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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-05 07:02:36 +00:00
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f60fbf9cefdb962e6f8a217f20287f43c277bce5
Paradise/code/game/objects
History
tigercat2000 a7b6e00bd3 Merge pull request #8853 from Dyhr/master
Agent ID occupation options
2018-04-06 20:54:43 -07:00
..
effects
Merge pull request #8824 from Fox-McCloud/gc-ss-port
2018-04-05 20:49:04 -07:00
items
Merge pull request #8853 from Dyhr/master
2018-04-06 20:54:43 -07:00
random
…
structures
Merge pull request #8824 from Fox-McCloud/gc-ss-port
2018-04-05 20:49:04 -07:00
buckling.dm
…
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
2018-03-04 13:52:55 +05:00
items.dm
styling
2018-04-04 19:52:31 -04:00
obj_defense.dm
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
objs.dm
Ports Nano UI to Subsystems
2018-03-26 23:59:52 -04:00
structures.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
weapons.dm
spacing, src/loc consistency in playsound, reverted the weapon hitsound change, removed silicon/damage_procs.dm as it's unrelated and wasn't even included in the .dme, fixed some typos
2018-03-05 02:07:31 +05:00
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