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Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm 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code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
106 lines
4.0 KiB
Plaintext
106 lines
4.0 KiB
Plaintext
/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/bible/booze/New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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//BS12 EDIT
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/* // All cult functionality moved to Null Rod
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/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/heal_amt = 10
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for(var/datum/organ/external/affecting in H.organs)
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if(affecting.heal_damage(heal_amt, heal_amt))
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H.UpdateDamageIcon()
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return
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/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
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var/chaplain = 0
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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chaplain = 1
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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user << "\red You don't have the dexterity to do this!"
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return
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if(!chaplain)
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user << "\red The book sizzles in your hands."
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user.take_organ_damage(0,10)
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return
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red The [src] slips out of your hand and hits your head."
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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// if(..() == BLOCKED)
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// return
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if (M.stat !=2)
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if(M.mind && (M.mind.assigned_role == "Chaplain"))
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user << "\red You can't heal yourself!"
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return
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/*if((M.mind in ticker.mode.cult) && (prob(20)))
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M << "\red The power of [src.deity_name] clears your mind of heresy!"
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user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
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ticker.mode.remove_cultist(M.mind)*/
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if ((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
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M << "\red May the power of [src.deity_name] compel you to be healed!"
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playsound(src.loc, "punch", 25, 1, -1)
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else
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if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
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M.adjustBrainLoss(10)
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M << "\red You feel dumber."
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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else if(M.stat == 2)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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*/
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob)
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/* if (istype(A, /turf/simulated/floor))
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user << "\blue You hit the floor with the bible."
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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call(/obj/effect/rune/proc/revealrunes)(src)*/
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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user << "\blue You bless [A]."
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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