Files
Paradise/code/modules/mining/equipment/explorer_gear.dm
T
SteelSlayerandGitHub 358ff86ddb Removes the need for ComponentInitialize (#18833)
* removes `ComponentInitialize`

* mapload

* add back CRASH
2022-08-18 22:00:19 +01:00

95 lines
4.5 KiB
Plaintext

/****************Explorer's Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer
name = "explorer suit"
desc = "An armoured suit for exploring harsh environments."
icon_state = "explorer"
item_state = "explorer"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
hoodtype = /obj/item/clothing/head/hooded/explorer
armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = 50, FIRE = 50, ACID = 50)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
resistance_flags = FIRE_PROOF
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi'
)
/obj/item/clothing/head/hooded/explorer
name = "explorer hood"
desc = "An armoured hood for exploring harsh environments."
icon_state = "explorer"
item_state = "explorer"
body_parts_covered = HEAD
flags = BLOCKHAIR | NODROP
flags_cover = HEADCOVERSEYES
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = 50, FIRE = 50, ACID = 50)
resistance_flags = FIRE_PROOF
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Skrell" = 'icons/mob/clothing/species/skrell/head.dmi'
)
/obj/item/clothing/suit/space/hostile_environment
name = "H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
slowdown = 0
armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade)
/obj/item/clothing/suit/space/hostile_environment/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/spraycan_paintable)
/obj/item/clothing/suit/space/hostile_environment/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/suit/space/hostile_environment/process()
var/mob/living/carbon/C = loc
if(istype(C) && prob(2)) //cursed by bubblegum
if(prob(15))
to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
else
to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
/obj/item/clothing/head/helmet/space/hostile_environment
name = "H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)
. = ..()
update_icon()
AddComponent(/datum/component/spraycan_paintable)
/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
. += glass_overlay