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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 03:32:28 +00:00
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f029dd1dfcbb58da2e27e3c8f321be9bbe2b92fd
Paradise/code/game/objects
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variableundefined f029dd1dfc Revert "Close storage UI when item becomes inaccessible (#14536)" (#15126)
This reverts commit f54b6904b9.
2020-12-16 22:20:07 +00:00
..
effects
Makes syndicate depot structures Initialize() (#15120)
2020-12-16 15:08:32 -05:00
items
Revert "Close storage UI when item becomes inaccessible (#14536)" (#15126)
2020-12-16 22:20:07 +00:00
random
Codebase Cleanup - 2020-09-27 (#14472)
2020-10-15 13:22:52 -04:00
structures
Revert "Close storage UI when item becomes inaccessible (#14536)" (#15126)
2020-12-16 22:20:07 +00:00
buckling.dm
Remove if on grabbed_by (never null)
2020-06-26 13:38:46 +02:00
empulse.dm
Blood Cult 2: Electric Boogaloo (#14516)
2020-11-06 20:41:41 -05:00
explosion.dm
Stops explosions causing millions of runtimes (#14931)
2020-11-23 19:03:20 +00:00
items.dm
Merge remote-tracking branch 'upstream/master' into pull-move-rework
2020-08-17 21:35:35 +02:00
obj_defense.dm
Fixes ex_act runtime (#14026)
2020-09-16 15:39:00 -04:00
objs.dm
Converts all tgui_ to ui_
2020-11-21 12:10:58 +00:00
structures.dm
Fixes #9174 - humans buckled to xeno nests can still attack
2020-09-27 00:57:57 -07:00
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