mirror of
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
248 lines
7.9 KiB
Plaintext
248 lines
7.9 KiB
Plaintext
/obj/machinery/power/generator
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name = "thermoelectric generator"
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desc = "It's a high efficiency thermoelectric generator."
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icon_state = "teg"
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anchored = FALSE
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density = TRUE
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use_power = NO_POWER_USE
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var/obj/machinery/atmospherics/binary/circulator/cold_circ
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var/obj/machinery/atmospherics/binary/circulator/hot_circ
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var/cold_dir = WEST
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var/hot_dir = EAST
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var/lastgen = 0
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var/lastgenlev = -1
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var/lastcirc = "00"
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var/light_range_on = 1
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var/light_power_on = 0.1 //just dont want it to be culled by byond.
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/obj/machinery/power/generator/Initialize(mapload)
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. = ..()
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update_appearance(UPDATE_DESC)
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connect()
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/obj/machinery/power/generator/update_desc()
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. = ..()
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desc = initial(desc) + " Its cold circulator is located on the [dir2text(cold_dir)] side, and its heat circulator is located on the [dir2text(hot_dir)] side."
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/obj/machinery/power/generator/Destroy()
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disconnect()
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return ..()
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/obj/machinery/power/generator/proc/disconnect()
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if(cold_circ)
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cold_circ.generator = null
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if(hot_circ)
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hot_circ.generator = null
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if(powernet)
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disconnect_from_network()
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/obj/machinery/power/generator/Initialize()
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. = ..()
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connect()
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/obj/machinery/power/generator/proc/connect()
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connect_to_network()
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var/obj/machinery/atmospherics/binary/circulator/circpath = /obj/machinery/atmospherics/binary/circulator
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cold_circ = locate(circpath) in get_step(src, cold_dir)
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hot_circ = locate(circpath) in get_step(src, hot_dir)
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if(cold_circ && cold_circ.side == cold_dir)
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cold_circ.generator = src
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cold_circ.update_icon()
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else
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cold_circ = null
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if(hot_circ && hot_circ.side == hot_dir)
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hot_circ.generator = src
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hot_circ.update_icon()
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else
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hot_circ = null
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power_change()
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update_icon()
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updateDialog()
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/obj/machinery/power/generator/power_change()
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. = ..()
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if(!anchored)
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stat |= NOPOWER
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if((stat & (BROKEN|NOPOWER)))
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set_light(0)
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else
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set_light(light_range_on, light_power_on)
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/power/generator/update_overlays()
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. = ..()
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if(stat & (NOPOWER|BROKEN))
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return
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if(lastgenlev != 0)
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. += "teg-op[lastgenlev]"
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if(light)
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. += emissive_appearance(icon, "teg-op[lastgenlev]")
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. += "teg-oc[lastcirc]"
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if(light)
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. += emissive_appearance(icon, "teg-oc[lastcirc]")
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/obj/machinery/power/generator/process()
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if(stat & (NOPOWER|BROKEN))
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return
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if(!cold_circ || !hot_circ)
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return
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lastgen = 0
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if(powernet)
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//log_debug("cold_circ and hot_circ pass")
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var/datum/gas_mixture/cold_air = cold_circ.return_transfer_air()
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var/datum/gas_mixture/hot_air = hot_circ.return_transfer_air()
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//log_debug("hot_air = [hot_air]; cold_air = [cold_air];")
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if(cold_air && hot_air)
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//log_debug("hot_air = [hot_air] temperature = [hot_air.temperature]; cold_air = [cold_air] temperature = [hot_air.temperature];")
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//log_debug("coldair and hotair pass")
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var/cold_air_heat_capacity = cold_air.heat_capacity()
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var/hot_air_heat_capacity = hot_air.heat_capacity()
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var/delta_temperature = hot_air.temperature - cold_air.temperature
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//log_debug("delta_temperature = [delta_temperature]; cold_air_heat_capacity = [cold_air_heat_capacity]; hot_air_heat_capacity = [hot_air_heat_capacity]")
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if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
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var/efficiency = 0.65
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var/energy_transfer = delta_temperature * hot_air_heat_capacity * cold_air_heat_capacity / (hot_air_heat_capacity + cold_air_heat_capacity)
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var/heat = energy_transfer * (1 - efficiency)
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lastgen = energy_transfer * efficiency
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//log_debug("lastgen = [lastgen]; heat = [heat]; delta_temperature = [delta_temperature]; hot_air_heat_capacity = [hot_air_heat_capacity]; cold_air_heat_capacity = [cold_air_heat_capacity];")
