mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 18:51:53 +00:00
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
95 lines
2.7 KiB
Plaintext
95 lines
2.7 KiB
Plaintext
/*
|
|
All shuttleRotate procs go here
|
|
If ever any of these procs are useful for non-shuttles, rename it to proc/rotate and move it to be a generic atom proc
|
|
*/
|
|
|
|
/************************************Base proc************************************/
|
|
|
|
/atom/proc/shuttleRotate(rotation, params=ROTATE_DIR|ROTATE_SMOOTH|ROTATE_OFFSET)
|
|
if(params & ROTATE_DIR)
|
|
//rotate our direction
|
|
setDir(angle2dir(rotation+dir2angle(dir)))
|
|
|
|
//resmooth if need be.
|
|
if(params & ROTATE_SMOOTH && smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
|
|
QUEUE_SMOOTH(src)
|
|
|
|
//rotate the pixel offsets too.
|
|
if((pixel_x || pixel_y) && (params & ROTATE_OFFSET))
|
|
if(rotation < 0)
|
|
rotation += 360
|
|
for(var/turntimes=rotation/90;turntimes>0;turntimes--)
|
|
var/oldPX = pixel_x
|
|
var/oldPY = pixel_y
|
|
pixel_x = oldPY
|
|
pixel_y = (oldPX*(-1))
|
|
|
|
/************************************Turf rotate procs************************************/
|
|
|
|
/************************************Mob rotate procs************************************/
|
|
|
|
//override to avoid rotating pixel_xy on mobs
|
|
/mob/shuttleRotate(rotation, params)
|
|
params = NONE
|
|
. = ..()
|
|
if(!buckled)
|
|
setDir(angle2dir(rotation+dir2angle(dir)))
|
|
|
|
/mob/dead/observer/shuttleRotate(rotation, params)
|
|
. = ..()
|
|
update_icons()
|
|
|
|
/************************************Structure rotate procs************************************/
|
|
|
|
/obj/structure/cable/shuttleRotate(rotation, params)
|
|
params &= ~ROTATE_DIR
|
|
. = ..()
|
|
if(d1)
|
|
d1 = angle2dir(rotation+dir2angle(d1))
|
|
if(d2)
|
|
d2 = angle2dir(rotation+dir2angle(d2))
|
|
|
|
//d1 should be less than d2 for cable icons to work
|
|
if(d1 > d2)
|
|
var/temp = d1
|
|
d1 = d2
|
|
d2 = temp
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/structure/shuttle/engine/shuttleRotate(rotation, params)
|
|
setDir(angle2dir(rotation+dir2angle(dir)))
|
|
|
|
//Fixes dpdir on shuttle rotation
|
|
/obj/structure/disposalpipe/shuttleRotate(rotation, params)
|
|
. = ..()
|
|
var/new_dpdir = 0
|
|
for(var/D in list(NORTH, SOUTH, EAST, WEST))
|
|
if(dpdir & D)
|
|
new_dpdir = new_dpdir | angle2dir(rotation+dir2angle(D))
|
|
dpdir = new_dpdir
|
|
|
|
/obj/structure/alien/weeds/shuttleRotate(rotation, params)
|
|
params &= ~ROTATE_OFFSET
|
|
return ..()
|
|
|
|
//prevents shuttles attempting to rotate this since it messes up sprites
|
|
/obj/structure/table/shuttleRotate(rotation, params)
|
|
params = NONE
|
|
return ..()
|
|
|
|
/obj/structure/table_frame/shuttleRotate(rotation, params)
|
|
params = NONE
|
|
return ..()
|
|
|
|
/************************************Machine rotate procs************************************/
|
|
|
|
//prevents shuttles attempting to rotate this since it messes up sprites
|
|
/obj/machinery/gateway/shuttleRotate(rotation, params)
|
|
params = NONE
|
|
return ..()
|
|
|
|
//prevents shuttles attempting to rotate this since it messes up sprites
|
|
/obj/machinery/gravity_generator/shuttleRotate(rotation, params)
|
|
params = NONE
|
|
return ..()
|