mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-13 02:52:03 +00:00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
355 lines
9.4 KiB
Plaintext
355 lines
9.4 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
|
|
|
/obj/structure/closet/crate
|
|
desc = "A crate."
|
|
name = "Crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "crate"
|
|
density = 1
|
|
icon_opened = "crateopen"
|
|
icon_closed = "crate"
|
|
req_access = null
|
|
opened = 0
|
|
flags = FPRINT
|
|
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
|
|
|
|
/obj/structure/closet/crate/internals
|
|
desc = "A internals crate."
|
|
name = "Internals crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "o2crate"
|
|
density = 1
|
|
icon_opened = "o2crateopen"
|
|
icon_closed = "o2crate"
|
|
|
|
/obj/structure/closet/crate/trashcart
|
|
desc = "A heavy, metal trashcart with wheels."
|
|
name = "Trash Cart"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "trashcart"
|
|
density = 1
|
|
icon_opened = "trashcartopen"
|
|
icon_closed = "trashcart"
|
|
|
|
/*these aren't needed anymore
|
|
/obj/structure/closet/crate/hat
|
|
desc = "A crate filled with Valuable Collector's Hats!."
|
|
name = "Hat Crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "crate"
|
|
density = 1
|
|
icon_opened = "crateopen"
|
|
icon_closed = "crate"
|
|
|
|
/obj/structure/closet/crate/contraband
|
|
name = "Poster crate"
|
|
desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "crate"
|
|
density = 1
|
|
icon_opened = "crateopen"
|
|
icon_closed = "crate"
|
|
*/
|
|
|
|
/obj/structure/closet/crate/medical
|
|
desc = "A medical crate."
|
|
name = "Medical crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "medicalcrate"
|
|
density = 1
|
|
icon_opened = "medicalcrateopen"
|
|
icon_closed = "medicalcrate"
|
|
|
|
/obj/structure/closet/crate/rcd
|
|
desc = "A crate for the storage of the RCD."
|
|
name = "RCD crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "crate"
|
|
density = 1
|
|
icon_opened = "crateopen"
|
|
icon_closed = "crate"
|
|
|
|
/obj/structure/closet/crate/freezer
|
|
desc = "A freezer."
|
|
name = "Freezer"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "freezer"
|
|
density = 1
|
|
icon_opened = "freezeropen"
|
|
icon_closed = "freezer"
|
|
var/target_temp = T0C - 40
|
|
var/cooling_power = 40
|
|
|
|
return_air()
|
|
var/datum/gas_mixture/gas = (..())
|
|
if(!gas) return null
|
|
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
|
|
newgas.oxygen = gas.oxygen
|
|
newgas.carbon_dioxide = gas.carbon_dioxide
|
|
newgas.nitrogen = gas.nitrogen
|
|
newgas.toxins = gas.toxins
|
|
newgas.volume = gas.volume
|
|
newgas.temperature = gas.temperature
|
|
if(newgas.temperature <= target_temp) return
|
|
|
|
if((newgas.temperature - cooling_power) > target_temp)
|
|
newgas.temperature -= cooling_power
|
|
else
|
|
newgas.temperature = target_temp
|
|
return newgas
|
|
|
|
|
|
/obj/structure/closet/crate/bin
|
|
desc = "A large bin."
|
|
name = "Large bin"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "largebin"
|
|
density = 1
|
|
icon_opened = "largebinopen"
|
|
icon_closed = "largebin"
|
|
|
|
/obj/structure/closet/crate/radiation
|
|
desc = "A crate with a radiation sign on it."
|
|
name = "Radioactive gear crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "radiation"
|
|
density = 1
|
|
icon_opened = "radiationopen"
|
|
icon_closed = "radiation"
|
|
|
|
/obj/structure/closet/crate/secure/weapon
|
|
desc = "A secure weapons crate."
|
|
name = "Weapons crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "weaponcrate"
|
|
density = 1
|
|
icon_opened = "weaponcrateopen"
|
|
icon_closed = "weaponcrate"
|
|
|
|
/obj/structure/closet/crate/secure/plasma
|
|
desc = "A secure plasma crate."
|
|
name = "Plasma crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "plasmacrate"
|
|
density = 1
|
|
icon_opened = "plasmacrateopen"
|
|
icon_closed = "plasmacrate"
|
|
|
|
/obj/structure/closet/crate/secure/gear
|
|
desc = "A secure gear crate."
|
|
name = "Gear crate"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "secgearcrate"
|
|
density = 1
|
|
icon_opened = "secgearcrateopen"
|
|
icon_closed = "secgearcrate"
|
|
|
|
/obj/structure/closet/crate/secure/bin
|
|
desc = "A secure bin."
|
|
name = "Secure bin"
|
|
icon_state = "largebins"
|
|
icon_opened = "largebinsopen"
|
|
icon_closed = "largebins"
|
|
redlight = "largebinr"
|
|
greenlight = "largebing"
|
|
sparks = "largebinsparks"
|
|
emag = "largebinemag"
|
|
|
|
/obj/structure/closet/crate/secure
|
|
desc = "A secure crate."
