Files
Paradise/code/game/objects/structures/engicart.dm
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

185 lines
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/obj/structure/engineeringcart
name = "engineering cart"
desc = "A cart for storing engineering items."
icon = 'icons/obj/engicart.dmi'
icon_state = "cart"
face_while_pulling = FALSE
anchored = FALSE
density = TRUE
var/obj/item/stack/sheet/glass/myglass = null
var/obj/item/stack/sheet/metal/mymetal = null
var/obj/item/stack/sheet/plasteel/myplasteel = null
var/obj/item/flashlight/myflashlight = null
var/obj/item/storage/toolbox/mechanical/mybluetoolbox = null
var/obj/item/storage/toolbox/electrical/myyellowtoolbox = null
var/obj/item/storage/toolbox/emergency/myredtoolbox = null
/obj/structure/engineeringcart/Destroy()
QDEL_NULL(myglass)
QDEL_NULL(mymetal)
QDEL_NULL(myplasteel)
QDEL_NULL(myflashlight)
QDEL_NULL(mybluetoolbox)
QDEL_NULL(myyellowtoolbox)
QDEL_NULL(myredtoolbox)
return ..()
/obj/structure/engineeringcart/proc/put_in_cart(obj/item/I, mob/user)
user.drop_item()
I.loc = src
updateUsrDialog()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
/obj/structure/engineeringcart/attackby(obj/item/I, mob/user, params)
var/fail_msg = "<span class='notice'>There is already one of those in [src].</span>"
if(!I.is_robot_module())
if(istype(I, /obj/item/stack/sheet/glass))
if(!myglass)
put_in_cart(I, user)
myglass=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/stack/sheet/metal))
if(!mymetal)
put_in_cart(I, user)
mymetal=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/stack/sheet/plasteel))
if(!myplasteel)
put_in_cart(I, user)
myplasteel=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/flashlight))
if(!myflashlight)
put_in_cart(I, user)
myflashlight=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/storage/toolbox/mechanical))
if(!mybluetoolbox)
put_in_cart(I, user)
mybluetoolbox=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/storage/toolbox/electrical))
if(!myyellowtoolbox)
put_in_cart(I, user)
myyellowtoolbox=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/storage/toolbox))
if(!myredtoolbox)
put_in_cart(I, user)
myredtoolbox=I
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/wrench))
if(!anchored && !isinspace())
playsound(src.loc, I.usesound, 50, 1)
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
"You hear ratchet.")
anchored = TRUE
else if(anchored)
playsound(src.loc, I.usesound, 50, 1)
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
"You hear ratchet.")
anchored = FALSE
else
to_chat(usr, "<span class='warning'>You cannot interface your modules [src]!</span>")
/obj/structure/engineeringcart/attack_hand(mob/user)
user.set_machine(src)
var/dat
if(myglass)
dat += "<a href='?src=[UID()];glass=1'>[myglass.name]</a><br>"
if(mymetal)
dat += "<a href='?src=[UID()];metal=1'>[mymetal.name]</a><br>"
if(myplasteel)
dat += "<a href='?src=[UID()];plasteel=1'>[myplasteel.name]</a><br>"
if(myflashlight)
dat += "<a href='?src=[UID()];flashlight=1'>[myflashlight.name]</a><br>"
if(mybluetoolbox)
dat += "<a href='?src=[UID()];bluetoolbox=1'>[mybluetoolbox.name]</a><br>"
if(myredtoolbox)
dat += "<a href='?src=[UID()];redtoolbox=1'>[myredtoolbox.name]</a><br>"
if(myyellowtoolbox)
dat += "<a href='?src=[UID()];yellowtoolbox=1'>[myyellowtoolbox.name]</a><br>"
var/datum/browser/popup = new(user, "engicart", name, 240, 160)
popup.set_content(dat)
popup.open()
/obj/structure/engineeringcart/Topic(href, href_list)
if(!in_range(src, usr))
return
if(!isliving(usr))
return
var/mob/living/user = usr
if(href_list["glass"])
if(myglass)
user.put_in_hands(myglass)
to_chat(user, "<span class='notice'>You take [myglass] from [src].</span>")
myglass = null
if(href_list["metal"])
if(mymetal)
user.put_in_hands(mymetal)
to_chat(user, "<span class='notice'>You take [mymetal] from [src].</span>")
mymetal = null
if(href_list["plasteel"])
if(myplasteel)
user.put_in_hands(myplasteel)
to_chat(user, "<span class='notice'>You take [myplasteel] from [src].</span>")
myplasteel = null
if(href_list["flashlight"])
if(myflashlight)
user.put_in_hands(myflashlight)
to_chat(user, "<span class='notice'>You take [myflashlight] from [src].</span>")
myflashlight = null
if(href_list["bluetoolbox"])
if(mybluetoolbox)
user.put_in_hands(mybluetoolbox)
to_chat(user, "<span class='notice'>You take [mybluetoolbox] from [src].</span>")
mybluetoolbox = null
if(href_list["redtoolbox"])
if(myredtoolbox)
user.put_in_hands(myredtoolbox)
to_chat(user, "<span class='notice'>You take [myredtoolbox] from [src].</span>")
myredtoolbox = null
if(href_list["yellowtoolbox"])
if(myyellowtoolbox)
user.put_in_hands(myyellowtoolbox)
to_chat(user, "<span class='notice'>You take [myyellowtoolbox] from [src].</span>")
myyellowtoolbox = null
update_icon(UPDATE_OVERLAYS)
updateUsrDialog()
/obj/structure/engineeringcart/update_overlays()
. = ..()
if(myglass)
. += "cart_glass"
if(mymetal)
. += "cart_metal"
if(myplasteel)
. += "cart_plasteel"
if(myflashlight)
. += "cart_flashlight"
if(mybluetoolbox)
. += "cart_bluetoolbox"
if(myredtoolbox)
. += "cart_redtoolbox"
if(myyellowtoolbox)
. += "cart_yellowtoolbox"