()
update_parallax_contents()
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
. = ..()
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/unlock)
/obj/structure/ladder/onShuttleMove()
if(resistance_flags & INDESTRUCTIBLE)
// simply don't be moved
return FALSE
disconnect()
LateInitialize()
return ..()