mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
138 lines
3.6 KiB
Plaintext
138 lines
3.6 KiB
Plaintext
/obj/item/assembly/prox_sensor
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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materials = list(MAT_METAL = 800, MAT_GLASS = 200)
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origin_tech = "magnets=1;engineering=1"
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secured = FALSE
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bomb_name = "proximity mine"
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var/scanning = FALSE
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var/timing = FALSE
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var/time = 10
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/obj/item/assembly/prox_sensor/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/proximity_monitor, _always_active = TRUE)
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/obj/item/assembly/prox_sensor/describe()
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if(timing)
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return "<span class='notice'>The proximity sensor is arming.</span>"
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return "The proximity sensor is [scanning ? "armed" : "disarmed"]."
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/obj/item/assembly/prox_sensor/activate()
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if(!..())
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return FALSE //Cooldown check
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timing = !timing
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update_icon()
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return FALSE
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/obj/item/assembly/prox_sensor/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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else
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scanning = FALSE
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timing = FALSE
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STOP_PROCESSING(SSobj, src)
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update_icon()
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return secured
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/obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM)
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if(!isobj(AM) && !isliving(AM))
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return
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if(istype(AM, /obj/effect))
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return
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if(AM.move_speed < 12)
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sense()
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/obj/item/assembly/prox_sensor/proc/sense()
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if(!secured || !scanning || cooldown > 0)
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return FALSE
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cooldown = 2
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pulse(FALSE)
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visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
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addtimer(CALLBACK(src, .proc/process_cooldown), 10)
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/obj/item/assembly/prox_sensor/process()
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if(timing && (time >= 0))
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time--
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if(timing && time <= 0)
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timing = FALSE
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toggle_scan()
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time = 10
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/obj/item/assembly/prox_sensor/dropped()
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..()
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spawn(0)
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sense()
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return
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/obj/item/assembly/prox_sensor/proc/toggle_scan()
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if(!secured)
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return FALSE
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scanning = !scanning
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update_icon()
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/obj/item/assembly/prox_sensor/update_overlays()
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. = ..()
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attached_overlays = list()
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if(timing)
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. += "prox_timing"
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attached_overlays += "prox_timing"
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if(scanning)
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. += "prox_scanning"
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attached_overlays += "prox_scanning"
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if(holder)
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holder.update_icon()
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/obj/item/assembly/prox_sensor/Move()
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..()
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sense()
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/obj/item/assembly/prox_sensor/holder_movement()
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sense()
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/obj/item/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy
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if(!secured)
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user.show_message("<span class='warning'>[src] is unsecured!</span>")
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return FALSE
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=[UID()];tp=-30'>-</A> <A href='?src=[UID()];tp=-1'>-</A> <A href='?src=[UID()];tp=1'>+</A> <A href='?src=[UID()];tp=30'>+</A>\n</TT>", (timing ? "<A href='?src=[UID()];time=0'>Arming</A>" : "<A href='?src=[UID()];time=1'>Not Arming</A>"), minute, second)
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dat += "<BR><A href='?src=[UID()];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
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dat += "<BR><BR><A href='?src=[UID()];refresh=1'>Refresh</A>"
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dat += "<BR><BR><A href='?src=[UID()];close=1'>Close</A>"
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var/datum/browser/popup = new(user, "prox", name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "prox")
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/obj/item/assembly/prox_sensor/Topic(href, href_list)
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..()
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if(HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=prox")
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onclose(usr, "prox")
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return
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if(href_list["scanning"])
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toggle_scan()
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if(href_list["time"])
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timing = text2num(href_list["time"])
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update_icon()
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if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 0), 600)
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if(href_list["close"])
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usr << browse(null, "window=prox")
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return
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if(usr)
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attack_self(usr)
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