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Paradise
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f3ce349e5d8a8f48cd9f7ae8fa3965e6a3a10b85
Paradise
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code
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modules
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mob
History
SkyMarshal
73b96aba6c
Bugfixes.
2012-02-18 13:00:16 -07:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
2012-02-18 12:45:01 -07:00
new_player
Bugfixes.
2012-02-18 13:00:16 -07:00
organ
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00