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Paradise/code/modules/detective_work/footprints_and_rag.dm
T
FloFluoroandGitHub 6a876e1994 Standardize cleaning object behavior into "cleaning_act" proc (#19001)
* Standardizes cleaning item functionality into "cleaning_act" proc

* Culling commented-out code

* Damp rag now checks for humans before cleaning

* Change proc scoping, moved mop reagent check out of cleaning.dm

* Adds can_clean and post_clean procs to handle mopping, removes ismop parameter

* Adds can_clean() to cleaning objects/mobs

* cleaning_act() now carries message strings as params

* Refactored cleaning_act() for earlier returns and less redundancy

* cleaning_act now runs on the target atom, instead of the cleaning object

* Changed turf checks to overrides, rescoped clean_turf, lots of tidying

* Removed cleaner param from post_clean, since it'll always be src

* Code review tidying

* Tidying..........

* Removed clean_turf and put its functionality in turf/simulated/cleaning_act(), added new param to keep track of original targeted object

* Moved cleaning.dm from datums to code/game/objects

* Added early return, defined cleanspeed in seconds
2022-10-03 20:25:00 +01:00

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/mob
var/bloody_hands = 0
var/list/feet_blood_DNA
var/feet_blood_color
var/blood_state = BLOOD_STATE_NOT_BLOODY
var/list/bloody_feet = list(BLOOD_STATE_HUMAN = 0, BLOOD_STATE_XENO = 0, BLOOD_STATE_NOT_BLOODY = 0, BLOOD_BASE_ALPHA = BLOODY_FOOTPRINT_BASE_ALPHA)
/obj/item/clothing/gloves
var/transfer_blood = 0
/obj/item/reagent_containers/glass/rag
name = "damp rag"
desc = "For cleaning up messes, you suppose."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/toy.dmi'
icon_state = "rag"
amount_per_transfer_from_this = 5
possible_transfer_amounts = null
volume = 5
flags = NOBLUDGEON
container_type = OPENCONTAINER
has_lid = FALSE
blocks_emissive = EMISSIVE_BLOCK_GENERIC
var/wipespeed = 30
/obj/item/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
if(ismob(target) && target.reagents && reagents.total_volume)
user.visible_message("<span class='danger'>[user] has smothered [target] with [src]!</span>", "<span class='danger'>You smother [target] with [src]!</span>", "You hear some struggling and muffled cries of surprise")
src.reagents.reaction(target, REAGENT_TOUCH)
src.reagents.clear_reagents()
return
else
..()
/obj/item/reagent_containers/glass/rag/afterattack(atom/target, mob/user, proximity)
if(!proximity || ishuman(target)) //Human check so we don't clean the person we're trying to ether
return
target.cleaning_act(user, src, wipespeed)
/obj/item/reagent_containers/glass/rag/can_clean()
return TRUE