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Paradise/code/modules/mob/dead/observer/observer.dm
Tigercat2000 aa3b7ac678 -tg- screen alerts
A lot has changed.

Major points:
 - All mobs now use the -tg- thrown alerts system. This is a system where
   a maximum of 5 "alerts" (which take the apperance of HUD icons like the
   inventory and modular action buttons) on their HUD.
 - Alerts are defined as a subtype of /obj/screen/alert.
   - Alerts are "thrown", or activated on the mob with the proc
     `mob.throw_alert("alert_id", /obj/screen/alert/path, severity
     (optional), new_master (optional, overlays the referenced "obj" on the
     button))`
   - Alerts are cleared by calling `mob.clear_alert("alert_id")` or by the
     /obj/screen/alert containing a `timeout` setting, which will
     automatically clear itself after that period of deciseconds.
   - Alerts may have functionality beyond appearance: Mousing over them
     will use the WireWraith tooltip system to generate a themed tooltip,
     and clicking them may have a function defined on the
     /obj/screen/alert object.
   - Shift-clicking an alert will give you it's name and status, in case
     the tooltips fail to work.

 - Hunger/Oxygen/Toxin/Nitrogen/Pressure/Etc warnings are now handled via
   the -tg- thrown alerts system.
   - Failing to breathe anything will display as an "No O2" warning.
   - Species breathing has been refactored to accomodate this. Vox are
     able to breathe the station air without instantly dying, but will be
     poisoned every time they breathe by the oxygen in the air. Any
     species with a unique gas breathing type will also display the
     correct "Choking (no X gas)" instead of just "oxygen". (Unless they
     have not breathed anything in, it's a quirk.)
   - Robot cell/temperature alerts also use this.
   - Aliens, though not harmed by toxins, will have an alert if they
     breathe in toxins, notifying them that "You'll be toast if this
     lights up."

 - More alerts have been added
   - Buckling
     - Activated on: Being buckled to an object.
     - Cleared on: Being unbuckled.
     - Click functionality: Calls resist(); Will unbuckle from chair
       instantly if unrestrained, otherwise, there is a delay period.
   - Hand/Leg cuffs
     - Activated on: Being handcuffed.
     - Cleared on: Being unhandcuffed.
     - Click functionality: Calls resist(); Will attempt to either get out
       of the handcuffs, or, if you are a xenomorph or hulk, break the
       handcuffs in 5 seconds.
   - Blind/High
     - Activated on: Becoming blinded/becoming high on LSD.
     - Cleared on: Becoming unblinded/the high wearing off.
     - Click functionality: None.
   - Asleep
     - Activated on: Life() tick detecting sleeping.
     - Deactivated on: Sleeping being 0 or less.
     - Click functionality: None.
   - Weightless
     - Activated on: Losing gravity.
     - Deactivated on: Moving back into an area with gravity.
     - Click functionality: None.
   - On Fire
     - Activated on: Catching fire.
     - Deactivated on: Being extinguished.
     - Click functionality: Calls resist(); Causes you to stop, drop, and
       roll, which will reduce firestacks and possibly extinguish you.
   - Law update (BORG ONLY)
     - Activated on: Laws being changed.
     - Deactivated on: Timer, 300 deciseconds.
     - Click functionality: None.
   - Hacked (BORG ONLY)
     - Activated on: Being emagged/given malf tools by the malf AI.
     - Deactivated on: Emagged status being removed.
     - Click functionality: None.
   - Locked (BORG ONLY)
     - Activated on: Lockdown being set (by emag law rewriting/robotics
       console/wire being destroyed)
     - Deactivated on: Movement being unlocked.
     - Click functionality: None.
   - Notify Cloning (GHOST ONLY)
     - Activated on: A human's body being placed in a DNA scanner.
     - Deactivated on: Timer, 300 deciseconds.
     - Click functionality: Reenters body.
   - Notify Jump (MULTIPURPOSE) (GHOST ONLY)
     - Activated on: Any sort of chance to become a mob (ie, golem rune).
     - Deactivated on: Timer, 300 deciseconds.
     - Click functionality: Varies.
2016-04-16 14:27:03 -07:00

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#define GHOST_CAN_REENTER 1
#define GHOST_IS_OBSERVER 2
var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
layer = 4
stat = DEAD
density = 0
canmove = 0
blinded = 0
anchored = 1 // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
var/can_reenter_corpse
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghsot - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
universal_speak = 1
var/atom/movable/following = null
var/anonsay = 0
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/seedarkness = 1
var/data_hud_seen = 0 //this should one of the defines in __DEFINES/hud.dm
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
// Our new boo spell.
