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* part 1 * these also * fuckin nuke it * more * more stuff * more crap * wow * holy fucking shit, it works * thats a start * oops * fubing bundle * hahah brrrrr * I LITERALLY ADDED IT BACK, FUCK OFF GIT * yeah more changes * hide abstract * blamo * thats enough for today * old code begone * goodbye can_strip * nearly there * finally * fuckin finally * review * tgui * unbreak shit * fix OD * okay, that should fix the last thing * remove hover on nodrop, fix early interacting
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.