Files
Paradise/code/modules/paperwork/folders.dm
T
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

139 lines
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/obj/item/folder
name = "folder"
desc = "A folder."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "folder"
w_class = WEIGHT_CLASS_SMALL
pressure_resistance = 2
resistance_flags = FLAMMABLE
/obj/item/folder/emp_act(severity)
..()
for(var/i in contents)
var/atom/A = i
A.emp_act(severity)
/obj/item/folder/blue
desc = "A blue folder."
icon_state = "folder_blue"
/obj/item/folder/red
desc = "A red folder."
icon_state = "folder_red"
/obj/item/folder/yellow
desc = "A yellow folder."
icon_state = "folder_yellow"
/obj/item/folder/white
desc = "A white folder."
icon_state = "folder_white"
/obj/item/folder/update_overlays()
. = ..()
if(contents.len)
. += "folder_paper"
/obj/item/folder/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo) || istype(W, /obj/item/paper_bundle) || istype(W, /obj/item/documents))
user.drop_item()
W.loc = src
to_chat(user, "<span class='notice'>You put [W] into [src].</span>")
update_icon(UPDATE_OVERLAYS)
else if(istype(W, /obj/item/pen))
rename_interactive(user, W)
else
return ..()
/obj/item/folder/attack_self(mob/user as mob)
var/dat = "<title>[name]</title>"
for(var/obj/item/paper/P in src)
dat += "<A href='?src=[UID()];remove=\ref[P]'>Remove</A> - <A href='?src=[UID()];read=\ref[P]'>[P.name]</A><BR>"
for(var/obj/item/photo/Ph in src)
dat += "<A href='?src=[UID()];remove=\ref[Ph]'>Remove</A> - <A href='?src=[UID()];look=\ref[Ph]'>[Ph.name]</A><BR>"
for(var/obj/item/paper_bundle/Pa in src)
dat += "<A href='?src=[UID()];remove=\ref[Pa]'>Remove</A> - <A href='?src=[UID()];look=\ref[Pa]'>[Pa.name]</A><BR>"
for(var/obj/item/documents/doc in src)
dat += "<A href='?src=[UID()];remove=\ref[doc]'>Remove</A> - <A href='?src=[UID()];look=\ref[doc]'>[doc.name]</A><BR>"
user << browse(dat, "window=folder")
onclose(user, "folder")
add_fingerprint(usr)
return
/obj/item/folder/Topic(href, href_list)
..()
if((usr.stat || usr.restrained()))
return
if(src.loc == usr)
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P && (P.loc == src) && istype(P))
P.loc = usr.loc
usr.put_in_hands(P)
else if(href_list["read"])
var/obj/item/paper/P = locate(href_list["read"])
if(P && (P.loc == src) && istype(P))
P.show_content(usr)
else if(href_list["look"])
var/obj/item/photo/P = locate(href_list["look"])
if(P && (P.loc == src) && istype(P))
P.show(usr)
else if(href_list["browse"])
var/obj/item/paper_bundle/P = locate(href_list["browse"])
if(P && (P.loc == src) && istype(P))
P.attack_self(usr)
onclose(usr, "[P.name]")
//Update everything
attack_self(usr)
update_icon(UPDATE_OVERLAYS)
return
/obj/item/folder/documents
name = "folder- 'TOP SECRET'"
desc = "A folder stamped \"Top Secret - Property of Nanotrasen Corporation. Unauthorized distribution is punishable by death.\""
/obj/item/folder/documents/New()
..()
new /obj/item/documents/nanotrasen(src)
update_icon(UPDATE_OVERLAYS)
/obj/item/folder/syndicate
name = "folder- 'TOP SECRET'"
desc = "A folder stamped \"Top Secret - Property of The Syndicate.\""
/obj/item/folder/syndicate/red
icon_state = "folder_sred"
/obj/item/folder/syndicate/red/New()
..()
new /obj/item/documents/syndicate/red(src)
update_icon(UPDATE_OVERLAYS)
/obj/item/folder/syndicate/blue
icon_state = "folder_sblue"
/obj/item/folder/syndicate/blue/New()
..()
new /obj/item/documents/syndicate/blue(src)
update_icon(UPDATE_OVERLAYS)
/obj/item/folder/syndicate/yellow
icon_state = "folder_syellow"
/obj/item/folder/syndicate/yellow/full/New()
..()
new /obj/item/documents/syndicate/yellow(src)
update_icon(UPDATE_OVERLAYS)
/obj/item/folder/syndicate/mining/New()
. = ..()
new /obj/item/documents/syndicate/mining(src)
update_icon(UPDATE_OVERLAYS)