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Botany plants can grow preset items, mobs, or fruit - Turns out that the code for mob harvestables could be used almost unchanged to support item harvestables - Changed some variable names to better reflect this Re-introduces the Egg Plant! - Grow eggs to throw at the security officer who confiscated your ambrosia! - Mutant species of Eggplants - Exactly the same as eggs laid by chickens, except they shouldn't hatch Adjusts code and logic order to avoid a conflict with TRAIT_SPREAD fruits that can be converted into other items - Grass, aloe, and comfrey were either unable to be converted or unable to be planted outside a tray if they had TRAIT_SPREAD due to logic ordering - You must now be in DISARM intent to plant spreading fruits - Being in HELP or GRAB will attempt to convert the fruit into a poultice or other item as appropriate. - If the plant does not have TRAIT_SPREAD, you may also use DISARM to accomplish this Adds Money Trees! - Literally grows money-filled fruit called Cashpods - Fruit contains gold and silver reagents, or can be turned into space cash by using it in-hand like grass or aloe - Value of the resulting space cash is related to potency. Higher potency = higher dosh! - Eating the fruit doesn't give you money, but may fill you with guilt (not really). - Mutant species of lemons. - When life gives you lemons... Adds the ability to convert sunflowers and novaflowers into their "weapon" forms - Done exactly the same as converting grass, aloe, comfrey, or cashpods (use in-hand on help/grab intent) - Sunflower conversion is silent, though the item description changes - Novaflower conversion is not silent. You'll know when it happens. - Hitting someone with a sunflower (weapon form) or novaflower (weapon form) will assault both parties with a green and yellow message. FLOWER POWER! - Hitting someone with a novaflower (weapon form) will increase their body temperature, and may cause burns as a result - Picking up a novaflower (weapon form) without gloves will cause burns, but doesn't drop the flower. COMPLETELY DELETES the code\objects\items\weapons\hydroponics.dm file - This file was 90% commented out already, and I moved the remaining code into code\modules\hydroponics\grown_inedible.dm for organization - This affects the .dme by removing a single line as the file is no longer included.