This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
Paradise
Watch
1
Star
0
Fork
0
You've already forked Paradise
mirror of
https://github.com/ParadiseSS13/Paradise.git
synced
2026-08-11 14:21:09 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
f691e08deb310ecc90efbdf2deef277ecf04f92d
Paradise
/
code
/
game
/
objects
T
History
tigercat2000
338631744f
Merge pull request
#8798
from Fox-McCloud/fire-subsystem
...
Ports over Fires to Subsystems
2018-03-25 16:02:31 -07:00
..
effects
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
items
Resets borg special vision when reset
2018-03-24 01:29:00 -05:00
random
Mass replace
2016-07-07 19:34:02 -07:00
structures
Add "One access" to non secure windoor
#5973
2018-03-22 20:25:37 -07:00
buckling.dm
Integrates offset better
2017-06-20 17:30:42 -05:00
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
2018-03-04 13:52:55 +05:00
items.dm
moves var/list/armor to /obj level
2018-03-04 13:52:54 +05:00
obj_defense.dm
name
2018-03-25 18:52:06 -04:00
objs.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
structures.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
weapons.dm
spacing, src/loc consistency in playsound, reverted the weapon hitsound change, removed silicon/damage_procs.dm as it's unrelated and wasn't even included in the .dme, fixed some typos
2018-03-05 02:07:31 +05:00