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f472e07cc1997dd628fc0915e0f3b3e897eb9db8
Paradise
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code
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game
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objects
T
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Cael Aislinn
f472e07cc1
Merge pull request
#2194
from comma/master
...
Surgeray
2013-01-16 17:57:05 -08:00
..
closets
Cleaned up walllocker code.
2012-10-31 02:00:39 +04:00
effects
remove some unused files, tick barsigns.dm and removed duplicate definition
2013-01-14 21:23:47 +10:00
items
Merge branch 'bleeding-edge-freeze' of git://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-01-15 13:59:10 -08:00
storage
Ported coats pockets
2013-01-04 05:31:14 +04:00
structures
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
into bs12_with_tgport
2013-01-14 22:14:46 +10:00
empulse.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
Update code/game/objects/explosion.dm
2012-12-22 14:58:01 -08:00
items.dm
Merge branch 'master' into surgery
2013-01-15 13:42:13 +04:00
objs.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00