mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
153 lines
3.8 KiB
Plaintext
153 lines
3.8 KiB
Plaintext
/obj/item/assembly/signaler
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name = "remote signaling device"
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desc = "Used to remotely activate devices."
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icon_state = "signaller"
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item_state = "signaler"
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materials = list(MAT_METAL=400, MAT_GLASS=120)
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origin_tech = "magnets=1;bluespace=1"
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = TRUE
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var/receiving = FALSE
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bomb_name = "remote-control bomb"
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var/code = 30
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var/frequency = RSD_FREQ
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var/delay = 0
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var/datum/radio_frequency/radio_connection
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var/airlock_wire = null
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/obj/item/assembly/signaler/New()
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..()
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if(SSradio)
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set_frequency(frequency)
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/obj/item/assembly/signaler/Initialize()
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..()
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if(SSradio)
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set_frequency(frequency)
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/obj/item/assembly/signaler/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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radio_connection = null
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return ..()
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/obj/item/assembly/signaler/describe()
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return "[src]'s power light is [receiving ? "on" : "off"]"
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/obj/item/assembly/signaler/activate()
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if(cooldown > 0)
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return FALSE
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cooldown = 2
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addtimer(CALLBACK(src, .proc/process_cooldown), 10)
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signal()
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return TRUE
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/obj/item/assembly/signaler/update_icon_state()
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if(holder)
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holder.update_icon()
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/obj/item/assembly/signaler/interact(mob/user, flag1)
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var/t1 = "-------"
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var/dat = {"
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<TT>
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"}
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if(!flag1)
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dat += {"
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<A href='byond://?src=[UID()];send=1'>Send Signal</A><BR>
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Receiver is <A href='byond://?src=[UID()];receive=1'>[receiving?"on":"off"]</A><BR>
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"}
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dat += {"
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<B>Frequency/Code</B> for signaler:<BR>
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Frequency:
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<A href='byond://?src=[UID()];freq=-10'>-</A>
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<A href='byond://?src=[UID()];freq=-2'>-</A>
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[format_frequency(frequency)]
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<A href='byond://?src=[UID()];freq=2'>+</A>
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<A href='byond://?src=[UID()];freq=10'>+</A><BR>
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Code:
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<A href='byond://?src=[UID()];code=-5'>-</A>
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<A href='byond://?src=[UID()];code=-1'>-</A>
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[code]
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<A href='byond://?src=[UID()];code=1'>+</A>
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<A href='byond://?src=[UID()];code=5'>+</A><BR>
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[t1]
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</TT>
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"}
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var/datum/browser/popup = new(user, "radio", name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "radio")
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/obj/item/assembly/signaler/Topic(href, href_list)
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..()
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if(HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED)|| usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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return
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if(href_list["freq"])
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var/new_frequency = (frequency + text2num(href_list["freq"]))
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if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
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new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
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set_frequency(new_frequency)
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if(href_list["code"])
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code += text2num(href_list["code"])
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code = round(code)
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code = min(100, code)
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code = max(1, code)
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if(href_list["receive"])
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receiving = !receiving
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if(href_list["send"])
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spawn( 0 )
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signal()
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if(usr)
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attack_self(usr)
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/obj/item/assembly/signaler/proc/signal()
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if(!radio_connection)
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return
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var/datum/signal/signal = new
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signal.source = src
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signal.encryption = code
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signal.data["message"] = "ACTIVATE"
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radio_connection.post_signal(src, signal)
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var/time = time2text(world.realtime,"hh:mm:ss")
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var/turf/T = get_turf(src)
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if(usr)
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GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
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/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
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if(!receiving || !signal)
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return FALSE
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if(signal.encryption != code)
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return FALSE
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if(!(wires & WIRE_RADIO_RECEIVE))
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return FALSE
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pulse(1)
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for(var/mob/O in hearers(1, loc))
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O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
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return TRUE
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/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
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if(!SSradio)
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sleep(20)
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if(!SSradio)
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return
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
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