|
|
name = "Secure crate"
|
|
icon_state = "securecrate"
|
|
icon_opened = "securecrateopen"
|
|
icon_closed = "securecrate"
|
|
var/redlight = "securecrater"
|
|
var/greenlight = "securecrateg"
|
|
var/sparks = "securecratesparks"
|
|
var/emag = "securecrateemag"
|
|
var/broken = 0
|
|
var/locked = 1
|
|
|
|
/obj/structure/closet/crate/hydroponics
|
|
name = "Hydroponics crate"
|
|
desc = "All you need to destroy those pesky weeds and pests."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "hydrocrate"
|
|
icon_opened = "hydrocrateopen"
|
|
icon_closed = "hydrocrate"
|
|
density = 1
|
|
|
|
/obj/structure/closet/crate/hydroponics/prespawned
|
|
//This exists so the prespawned hydro crates spawn with their contents.
|
|
/* name = "Hydroponics crate"
|
|
desc = "All you need to destroy those pesky weeds and pests."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "hydrocrate"
|
|
icon_opened = "hydrocrateopen"
|
|
icon_closed = "hydrocrate"
|
|
density = 1*/
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
|
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
|
new /obj/item/weapon/minihoe(src)
|
|
// new /obj/item/weapon/weedspray(src)
|
|
// new /obj/item/weapon/weedspray(src)
|
|
// new /obj/item/weapon/pestspray(src)
|
|
// new /obj/item/weapon/pestspray(src)
|
|
// new /obj/item/weapon/pestspray(src)
|
|
|
|
/obj/structure/closet/crate/New()
|
|
..()
|
|
spawn(1)
|
|
if(!opened) // if closed, any item at the crate's loc is put in the contents
|
|
for(var/obj/item/I in src.loc)
|
|
if(I.density || I.anchored || I == src) continue
|
|
I.loc = src
|
|
|
|
/obj/structure/closet/crate/secure/New()
|
|
..()
|
|
if(locked)
|
|
overlays = null
|
|
overlays += redlight
|
|
else
|
|
overlays = null
|
|
overlays += greenlight
|
|
|
|
/obj/structure/closet/crate/rcd/New()
|
|
..()
|
|
new /obj/item/weapon/rcd_ammo(src)
|
|
new /obj/item/weapon/rcd_ammo(src)
|
|
new /obj/item/weapon/rcd_ammo(src)
|
|
new /obj/item/weapon/rcd(src)
|
|
|
|
/obj/structure/closet/crate/radiation/New()
|
|
..()
|
|
new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
|
|
new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
|
|
new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
|
|
new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
|
|
|
|
/obj/structure/closet/crate/open()
|
|
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
|
|
|
for(var/obj/O in src)
|
|
O.loc = get_turf(src)
|
|
|
|
icon_state = icon_opened
|
|
src.opened = 1
|
|
|
|
/obj/structure/closet/crate/close()
|
|
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
|
|
|
var/itemcount = 0
|
|
|
|
for(var/obj/O in get_turf(src))
|
|
if(itemcount >= storage_capacity)
|
|
break
|
|
if(O.density || O.anchored || O == src) continue
|
|
O.loc = src
|
|
itemcount++
|
|
|
|
icon_state = icon_closed
|
|
src.opened = 0
|
|
|
|
/obj/structure/closet/crate/attack_hand(mob/user as mob)
|
|
if(opened) close()
|
|
else open()
|
|
return
|
|
|
|
/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
|
|
if(locked && !broken)
|
|
if (allowed(user))
|
|
user << "<span class='notice'>You unlock \the [src].</span>"
|
|
src.locked = 0
|
|
overlays = null
|
|
overlays += greenlight
|
|
return
|
|
else
|
|
user << "<span class='notice'>\The [src] is locked.</span>"
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken)
|
|
user << "<span class='notice'>You lock \the [src].</span>"
|
|
src.locked = 1
|
|
overlays = null
|
|
overlays += redlight
|
|
return
|
|
else if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && locked &&!broken)
|
|
overlays = null
|
|
overlays += emag
|
|
overlays += sparks
|
|
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
|
|
playsound(src.loc, "sparks", 60, 1)
|
|
src.locked = 0
|
|
src.broken = 1
|
|
user << "<span class='notice'>You unlock \the [src].</span>"
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/structure/closet/crate/attack_paw(mob/user as mob)
|
|
return attack_hand(user)
|
|
|
|
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(opened)
|
|
if(isrobot(user))
|
|
return
|
|
user.drop_item()
|
|
if(W)
|
|
W.loc = src.loc
|
|
else if(istype(W, /obj/item/weapon/packageWrap))
|
|
return
|
|
else return attack_hand(user)
|
|
|
|
/obj/structure/closet/crate/secure/emp_act(severity)
|
|
for(var/obj/O in src)
|
|
O.emp_act(severity)
|
|
if(!broken && !opened && prob(50/severity))
|
|
if(!locked)
|
|
src.locked = 1
|
|
overlays = null
|
|
overlays += redlight
|
|
else
|
|
overlays = null
|
|
overlays += emag
|
|
overlays += sparks
|
|
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
|
|
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
|
src.locked = 0
|
|
if(!opened && prob(20/severity))
|
|
if(!locked)
|
|
open()
|
|
else
|
|
src.req_access = list()
|
|
src.req_access += pick(get_all_accesses())
|
|
..()
|
|
|
|
|
|
/obj/structure/closet/crate/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
for(var/obj/O in src.contents)
|
|
del(O)
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
for(var/obj/O in src.contents)
|
|
if(prob(50))
|
|
del(O)
|
|
del(src)
|
|
return
|
|
if(3.0)
|
|
if (prob(50))
|
|
del(src)
|
|
return
|
|
else
|
|
return
|