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Paradise/code/modules/surgery/core_removal.dm
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Luc 346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00

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/datum/surgery/core_removal
name = "core removal"
steps = list(/datum/surgery_step/slime/cut_flesh, /datum/surgery_step/slime/extract_core)
target_mobtypes = list(/mob/living/simple_animal/slime)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_ARM, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_R_ARM, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_L_LEG, BODY_ZONE_PRECISE_L_FOOT, BODY_ZONE_PRECISE_GROIN)
/datum/surgery/core_removal/can_start(mob/user, mob/living/carbon/target)
. = ..()
return . && target.stat == DEAD
/datum/surgery_step/slime
/datum/surgery_step/slime/cut_flesh
allowed_tools = list(
TOOL_SCALPEL = 100,
/obj/item/melee/energy/sword = 75,
/obj/item/kitchen/knife = 65,
/obj/item/shard = 45
)
time = 1.6 SECONDS
/datum/surgery_step/slime/cut_flesh/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting through [target]'s flesh with \the [tool].", "You start cutting through [target]'s flesh with \the [tool].")
return ..()
/datum/surgery_step/slime/cut_flesh/end_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'> [user] cuts through [target]'s flesh with \the [tool].</span>",
"<span class='notice'> You cut through [target]'s flesh with \the [tool], revealing its silky innards.</span>")
return SURGERY_STEP_CONTINUE
/datum/surgery_step/slime/cut_flesh/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'> [user]'s hand slips, tearing [target]'s flesh with \the [tool]!</span>", \
"<span class='warning'> Your hand slips, tearing [target]'s flesh with \the [tool]!</span>")
return SURGERY_STEP_RETRY
/datum/surgery_step/slime/extract_core
name = "extract core"
allowed_tools = list(TOOL_HEMOSTAT = 100, TOOL_CROWBAR = 100)
time = 1.6 SECONDS
/datum/surgery_step/slime/extract_core/begin_step(mob/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message(
"<span class='notice'>[user] begins to extract a core from [target].</span>",
"<span class='notice'>You begin to extract a core from [target]...</span>"
)
return ..()
/datum/surgery_step/slime/extract_core/end_step(mob/user, mob/living/simple_animal/slime/slime, target_zone, obj/item/tool)
if(slime.cores > 0)
slime.cores--
user.visible_message("<span class='notice'>[user] successfully extracts a core from [slime]!</span>",
"<span class='notice'>You successfully extract a core from [slime]. [slime.cores] core\s remaining.</span>")
new slime.coretype(slime.loc)
if(slime.cores <= 0)
slime.icon_state = "[slime.colour] baby slime dead-nocore"
return SURGERY_STEP_CONTINUE
else
return SURGERY_STEP_INCOMPLETE
else
to_chat(user, "<span class='warning'>There aren't any cores left in [slime]!</span>")
return SURGERY_STEP_CONTINUE
/datum/surgery_step/slime/extract_core/fail_step(mob/living/user, mob/living/simple_animal/slime/target, target_zone, obj/item/tool)
user.visible_message("<span class='warning'> [user]'s hand slips, tearing [target]'s flesh with \the [tool]!</span>", \
"<span class='warning'> Your hand slips, tearing [target]'s flesh with \the [tool]!</span>")
return SURGERY_STEP_RETRY