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Paradise/code/modules/events/blob.dm
2020-06-29 01:52:18 +02:00

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/datum/event/blob
announceWhen = 180
endWhen = 240
/datum/event/blob/announce()
GLOB.event_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
/datum/event/blob/start()
processing = FALSE //so it won't fire again in next tick
var/turf/T = pick(GLOB.blobstart)
if(!T)
return kill()
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, TRUE, source = /mob/living/simple_animal/mouse/blobinfected)
if(!length(candidates))
return kill()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in GLOB.all_vent_pumps)
if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
if(length(temp_vent.parent.other_atmosmch) > 50)
vents += temp_vent
var/obj/vent = pick(vents)
var/mob/living/simple_animal/mouse/blobinfected/B = new(vent.loc)
var/mob/M = pick(candidates)
B.key = M.key
SSticker.mode.update_blob_icons_added(B.mind)
to_chat(B, "<span class='userdanger'>You are now a mouse, infected with blob spores. Find somewhere isolated... before you burst and become the blob! Use ventcrawl (alt-click on vents) to move around.</span>")
notify_ghosts("Infected Mouse has appeared in [get_area(B)].", source = B)
processing = TRUE // Let it naturally end, if it runs successfully