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/boo(src))
can_reenter_corpse = flags & GHOST_CAN_REENTER
started_as_observer = flags & GHOST_IS_OBSERVER
stat = DEAD
ghostimage = image(src.icon,src,src.icon_state)
ghost_darkness_images |= ghostimage
updateallghostimages()
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
if (ishuman(body))
var/mob/living/carbon/human/H = body
icon = H.stand_icon
overlays = H.overlays_standing
else
icon = body.icon
icon_state = body.icon_state
overlays = body.overlays
alpha = 127
gender = body.gender
if(body.mind && body.mind.name)
name = body.mind.name
else
if(body.real_name)
name = body.real_name
else
if(gender == MALE)
name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
else
name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
mind = body.mind //we don't transfer the mind but we keep a reference to it.
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
forceMove(T)
if(!name) //To prevent nameless ghosts
name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
real_name = name
..()
/mob/dead/observer/Destroy()
if(ismob(following))
var/mob/M = following
M.following_mobs -= src
following = null
if (ghostimage)
ghost_darkness_images -= ghostimage
qdel(ghostimage)
ghostimage = null
updateallghostimages()
return ..()
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
return 1
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
*/
/mob/dead/observer/Life()
..()
if(!loc) return
if(!client) return 0
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
var/client/C = U.client
for(var/mob/living/carbon/human/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
//C.images += target.hud_list[NATIONS_HUD]
for(var/mob/living/silicon/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
//C.images += target.hud_list[NATIONS_HUD]
return 1
/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
if(key)
var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc.
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
respawnable_list -= src
if(ghost.can_reenter_corpse)
respawnable_list += ghost
ghost.key = key
if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
var/mob/M = src
if(stat == DEAD)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost") return //didn't want to ghost after-all
resting = 1
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
var/obj/structure/morgue/Morgue = locate() in M.loc
if(istype(M.loc,/obj/structure/morgue))
Morgue = M.loc
if(Morgue)
Morgue.update()
return
/mob/dead/observer/Move(NewLoc, direct)
following = null
dir = direct
if(NewLoc)
forceMove(NewLoc)
return
forceMove(get_turf(src)) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
y--
if((direct & EAST) && x < world.maxx)
x++
else if((direct & WEST) && x > 1)
x--
for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
S.Crossed(src)
var/area/A = get_area_master(src)
if(A)
A.Entered(src)
..()
/mob/dead/observer/experience_pressure_difference()
return 0
/mob/dead/observer/can_use_hands() return 0
/mob/dead/observer/is_active() return 0
/mob/dead/observer/Stat()
..()
statpanel("Status")
if (client.statpanel == "Status")
show_stat_station_time()
if(ticker)
if(ticker.mode)
// to_chat(world, "DEBUG: ticker not null")
if(ticker.mode.name == "AI malfunction")
// to_chat(world, "DEBUG: malf mode ticker test")
if(ticker.mode:malf_mode_declared)
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
show_stat_emergency_shuttle_eta()
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client) return
if(!can_reenter_corpse)
to_chat(src, "<span class='warning'>You've given up your right to respawn!</span>")
return
if(!(mind && mind.current && can_reenter_corpse))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
return
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
var/turf/T = get_turf(mind.current)
var/found_astral_rune = 0
if(T)
for(var/obj/effect/rune/R in T.contents) //whilst corpse is alive, we can only reenter the body if it's on the rune
if(R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) //astral journeying rune
found_astral_rune = 1
break
if(!found_astral_rune)
to_chat(usr, "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>")
return
mind.current.ajourn=0
mind.current.key = key
var/obj/structure/morgue/Morgue = locate() in mind.current.loc
if(istype(mind.current.loc,/obj/structure/morgue))
Morgue = mind.current.loc
if(Morgue)
Morgue.update()
return 1
/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source)
if(message)
to_chat(src, "<span class='ghostalert'>[message]</span>")
if(source)
var/obj/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /obj/screen/alert/notify_cloning)
if(A)
if(client && client.prefs && client.prefs.UI_style)
A.icon = ui_style2icon(client.prefs.UI_style)
A.desc = message
var/old_layer = source.layer
source.layer = FLOAT_LAYER
A.overlays += source
source.layer = old_layer
to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
if(sound)
to_chat(src, sound(sound))
/mob/dead/observer/proc/show_me_the_hud(hud_index)
var/datum/atom_hud/H = huds[hud_index]
H.add_hud_to(src)
data_hud_seen = hud_index
/mob/dead/observer/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle Medic/Sec/DiagHUD"
set desc = "Toggles the medical HUD."
