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f1bfcfb2cff774508eb8449c19ce20ae87033a76
Paradise/code/game/gamemodes/wizard
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baloh.matevz 097aae989c - Fixes issue 675. I just added a few Move() -s and it works fine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4468 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 08:01:13 +00:00
..
rightandwrong.dm
-OPTIMIZATION TIME
2012-07-26 03:04:05 +00:00
soulstone.dm
Preparations for minds - Part3.
2012-08-09 12:40:17 +00:00
spellbook.dm
Cleaned up the wizards spellbook, it no longer has the option of using client verb spells instead of object based ones. Object based spells are superior in every way and are the ones currently tracked by Erro, the client verbs weren't even supported anymore so there was really no reason for a ton of if statements everywhere/code for three different spellbook types (including one that used telecrystals).
2012-08-12 20:22:08 +00:00
spells.dm
- Fixes issue 675. I just added a few Move() -s and it works fine.
2012-08-17 08:01:13 +00:00
veilrender.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
wizard.dm
I started with the desire to fix issue 634. It sounded like a simple issue, right? Well one complete rewrite of how equipping and stripping works later, this commit fixes issue 645
2012-08-15 23:15:55 +00:00
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