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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-08 04:41:11 +01:00
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f3a692b3a7fc0148da083bc2da9523b55f22f38d
Paradise/code/game/objects
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Tojo f3a692b3a7 Resprites Grimey Flooring into Grimey Carpets, with smoothing. (#27882)
* Adds new Grimey Carpets to replace old ones.

* PR time

* Moves typescript into updatepaths folder

* Remove duplicate
2025-01-10 02:09:40 +00:00
..
effects
Removes bump teleporters (#27848)
2025-01-08 14:23:36 +00:00
items
Resprites Grimey Flooring into Grimey Carpets, with smoothing. (#27882)
2025-01-10 02:09:40 +00:00
structures
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
mail.dm
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
2024-12-02 23:36:36 +00:00
structures.dm
Fix table climbing runtime (#27459)
2024-11-27 17:13:01 +00:00
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