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icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
362 lines
9.6 KiB
Plaintext
362 lines
9.6 KiB
Plaintext
/obj/item/weapon/dnainjector
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name = "DNA-Injector"
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desc = "This injects the person with DNA."
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icon = 'icons/obj/items.dmi'
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icon_state = "dnainjector"
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var/dnatype = null
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var/dna = null
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var/block = null
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var/owner = null
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var/ue = null
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var/s_time = 10.0
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throw_speed = 1
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throw_range = 5
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w_class = 1.0
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var/uses = 1
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var/nofail
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var/is_bullet = 0
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var/inuse = 0
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/obj/item/weapon/dnainjector/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/item/weapon/dnainjector/proc/inject(mob/M as mob, mob/user as mob)
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if(istype(M,/mob/living))
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M.radiation += rand(5,20)
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if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
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if (dnatype == "ui")
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if (!block) //isolated block?
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if (ue) //unique enzymes? yes
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M.dna.uni_identity = dna
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updateappearance(M, M.dna.uni_identity)
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M.real_name = ue
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M.name = ue
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uses--
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else //unique enzymes? no
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M.dna.uni_identity = dna
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updateappearance(M, M.dna.uni_identity)
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uses--
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else
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M.dna.uni_identity = setblock(M.dna.uni_identity,block,dna,3)
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updateappearance(M, M.dna.uni_identity)
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uses--
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if (dnatype == "se")
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if (!block) //isolated block?
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M.dna.struc_enzymes = dna
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domutcheck(M, null)
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uses--
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else
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M.dna.struc_enzymes = setblock(M.dna.struc_enzymes,block,dna,3)
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domutcheck(M, null,1)
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uses--
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if(prob(5))
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trigger_side_effect(M)
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spawn(0)//this prevents the collapse of space-time continuum
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if (user)
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user.drop_from_inventory(src)
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del(src)
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return uses
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/obj/item/weapon/dnainjector/attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob))
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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user << "\red You don't have the dexterity to do this!"
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return
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been injected with [name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to inject [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) used the [name] to inject [M.name] ([M.ckey])</font>")
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if (user)
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if (istype(M, /mob/living/carbon/human))
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if(!inuse)
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var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
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O.source = user
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O.target = M
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O.item = src
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O.s_loc = user.loc
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O.t_loc = M.loc
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O.place = "dnainjector"
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src.inuse = 1
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spawn(50) // Not the best fix. There should be an failure proc, for /effect/equip_e/, which is called when the first initital checks fail
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inuse = 0
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M.requests += O
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if (dnatype == "se")
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if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
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log_attack("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
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spawn( 0 )
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O.process()
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return
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else
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if(!inuse)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] has been injected with [] by [].", M, src, user), 1)
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//Foreach goto(192)
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if (!(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)))
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user << "\red Apparently it didn't work."
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return
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if (dnatype == "se")
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if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
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log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_game("[key_name(user)] injected [key_name(M)] with the [name]")
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else
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_game("[key_name(user)] injected [key_name(M)] with the [name]")
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inuse = 1
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inject(M, user)//Now we actually do the heavy lifting.
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spawn(50)
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inuse = 0
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/*
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A user injecting themselves could mean their own transformation and deletion of mob.
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I don't have the time to figure out how this code works so this will do for now.
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I did rearrange things a bit.
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*/
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if(user)//If the user still exists. Their mob may not.
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if(M)//Runtime fix: If the mob doesn't exist, mob.name doesnt work. - Nodrak
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user.show_message(text("\red You inject [M.name]"))
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else
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user.show_message(text("\red You finish the injection."))
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return
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/obj/item/weapon/dnainjector/antihulk
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name = "DNA-Injector (Anti-Hulk)"
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desc = "Cures green skin."
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dnatype = "se"
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dna = "708"
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//block = 2
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New()
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..()
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block = HULKBLOCK
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/obj/item/weapon/dnainjector/hulkmut
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name = "DNA-Injector (Hulk)"
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desc = "This will make you big and strong, but give you a bad skin condition."
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dnatype = "se"
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dna = "FED"
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//block = 2
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New()
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..()
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block = HULKBLOCK
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/obj/item/weapon/dnainjector/xraymut
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name = "DNA-Injector (Xray)"
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desc = "Finally you can see what the Captain does."
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dnatype = "se"
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dna = "FED"
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//block = 8
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New()
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..()
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block = XRAYBLOCK
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/obj/item/weapon/dnainjector/antixray
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name = "DNA-Injector (Anti-Xray)"
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desc = "It will make you see harder."
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dnatype = "se"
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dna = "708"
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//block = 8
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New()
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..()
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block = XRAYBLOCK
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/////////////////////////////////////
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/obj/item/weapon/dnainjector/antiglasses
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name = "DNA-Injector (Anti-Glasses)"
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desc = "Toss away those glasses!"
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dnatype = "se"
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dna = "708"
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block = 1
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/obj/item/weapon/dnainjector/glassesmut
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name = "DNA-Injector (Glasses)"
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desc = "Will make you need dorkish glasses."
