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Paradise/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
T

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/obj/structure/closet/secure_closet/bar
name = "Booze cabinet"
req_access = list(ACCESS_BAR)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
resistance_flags = FLAMMABLE
max_integrity = 70
/obj/structure/closet/secure_closet/bar/populate_contents()
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
/obj/structure/closet/secure_closet/bar/update_icon()
if(broken)
icon_state = icon_broken
else
if(!opened)
if(locked)
icon_state = icon_locked
else
icon_state = icon_closed
else
icon_state = icon_opened