if(!client)
return
if(data_hud_seen) //remove old huds
var/datum/atom_hud/H = huds[data_hud_seen]
H.remove_hud_from(src)
switch(data_hud_seen) //give new huds
if(0)
show_me_the_hud(DATA_HUD_SECURITY_BASIC)
to_chat(src, "<span class='notice'>Security HUD set.</span>")
if(DATA_HUD_SECURITY_BASIC)
show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
to_chat(src, "<span class='notice'>Medical HUD set.</span>")
if(DATA_HUD_MEDICAL_ADVANCED)
show_me_the_hud(DATA_HUD_DIAGNOSTIC)
to_chat(src, "<span class='notice'>Diagnostic HUD set.</span>")
if(DATA_HUD_DIAGNOSTIC)
data_hud_seen = 0
to_chat(src, "<span class='notice'>HUDs disabled.</span>")
/mob/dead/observer/verb/toggle_antagHUD()
set category = "Ghost"
set name = "Toggle AntagHUD"
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
if(!config.antag_hud_allowed && !client.holder)
to_chat(src, "\red Admins have disabled this for this round.")
return
if(!client)
return
var/mob/dead/observer/M = src
if(jobban_isbanned(M, "AntagHUD"))
to_chat(src, "\red <B>You have been banned from using this feature</B>")
return
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No") return
M.can_reenter_corpse = 0
if(M in respawnable_list)
respawnable_list -= M
if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
M.has_enabled_antagHUD = 1
//var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
//var/adding_hud = (usr in A.hudusers) ? 0 : 1
for(var/datum/atom_hud/antag/H in (huds))
if(!M.antagHUD)
H.add_hud_to(usr)
else
H.remove_hud_from(usr)
if(!M.antagHUD)
to_chat(usr, "AntagHud Toggled ON")
M.antagHUD = 1
else
to_chat(usr, "AntagHud Toggled OFF")
M.antagHUD = 0
/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
set category = "Ghost"
set name = "Teleport"
set desc= "Teleport to a location"
if(!isobserver(usr))
to_chat(usr, "Not when you're not dead!")
return
usr.verbs -= /mob/dead/observer/proc/dead_tele
spawn(30)
usr.verbs += /mob/dead/observer/proc/dead_tele
var/area/thearea = ghostteleportlocs[A]
if(!thearea) return
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L += T
if(!L || !L.len)
to_chat(usr, "<span class='warning'>No area available.</span>")
usr.forceMove(pick(L))
following = null
/mob/dead/observer/verb/follow(input in getmobs())
set category = "Ghost"
set name = "Follow" // "Haunt"
set desc = "Follow and haunt a mob."
var/target = getmobs()[input]
if(!target) return
ManualFollow(target)
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
if(!target)
return
if(target != src)
if(following && following == target)
return
following = target
to_chat(src, "<span class='notice'>Now following [target]</span>")
if(ismob(target))
forceMove(get_turf(target))
var/mob/M = target
M.following_mobs += src
else
spawn(0)
while(target && following == target && client)
var/turf/T = get_turf(target)
if(!T)
break
// To stop the ghost flickering.
if(loc != T)
forceMove(T)
sleep(15)
/mob/proc/update_following()
. = get_turf(src)
for(var/mob/dead/observer/M in following_mobs)
if(M.following != src)
following_mobs -= M
else
if(M.loc != .)
M.forceMove(.)
/mob
var/list/following_mobs = list()
/mob/Move()
. = ..()
if(.)
update_following()
/mob/Life()
// to catch teleports etc which directly set loc
update_following()
return ..()
/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
if (!target)//Make sure we actually have a target
return
else
var/mob/M = getmobs()[target] //Destination mob
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
forceMove(T)
following = null
else
to_chat(src, "This mob is not located in the game world.")
/* Now a spell. See spells.dm
/mob/dead/observer/verb/boo()
set category = "Ghost"
set name = "Boo!"
set desc= "Scare your crew members because of boredom!"
if(bootime > world.time) return
bootime = world.time + 600
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
if(L)
L.flicker()
//Maybe in the future we can add more <i>spooky</i> code here!
return
*/
/mob/dead/observer/memory()
set hidden = 1
to_chat(src, "\red You are dead! You have no mind to store memory!")
/mob/dead/observer/add_memory()
set hidden = 1
to_chat(src, "\red You are dead! You have no mind to store memory!")