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dnatype = "se"
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dna = "BD6"
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block = 1
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/obj/item/weapon/dnainjector/epimut
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name = "DNA-Injector (Epi.)"
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desc = "Shake shake shake the room!"
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dnatype = "se"
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dna = "FA0"
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block = 3
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/obj/item/weapon/dnainjector/antiepi
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name = "DNA-Injector (Anti-Epi.)"
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desc = "Will fix you up from shaking the room."
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dnatype = "se"
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dna = "708"
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block = 3
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////////////////////////////////////
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/obj/item/weapon/dnainjector/anticough
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name = "DNA-Injector (Anti-Cough)"
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desc = "Will stop that awful noise."
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dnatype = "se"
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dna = "708"
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block = 5
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/obj/item/weapon/dnainjector/coughmut
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name = "DNA-Injector (Cough)"
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desc = "Will bring forth a sound of horror from your throat."
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dnatype = "se"
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dna = "BD6"
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block = 5
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/obj/item/weapon/dnainjector/clumsymut
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name = "DNA-Injector (Clumsy)"
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desc = "Makes clumsy minions."
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dnatype = "se"
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dna = "FA0"
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//block = 6
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New()
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..()
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block = CLUMSYBLOCK
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/obj/item/weapon/dnainjector/anticlumsy
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name = "DNA-Injector (Anti-Clumy)"
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desc = "Cleans up confusion."
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dnatype = "se"
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dna = "708"
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//block = 6
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New()
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..()
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block = CLUMSYBLOCK
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/obj/item/weapon/dnainjector/antitour
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name = "DNA-Injector (Anti-Tour.)"
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desc = "Will cure tourrets."
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dnatype = "se"
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dna = "708"
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block = 7
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/obj/item/weapon/dnainjector/tourmut
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name = "DNA-Injector (Tour.)"
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desc = "Gives you a nasty case off tourrets."
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dnatype = "se"
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dna = "BD6"
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block = 7
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/obj/item/weapon/dnainjector/stuttmut
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name = "DNA-Injector (Stutt.)"
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desc = "Makes you s-s-stuttterrr"
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dnatype = "se"
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dna = "FA0"
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block = 9
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/obj/item/weapon/dnainjector/antistutt
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name = "DNA-Injector (Anti-Stutt.)"
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desc = "Fixes that speaking impairment."
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dnatype = "se"
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dna = "708"
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block = 9
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/obj/item/weapon/dnainjector/antifire
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name = "DNA-Injector (Anti-Fire)"
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desc = "Cures fire."
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dnatype = "se"
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dna = "708"
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//block = 10
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New()
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..()
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block = FIREBLOCK
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/obj/item/weapon/dnainjector/firemut
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name = "DNA-Injector (Fire)"
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desc = "Gives you fire."
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dnatype = "se"
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dna = "FED"
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//block = 10
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New()
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..()
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block = FIREBLOCK
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/obj/item/weapon/dnainjector/blindmut
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name = "DNA-Injector (Blind)"
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desc = "Makes you not see anything."
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dnatype = "se"
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dna = "FA0"
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//block = 11
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New()
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..()
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block = BLINDBLOCK
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/obj/item/weapon/dnainjector/antiblind
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name = "DNA-Injector (Anti-Blind)"
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desc = "ITS A MIRACLE!!!"
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dnatype = "se"
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dna = "708"
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//block = 11
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New()
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..()
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block = BLINDBLOCK
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/obj/item/weapon/dnainjector/antitele
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name = "DNA-Injector (Anti-Tele.)"
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desc = "Will make you not able to control your mind."
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dnatype = "se"
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dna = "708"
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//block = 12
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New()
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..()
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block = TELEBLOCK
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/obj/item/weapon/dnainjector/telemut
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name = "DNA-Injector (Tele.)"
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desc = "Super brain man!"
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dnatype = "se"
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dna = "FED"
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//block = 12
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New()
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..()
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block = TELEBLOCK
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/obj/item/weapon/dnainjector/deafmut
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name = "DNA-Injector (Deaf)"
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desc = "Sorry, what did you say?"
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dnatype = "se"
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dna = "FA0"
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//block = 13
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New()
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..()
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block = DEAFBLOCK
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/obj/item/weapon/dnainjector/antideaf
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name = "DNA-Injector (Anti-Deaf)"
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desc = "Will make you hear once more."
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dnatype = "se"
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dna = "708"
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//block = 13
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New()
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..()
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block = DEAFBLOCK
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/obj/item/weapon/dnainjector/h2m
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name = "DNA-Injector (Human > Monkey)"
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desc = "Will make you a flea bag."
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dnatype = "se"
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dna = "FA0"
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block = 14
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/obj/item/weapon/dnainjector/m2h
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name = "DNA-Injector (Monkey > Human)"
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desc = "Will make you...less hairy."
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dnatype = "se"
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dna = "708"
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block = 14 |