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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-08 12:50:36 +01:00
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f42a7d9ab0f4353b1111f840fbcf580ca51d20e7
Paradise/code/game/objects
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History
BiancaWilkson f42a7d9ab0 Fixes a runtime caused by stacks accidentally merging twice (#26795)
* Fixes empty stacks trying to merge together

* more accurate comment
2024-09-16 01:58:29 +00:00
..
effects
Makes the cryo anomaly more dangerous (#26614)
2024-09-12 17:02:46 +00:00
items
Fixes a runtime caused by stacks accidentally merging twice (#26795)
2024-09-16 01:58:29 +00:00
random
…
structures
reflectors anchor on mapload (#26745)
2024-09-14 02:54:45 +00:00
buckling.dm
Adds Some Extra Blind Messages and Tweaks Some Too. (#25855)
2024-07-31 12:04:13 +00:00
cleaning.dm
Slaying Goliath: a Washing Machine and Dyeing overhaul (#26265)
2024-08-19 09:38:47 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
R&D Rework PT1 - The network refactor (#26420)
2024-09-08 16:38:17 +00:00
mail.dm
Removes the empty type of /snacks (#26010)
2024-07-29 14:46:04 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
The Cooking Continuation (#26306)
2024-07-30 12:32:17 +00:00
structures.dm
Replaces info class with notice and purges info (#26421)
2024-08-13 09:46:58 +00:00
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