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* grammar fixes cant - can't removes duplicate the from mobs the pain in your the - treads on the lit the lit - what you can cook with this the - * should fix the merge conflict 0 to FALSE * unconflicts panther will have to be fixed at a later date
238 lines
10 KiB
Plaintext
238 lines
10 KiB
Plaintext
//Procedures in this file: Inernal wound patching, Implant removal.
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//////////////////////////////////////////////////////////////////
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// INTERNAL WOUND PATCHING //
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//////////////////////////////////////////////////////////////////
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/datum/surgery/infection
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name = "External Infection Treatment"
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steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/cauterize)
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possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")
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/datum/surgery/bleeding
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name = "Internal Bleeding"
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steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin,/datum/surgery_step/fix_vein,/datum/surgery_step/generic/cauterize)
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possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")
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/datum/surgery/debridement
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name = "Debridement"
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steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin,/datum/surgery_step/fix_dead_tissue,/datum/surgery_step/treat_necrosis,/datum/surgery_step/generic/cauterize)
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possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")
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/datum/surgery/infection/can_start(mob/user, mob/living/carbon/target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
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if(!affected)
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return FALSE
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if(affected.is_robotic())
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return FALSE
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return TRUE
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return FALSE
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/datum/surgery/bleeding/can_start(mob/user, mob/living/carbon/target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
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if(!affected)
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return FALSE
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if(affected.status & ORGAN_INT_BLEEDING)
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return TRUE
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return FALSE
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/datum/surgery/debridement/can_start(mob/user, mob/living/carbon/target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
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if(!hasorgans(target))
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return FALSE
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if(!affected)
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return FALSE
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if(!(affected.status & ORGAN_DEAD))
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return FALSE
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return TRUE
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return FALSE
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/datum/surgery_step/fix_vein
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name = "mend internal bleeding"
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allowed_tools = list(
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/obj/item/FixOVein = 100, \
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/obj/item/stack/cable_coil = 90
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)
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can_infect = TRUE
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blood_level = 1
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time = 32
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/datum/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return FALSE
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if(affected.status & ORGAN_INT_BLEEDING)
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return TRUE
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/datum/surgery_step/fix_vein/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
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"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is unbearable!")
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..()
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/datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'> [user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>", \
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"<span class='notice'> You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>")
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affected.fix_internal_bleeding()
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if(ishuman(user) && prob(40))
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var/mob/living/carbon/human/U = user
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U.bloody_hands(target, 0)
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return TRUE
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/datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'> [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
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"<span class='warning'> Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
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affected.receive_damage(5, 0)
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return FALSE
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/datum/surgery_step/fix_dead_tissue //Debridement
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name = "remove dead tissue"
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allowed_tools = list(
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/obj/item/scalpel = 100, \
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/obj/item/kitchen/knife = 90, \
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/obj/item/shard = 60, \
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)
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can_infect = TRUE
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blood_level = 1
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time = 16
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/datum/surgery_step/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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if(!hasorgans(target))
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return FALSE
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if(!(affected.status & ORGAN_DEAD))
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return FALSE
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return TRUE
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/datum/surgery_step/fix_dead_tissue/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \
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"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in [affected.name] is unbearable!")
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..()
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/datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'> [user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>", \
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"<span class='notice'> You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>")
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affected.open = 3
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return TRUE
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/datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'> [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'> Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
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affected.receive_damage(20)
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return FALSE
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/datum/surgery_step/treat_necrosis
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name = "treat necrosis"
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allowed_tools = list(
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/obj/item/reagent_containers/dropper = 100,
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/obj/item/reagent_containers/glass/bottle = 90,
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/obj/item/reagent_containers/food/drinks/drinkingglass = 85,
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/obj/item/reagent_containers/food/drinks/bottle = 80,
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/obj/item/reagent_containers/glass/beaker = 75,
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/obj/item/reagent_containers/spray = 60,
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/obj/item/reagent_containers/glass/bucket = 50
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)
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can_infect = FALSE
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blood_level = 0
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time = 24
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/datum/surgery_step/treat_necrosis/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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if(!istype(tool, /obj/item/reagent_containers))
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return FALSE
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var/obj/item/reagent_containers/container = tool
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if(!container.reagents.has_reagent("mitocholide"))
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user.visible_message("[user] looks at \the [tool] and ponders." , \
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"You are not sure if \the [tool] contains mitocholide to treat the necrosis.")
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return FALSE
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if(!hasorgans(target))
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!(affected.status & ORGAN_DEAD))
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return FALSE
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return TRUE
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/datum/surgery_step/treat_necrosis/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
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"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("Something in your [affected.name] is causing you a lot of pain!")
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..()
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/datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!istype(tool, /obj/item/reagent_containers))
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return FALSE
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var/obj/item/reagent_containers/container = tool
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var/mitocholide = 0
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if(container.reagents.has_reagent("mitocholide"))
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mitocholide = 1
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var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
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if(trans > 0)
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container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue
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if(mitocholide)
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affected.status &= ~ORGAN_DEAD
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target.update_body()
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user.visible_message("<span class='notice'> [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]</span>", \
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"<span class='notice'> You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</span>")
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return TRUE
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/datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!istype(tool, /obj/item/reagent_containers))
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return
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var/obj/item/reagent_containers/container = tool
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var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
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container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue
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user.visible_message("<span class='warning'> [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>" , \
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"<span class='warning'> Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>")
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//no damage or anything, just wastes medicine
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