Files
Paradise/code/_globalvars/lists/mobs.dm
FalseIncarnate 81ce03572b Evil Santa Fixes/Tweaks
Adds all Santa mobs to the global blocked_mobs list
- Will prevent gold cores and rifts from spawning stage 2 santas

Gives Final Form Santa (Stage 4) a small buff to health and minimum
damage
- All other stages left unchanged, Stage 4 was just a bit lackluster for
a "final form"

Fixes melee snowmen not ever dropping the brand new CANDY SWORD. They
now will have a 50% chance.
- It's a sharpened candy cane. Festive and painful.
- Ranged snowmen do not drop the candy sword, as they don't carry a
weapon.
2015-12-26 23:54:24 -05:00

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//Languages/species/whitelist. //Languages and species fit with mobs right
var/global/list/all_species[0]
var/global/list/all_languages[0]
var/global/list/language_keys[0] // Table of say codes for all languages
var/global/list/all_superheroes[0]
var/global/list/all_nations[0]
var/global/list/whitelisted_species = list()
var/list/clients = list() //list of all clients
var/list/admins = list() //list of all clients whom are admins
var/list/deadmins = list() //list of all clients who have used the de-admin verb.
var/list/directory = list() //list of all ckeys with associated client
var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
var/global/list/spirits = list() //List of all the spirits, including Masks
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
var/global/list/respawnable_list = list() //List of all mobs, dead or in mindless creatures that still be respawned.
//global var of unsafe-to-spawn-on-reaction mobs
var/global/list/blocked_mobs = list(/mob/living/simple_animal,
/mob/living/simple_animal/hostile,
/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/russian,
/mob/living/simple_animal/hostile/russian/ranged,
/mob/living/simple_animal/hostile/syndicate,
/mob/living/simple_animal/hostile/syndicate/melee,
/mob/living/simple_animal/hostile/syndicate/melee/space,
/mob/living/simple_animal/hostile/syndicate/ranged,
/mob/living/simple_animal/hostile/syndicate/ranged/space,
/mob/living/simple_animal/hostile/alien/queen/large,
/mob/living/simple_animal/hostile/retaliate,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/mushroom,
/mob/living/simple_animal/hostile/asteroid,
/mob/living/simple_animal/hostile/asteroid/basilisk,
/mob/living/simple_animal/hostile/asteroid/goldgrub,
/mob/living/simple_animal/hostile/asteroid/goliath,
/mob/living/simple_animal/hostile/asteroid/hivelord,
/mob/living/simple_animal/hostile/asteroid/hivelordbrood,
/mob/living/simple_animal/hostile/carp/holocarp,
/mob/living/simple_animal/hostile/mining_drone,
/mob/living/simple_animal/hostile/spaceWorm,
/mob/living/simple_animal/hostile/spaceWorm/wormHead,
/mob/living/simple_animal/ascendant_shadowling,
/mob/living/simple_animal/slaughter,
/mob/living/simple_animal/hostile/retaliate/araneus,
/mob/living/simple_animal/hostile/syndicate/ranged/orion,
/mob/living/simple_animal/hostile/statue,
/mob/living/simple_animal/hostile/guardian,
/mob/living/simple_animal/hostile/guardian/fire,
/mob/living/simple_animal/hostile/guardian/healer,
/mob/living/simple_animal/hostile/guardian/punch,
/mob/living/simple_animal/hostile/guardian/punch/sealpunch,
/mob/living/simple_animal/hostile/guardian/healer/sealhealer,
/mob/living/simple_animal/hostile/guardian/ranged,
/mob/living/simple_animal/hostile/guardian/bomb,
/mob/living/simple_animal/hostile/winter/santa,
/mob/living/simple_animal/hostile/winter/santa/stage_1,
/mob/living/simple_animal/hostile/winter/santa/stage_2,
/mob/living/simple_animal/hostile/winter/santa/stage_3,
/mob/living/simple_animal/hostile/winter/santa/stage_4
)
var/global/list/med_hud_users = list()
var/global/list/sec_hud_users = list()
var/global/list/antag_hud_users = list()
//items that ask to be called every cycle