/mob/dead/observer/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
if(!istype(usr, /mob/dead/observer)) return
// Shamelessly copied from the Gas Analyzers
if (!( istype(usr.loc, /turf) ))
return
var/datum/gas_mixture/environment = usr.loc.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(src, "\blue <B>Results:</B>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(src, "\blue Pressure: [round(pressure,0.1)] kPa")
else
to_chat(src, "\red Pressure: [round(pressure,0.1)] kPa")
if(total_moles)
var/o2_concentration = environment.oxygen/total_moles
var/n2_concentration = environment.nitrogen/total_moles
var/co2_concentration = environment.carbon_dioxide/total_moles
var/plasma_concentration = environment.toxins/total_moles
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(src, "\blue Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)")
else
to_chat(src, "\red Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(src, "\blue Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)")
else
to_chat(src, "\red Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)")
if(co2_concentration > 0.01)
to_chat(src, "\red CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)")
else
to_chat(src, "\blue CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)")
if(plasma_concentration > 0.01)
to_chat(src, "\red Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)")
if(unknown_concentration > 0.01)
to_chat(src, "\red Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)")
to_chat(src, "\blue Temperature: [round(environment.temperature-T0C,0.1)]&deg;C")
to_chat(src, "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]")
/mob/dead/observer/verb/view_manifest()
set name = "View Crew Manifest"
set category = "Ghost"
var/dat
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest()
src << browse(dat, "window=manifest;size=370x420;can_close=1")
//this is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if(!usr || !over) return
if (isobserver(usr) && usr.client && usr.client.holder && isliving(over))
if (usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
/proc/ghost_follow_link(var/atom/target, var/atom/ghost)
if((!target) || (!ghost)) return
if(isAI(target)) // AI core/eye follow links
var/mob/living/silicon/ai/A = target
. = "<a href='byond://?src=\ref[ghost];follow=\ref[A]'>core</a>"
if(A.client && A.eyeobj) // No point following clientless AI eyes
. += "|<a href='byond://?src=\ref[ghost];follow=\ref[A.eyeobj]'>eye</a>"
return
else if(istype(target, /mob/dead/observer))
var/mob/dead/observer/O = target
. = "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
if(O.mind && O.mind.current)
. += "|<a href='byond://?src=\ref[ghost];follow=\ref[O.mind.current]'>body</a>"
return
else
return "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
//BEGIN TELEPORT HREF CODE
/mob/dead/observer/Topic(href, href_list)
if(usr != src)
return
..()
if (href_list["track"])
var/atom/target = locate(href_list["track"])
if(target)
ManualFollow(target)
if (href_list["follow"])
var/atom/target = locate(href_list["follow"])
if(target)
ManualFollow(target)
if (href_list["jump"])
var/mob/target = locate(href_list["jump"])
var/mob/A = usr;
to_chat(A, "Teleporting to [target]...")
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
if(target && target != usr)
spawn(0)
var/turf/pos = get_turf(A)
var/turf/T=get_turf(target)
if(T != pos)
if(!T)
return
if(!client)
return
forceMove(T)
following = null
if(href_list["reenter"])
reenter_corpse()
..()
//END TELEPORT HREF CODE
/mob/dead/observer/verb/toggle_anonsay()
set category = "Ghost"
set name = "Toggle Anonymous Chat"
set desc = "Toggles showing your key in dead chat."
src.anonsay = !src.anonsay
if(anonsay)
to_chat(src, "<span class='info'>Your key won't be shown when you speak in dead chat.</span>")
else
to_chat(src, "<span class='info'>Your key will be publicly visible again.</span>")
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghostvision = !(ghostvision)
updateghostsight()
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
seedarkness = !(seedarkness)
updateghostsight()
/mob/dead/observer/proc/updateghostsight()
if (!seedarkness)
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
else
see_invisible = SEE_INVISIBLE_OBSERVER
if (!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING;
updateghostimages()
/proc/updateallghostimages()
for (var/mob/dead/observer/O in player_list)
O.updateghostimages()
/mob/dead/observer/proc/updateghostimages()
if (!client)
return
if (seedarkness || !ghostvision)
client.images -= ghost_darkness_images
else
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
client.images |= ghost_darkness_images
if (ghostimage)
client.images -= ghostimage //remove ourself
/mob/proc/can_admin_interact()
return 0
/mob/dead/observer/can_admin_interact()
return check_rights(R_ADMIN, 0, src)
//this is a mob verb instead of atom for performance reasons
//see /mob/verb/examinate() in mob.dm for more info
//overriden here and in /mob/living for different point span classes and sanity checks
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
if(!..())
return 0
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
return 1
/mob/dead/observer/proc/incarnate_ghost()
if(!client)
return
var/mob/living/carbon/human/new_char = new(get_turf(src))
client.prefs.copy_to(new_char)
if(mind)
mind.active = 1
mind.transfer_to(new_char)
else
new_char.key = key