Files
Paradise/code/modules/mining/security_recipes.dm
Fox-McCloud 525bb1a96f Stun Changes
2014-12-30 12:30:14 -05:00

128 lines
3.0 KiB
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/obj/machinery/manufacturer/security
name = "Security Fabricator"
desc = "A manufacturing unit calibrated to produce security and military related equipment."
acceptdisk = 1
New()
..()
src.available += new /datum/manufacture/beret(src)
src.available += new /datum/manufacture/helmet1(src)
src.available += new /datum/manufacture/sunglasses(src)
src.available += new /datum/manufacture/sechud(src)
src.available += new /datum/manufacture/secpants(src)
src.available += new /datum/manufacture/secbelt(src)
src.available += new /datum/manufacture/armor1(src)
src.available += new /datum/manufacture/taser(src)
src.available += new /datum/manufacture/baton(src)
// Security Gear Tier-0. AKA Clothing and basic as shit gear.
/datum/manufacture/beret
name = "Beret"
item = /obj/item/clothing/head/beret/sec
cost1 = /obj/item/weapon/ore/fabric
cname1 = "Fabric"
amount1 = 2
time = 3
create = 1
/datum/manufacture/helmet1
name = "Helmet"
item = /obj/item/clothing/head/helmet
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 10
cost2 = /obj/item/weapon/ore/fabric
cname2 = "Fabric"
amount2 = 10
time = 10
create = 1
/datum/manufacture/sunglasses
name = "Sunglasses"
item = /obj/item/clothing/glasses/sunglasses
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 5
cost2 = /obj/item/weapon/ore/glass
cname2 = "Glass"
amount2 = 10
time = 8
create = 1
/datum/manufacture/sechud
name = "Security HUD"
item = /obj/item/clothing/glasses/hud/security
cost1 = /obj/item/weapon/ore/osmium
cname1 = "Platinum"
amount1 = 10
cost2 = /obj/item/weapon/ore/glass
cname2 = "Glass"
amount2 = 15
time = 12
create = 1
/datum/manufacture/secpants
name = "Security Uniform"
item = /obj/item/clothing/under/rank/security
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 2
cost2 = /obj/item/weapon/ore/fabric
cname2 = "Fabric"
amount2 = 1
time = 10
create = 1
/datum/manufacture/secbelt
name = "Security Belt"
item = /obj/item/weapon/storage/belt/security
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 2
cost2 = /obj/item/weapon/ore/fabric
cname2 = "Fabric"
amount2 = 5
time = 15
create = 1
/datum/manufacture/armor1
name = "Armored Vest"
item = /obj/item/clothing/suit/armor/vest
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 15
cost2 = /obj/item/weapon/ore/fabric
cname2 = "Fabric"
amount2 = 15
time = 20
create = 1
/datum/manufacture/taser
name = "Advanced Taser"
item = /obj/item/weapon/gun/energy/advtaser
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 15
cost2 = /obj/item/weapon/ore/glass
cname2 = "Glass"
amount2 = 10
cost3 = /obj/item/weapon/ore/osmium
cname3 = "Platinum"
amount3 = 20
time = 25
create = 1
/datum/manufacture/baton
name = "Stun Baton"
item = /obj/item/weapon/melee/baton
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 10
cost2 = /obj/item/weapon/ore/glass
cname2 = "Glass"
amount2 = 10
cost3 = /obj/item/weapon/ore/osmium
cname3 = "Platinum"
amount3 = 15
time = 20
create = 1