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https://github.com/ParadiseSS13/Paradise.git
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All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
88 lines
2.1 KiB
Plaintext
88 lines
2.1 KiB
Plaintext
/obj/structure/displaycase/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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occupied = 0
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del(src)
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if (2)
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if (prob(50))
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src.health -= 15
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src.healthcheck()
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if (3)
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if (prob(50))
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src.health -= 5
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src.healthcheck()
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/obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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src.healthcheck()
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return
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/obj/structure/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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occupied = 0
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del(src)
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/obj/structure/displaycase/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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del(src)
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/obj/structure/displaycase/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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update_icon()
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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return
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/obj/structure/displaycase/update_icon()
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if(src.destroyed)
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src.icon_state = "glassboxb[src.occupied]"
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else
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src.icon_state = "glassbox[src.occupied]"
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return
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/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/structure/displaycase/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/displaycase/attack_hand(mob/user as mob)
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if (src.destroyed && src.occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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user << "\b You deactivate the hover field built into the case."
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src.occupied = 0
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src.add_fingerprint(user)
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update_icon()
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return
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else
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usr << text("\blue You kick the display case.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the display case.", usr)
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src.health -= 2
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healthcheck()
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return
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