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Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/controllers/master_controller.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/hud.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/machinery/computer/cloning.dm code/game/objects/items/blueprints.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/implants/implantnanoaug.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/turfs/turf.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/shoes/miscellaneous.dm code/modules/clothing/under/ties.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/silicon/say.dm code/modules/mob/mob_defines.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/modules/projectiles/projectile.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/reagent_containers/glass.dm code/setup.dm config/config.txt html/changelog.html icons/effects/effects.dmi icons/mob/feet.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi maps/tgstation.2.1.0.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
125 lines
3.7 KiB
Plaintext
125 lines
3.7 KiB
Plaintext
/obj/item/weapon/melee/baton
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name = "stun baton"
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desc = "A stun baton for incapacitating people with."
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icon_state = "stunbaton"
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item_state = "baton"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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force = 10
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throwforce = 7
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w_class = 3
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var/charges = 10
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var/status = 0
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var/mob/foundmob = "" //Used in throwing proc.
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origin_tech = "combat=2"
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
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return (FIRELOSS)
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/obj/item/weapon/melee/baton/update_icon()
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if(status)
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icon_state = "stunbaton_active"
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else
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icon_state = "stunbaton"
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/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "\red You grab the [src] on the wrong side."
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user.Weaken(30)
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charges--
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if(charges < 1)
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status = 0
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update_icon()
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return
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if(charges > 0)
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status = !status
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user << "<span class='notice'>\The [src] is now [status ? "on" : "off"].</span>"
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playsound(src.loc, "sparks", 75, 1, -1)
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update_icon()
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else
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status = 0
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user << "<span class='warning'>\The [src] is out of charge.</span>"
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add_fingerprint(user)
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/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
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user.Weaken(30)
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charges--
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if(charges < 1)
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status = 0
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update_icon()
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return
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var/mob/living/carbon/human/H = M
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if(isrobot(M))
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..()
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return
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if(user.a_intent == "hurt")
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if(!..()) return
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//H.apply_effect(5, WEAKEN, 0)
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H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
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playsound(src.loc, "swing_hit", 50, 1, -1)
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else if(!status)
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H.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
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return
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if(status)
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H.apply_effect(10, STUN, 0)
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H.apply_effect(10, WEAKEN, 0)
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H.apply_effect(10, STUTTER, 0)
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user.lastattacked = M
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H.lastattacker = user
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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R.cell.use(50)
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else
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charges--
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H.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
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log_attack("<font color='red'>[user.name] ([user.ckey]) stunned [H.name] ([H.ckey]) with [src.name]</font>" )
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playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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if(charges < 1)
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status = 0
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update_icon()
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add_fingerprint(user)
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/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
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if (prob(50))
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if(istype(hit_atom, /mob/living))
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var/mob/living/carbon/human/H = hit_atom
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if(status)
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H.apply_effect(10, STUN, 0)
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H.apply_effect(10, WEAKEN, 0)
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H.apply_effect(10, STUTTER, 0)
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charges--
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for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
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foundmob = M
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break
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H.visible_message("<span class='danger'>[src], thrown by [foundmob.name], strikes [H] and stuns them!</span>")
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by thrown [src.name] (([src.fingerprintslast]))</font>"
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log_attack("<font color='red'>Flying [src.name], thrown by ([src.fingerprintslast]) stunned [H.name] ([H.ckey])</font>" )
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return
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return ..()
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/obj/item/weapon/melee/baton/emp_act(severity)
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switch(severity)
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if(1)
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charges = 0
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if(2)
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charges = max(0, charges - 5)
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if(charges < 1)
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status = 0
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update_icon()
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