Files
Paradise/code/modules
SamCroswell f0801b2416 Syndicate Depot, Turret Fixes, Telesci Proofing
- Adds the Syndicate depot, an outpost heavily guarded by turrets, and
proofed against telescience.

- Fixes gun_turrets not ID'ing syndicate agents properly, adds support
for different bullets.

- Adds support to make an area un-accessible to telescience. I wish
there was a better way to handle that in the telescience computer, but
noone I consulted could seem to figure a way out. Simply set the area
tag in question's tele_proof to 1 to disable telescience in that area.
2014-12-18 19:16:07 -05:00
..
2014-12-09 03:47:46 -05:00
2014-12-13 02:08:22 +01:00
2014-12-17 08:10:03 -05:00
2014-12-09 03:47:46 -05:00
Odd
2014-12-17 08:17:27 -05:00
2014-12-13 21:53:01 +01:00
2014-12-12 06:52:20 -05:00
2014-12-03 18:20:51 -05:00
2014-11-23 03:14:21 -05:00
2014-11-12 08:09:34 -05:00
2014-12-16 20:26:27 -05:00
2014-12-18 10:22:02 -05:00
2014-12-17 08:10:03 -05:00
2014-12-15 12:04:30 +01:00
2014-12-18 10:22:02 -05:00
2014-11-29 21:01:20 +01:00
2014-11-29 02:10:32 +01:00
2014-12-14 02:00:18 +01:00
2014-11-27 23:05:31 +01:00
2014-12-13 02:08:22 +01:00
2014-12-10 04:47:24 +01:00
2014-12-10 04:47:24 +01:00