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Paradise/code/game/shuttle_engines.dm
KalevTait 5fa8b999ea Code Readability - Game (misc) (#18280)
* game misc

* mecha equipment returns and state

* use forceMove instead of setting loc

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* added #undefs and removed hanging returns

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-10 14:01:16 +01:00

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/obj/structure/shuttle
name = "shuttle"
icon = 'icons/turf/shuttle.dmi'
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
max_integrity = 500
armor = list(melee = 100, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70) //default + ignores melee
/obj/structure/shuttle/shuttleRotate(rotation)
return //This override is needed to properly rotate the object when on a shuttle that is rotated.
/obj/structure/shuttle/engine
name = "engine"
density = TRUE
anchored = TRUE
/obj/structure/shuttle/engine/heater
name = "heater"
icon_state = "heater"
/obj/structure/shuttle/engine/platform
name = "platform"
icon_state = "platform"
/obj/structure/shuttle/engine/propulsion
name = "propulsion"
icon_state = "propulsion"
opacity = TRUE
/obj/structure/shuttle/engine/propulsion/burst
/obj/structure/shuttle/engine/propulsion/burst/left
icon_state = "burst_l"
/obj/structure/shuttle/engine/propulsion/burst/right
icon_state = "burst_r"
/obj/structure/shuttle/engine/router
name = "router"
icon_state = "router"