mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 01:22:41 +00:00
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
148 lines
3.5 KiB
Plaintext
148 lines
3.5 KiB
Plaintext
/obj/item/storage/wallet
|
|
name = "leather wallet"
|
|
desc = "Made from genuine leather, it is of the highest quality."
|
|
storage_slots = 10
|
|
icon = 'icons/obj/wallets.dmi'
|
|
icon_state = "wallet"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
resistance_flags = FLAMMABLE
|
|
can_hold = list(
|
|
/obj/item/stack/spacecash,
|
|
/obj/item/card,
|
|
/obj/item/clothing/mask/cigarette,
|
|
/obj/item/flashlight/pen,
|
|
/obj/item/seeds,
|
|
/obj/item/stack/medical,
|
|
/obj/item/toy/crayon,
|
|
/obj/item/coin,
|
|
/obj/item/dice,
|
|
/obj/item/disk,
|
|
/obj/item/implanter,
|
|
/obj/item/lighter,
|
|
/obj/item/match,
|
|
/obj/item/paper,
|
|
/obj/item/pen,
|
|
/obj/item/photo,
|
|
/obj/item/reagent_containers/dropper,
|
|
/obj/item/screwdriver,
|
|
/obj/item/stamp)
|
|
slot_flags = SLOT_ID
|
|
|
|
var/obj/item/card/id/front_id = null
|
|
|
|
|
|
/obj/item/storage/wallet/remove_from_storage(obj/item/W as obj, atom/new_location)
|
|
. = ..(W, new_location)
|
|
if(.)
|
|
if(W == front_id)
|
|
front_id = null
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/storage/wallet/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
|
. = ..(W, prevent_warning)
|
|
if(.)
|
|
if(!front_id && istype(W, /obj/item/card/id))
|
|
front_id = W
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/storage/wallet/update_icon_state()
|
|
if(front_id)
|
|
switch(front_id.icon_state)
|
|
if("silver")
|
|
icon_state = "walletid_silver"
|
|
return
|
|
if("gold")
|
|
icon_state = "walletid_gold"
|
|
return
|
|
if("centcom")
|
|
icon_state = "walletid_centcom"
|
|
return
|
|
else
|
|
icon_state = "walletid"
|
|
return
|
|
icon_state = "wallet"
|
|
|
|
|
|
/obj/item/storage/wallet/GetID()
|
|
return front_id
|
|
|
|
/obj/item/storage/wallet/GetAccess()
|
|
var/obj/item/I = GetID()
|
|
if(I)
|
|
return I.GetAccess()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/storage/wallet/random/populate_contents()
|
|
var/cash = pick(/obj/item/stack/spacecash,
|
|
/obj/item/stack/spacecash/c10,
|
|
/obj/item/stack/spacecash/c100,
|
|
/obj/item/stack/spacecash/c500,
|
|
/obj/item/stack/spacecash/c1000)
|
|
var/coin = pickweight(list(/obj/item/coin/iron = 3,
|
|
/obj/item/coin/silver = 2,
|
|
/obj/item/coin/gold = 1))
|
|
|
|
new cash(src)
|
|
if(prob(50)) // 50% chance of a second
|
|
new cash(src)
|
|
new coin(src)
|
|
|
|
//////////////////////////////////////
|
|
// Color Wallets //
|
|
//////////////////////////////////////
|
|
|
|
/obj/item/storage/wallet/color
|
|
name = "cheap wallet"
|
|
desc = "A cheap wallet from the arcade."
|
|
storage_slots = 5 //smaller storage than normal wallets
|
|
|
|
/obj/item/storage/wallet/color/Initialize(mapload)
|
|
. = ..()
|
|
if(!item_color)
|
|
var/color_wallet = pick(subtypesof(/obj/item/storage/wallet/color))
|
|
new color_wallet(loc)
|
|
qdel(src)
|
|
return
|
|
UpdateDesc()
|
|
|
|
/obj/item/storage/wallet/color/proc/UpdateDesc()
|
|
name = "cheap [item_color] wallet"
|
|
desc = "A cheap, [item_color] wallet from the arcade."
|
|
icon_state = "[item_color]_wallet"
|
|
|
|
/obj/item/storage/wallet/color/update_icon_state()
|
|
if(front_id)
|
|
switch(front_id.icon_state)
|
|
if("silver")
|
|
icon_state = "[item_color]_walletid_silver"
|
|
return
|
|
if("gold")
|
|
icon_state = "[item_color]_walletid_gold"
|
|
return
|
|
if("centcom")
|
|
icon_state = "[item_color]_walletid_centcom"
|
|
return
|
|
else
|
|
icon_state = "[item_color]_walletid"
|
|
return
|
|
icon_state = "[item_color]_wallet"
|
|
|
|
/obj/item/storage/wallet/color/blue
|
|
item_color = "blue"
|
|
|
|
/obj/item/storage/wallet/color/red
|
|
item_color = "red"
|
|
|
|
/obj/item/storage/wallet/color/yellow
|
|
item_color = "yellow"
|
|
|
|
/obj/item/storage/wallet/color/green
|
|
item_color = "green"
|
|
|
|
/obj/item/storage/wallet/color/pink
|
|
item_color = "pink"
|
|
|
|
/obj/item/storage/waller/color/brown
|
|
item_color = "brown"
|