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hot_air.temperature = hot_air.temperature - energy_transfer / hot_air_heat_capacity
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cold_air.temperature = cold_air.temperature + heat / cold_air_heat_capacity
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//log_debug("POWER: [lastgen] W generated at [efficiency * 100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]")
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add_avail(lastgen)
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// update icon overlays only if displayed level has changed
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if(hot_air)
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var/datum/gas_mixture/hot_circ_air1 = hot_circ.get_outlet_air()
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hot_circ_air1.merge(hot_air)
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if(cold_air)
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var/datum/gas_mixture/cold_circ_air1 = cold_circ.get_outlet_air()
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cold_circ_air1.merge(cold_air)
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var/genlev = max(0, min( round(11 * lastgen / 100000), 11))
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var/circ = "[cold_circ && cold_circ.last_pressure_delta > 0 ? "1" : "0"][hot_circ && hot_circ.last_pressure_delta > 0 ? "1" : "0"]"
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if((genlev != lastgenlev) || (circ != lastcirc))
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lastgenlev = genlev
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lastcirc = circ
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update_icon(UPDATE_OVERLAYS)
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updateDialog()
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/obj/machinery/power/generator/attack_ai(mob/user)
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return attack_hand(user)
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/obj/machinery/power/generator/attack_ghost(mob/user)
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if(stat & (NOPOWER|BROKEN))
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return
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ui_interact(user)
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/obj/machinery/power/generator/attack_hand(mob/user)
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if(..())
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user << browse(null, "window=teg")
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return
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ui_interact(user)
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/obj/machinery/power/generator/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(cold_dir == WEST)
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cold_dir = EAST
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hot_dir = WEST
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else if(cold_dir == NORTH)
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cold_dir = SOUTH
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hot_dir = NORTH
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else if(cold_dir == EAST)
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cold_dir = WEST
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hot_dir = EAST
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else
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cold_dir = NORTH
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hot_dir = SOUTH
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connect()
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to_chat(user, "<span class='notice'>You reverse the generator's circulator settings. The cold circulator is now on the [dir2text(cold_dir)] side, and the heat circulator is now on the [dir2text(hot_dir)] side.</span>")
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update_appearance(UPDATE_DESC)
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/obj/machinery/power/generator/wrench_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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anchored = !anchored
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if(!anchored)
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disconnect()
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power_change()
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else
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connect()
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to_chat(user, "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.</span>")
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/obj/machinery/power/generator/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "TEG", name, 500, 400, master_ui, state)
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ui.open()
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/obj/machinery/power/generator/ui_data(mob/user)
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var/list/data = list()
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if(!powernet)
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data["error"] = "Unable to connect to the power network!"
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else if(cold_circ && hot_circ)
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var/datum/gas_mixture/cold_circ_air1 = cold_circ.get_outlet_air()
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var/datum/gas_mixture/cold_circ_air2 = cold_circ.get_inlet_air()
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var/datum/gas_mixture/hot_circ_air1 = hot_circ.get_outlet_air()
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var/datum/gas_mixture/hot_circ_air2 = hot_circ.get_inlet_air()
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data["cold_dir"] = dir2text(cold_dir)
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data["hot_dir"] = dir2text(hot_dir)
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data["output_power"] = round(lastgen)
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// Temps are K, pressures are kPa, power is W
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data["cold_inlet_temp"] = round(cold_circ_air2.temperature, 0.1)
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data["hot_inlet_temp"] = round(hot_circ_air2.temperature, 0.1)
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data["cold_outlet_temp"] = round(cold_circ_air1.temperature, 0.1)
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data["hot_outlet_temp"] = round(hot_circ_air1.temperature, 0.1)
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data["cold_delta_temp"] = data["cold_outlet_temp"] - data["cold_inlet_temp"]
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data["cold_inlet_pressure"] = round(cold_circ_air2.return_pressure(), 0.1)
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data["hot_inlet_pressure"] = round(hot_circ_air2.return_pressure(), 0.1)
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data["cold_outlet_pressure"] = round(cold_circ_air1.return_pressure(), 0.1)
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data["hot_outlet_pressure"] = round(hot_circ_air1.return_pressure(), 0.1)
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data["warning_switched"] = (data["cold_inlet_temp"] > data["hot_inlet_temp"])
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data["warning_cold_pressure"] = (data["cold_inlet_pressure"] < 1000)
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data["warning_hot_pressure"] = (data["hot_inlet_pressure"] < 1000)
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else
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data["error"] = "Unable to locate all parts!"
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return data
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/obj/machinery/power/generator/ui_act(action, params)
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if(..())
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return
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if(action == "check")
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if(!powernet || !cold_circ || !hot_circ)
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connect()
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return TRUE
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