Files
Paradise/code/modules/surgery/other.dm
Lumi 391a044df1 Grammar fixes (#18342)
* grammar fixes

cant - can't
removes duplicate the from mobs
the pain in your the -
treads on the lit the lit -
what you can cook with this the -

* should fix the merge conflict

0 to FALSE

* unconflicts

panther will have to be fixed at a later date
2022-07-17 15:36:03 +01:00

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//Procedures in this file: Inernal wound patching, Implant removal.
//////////////////////////////////////////////////////////////////
// INTERNAL WOUND PATCHING //
//////////////////////////////////////////////////////////////////
/datum/surgery/infection
name = "External Infection Treatment"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/cauterize)
possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")
/datum/surgery/bleeding
name = "Internal Bleeding"
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin,/datum/surgery_step/fix_vein,/datum/surgery_step/generic/cauterize)
possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")
/datum/surgery/debridement
name = "Debridement"
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin,/datum/surgery_step/fix_dead_tissue,/datum/surgery_step/treat_necrosis,/datum/surgery_step/generic/cauterize)
possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")
/datum/surgery/infection/can_start(mob/user, mob/living/carbon/target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
if(!affected)
return FALSE
if(affected.is_robotic())
return FALSE
return TRUE
return FALSE
/datum/surgery/bleeding/can_start(mob/user, mob/living/carbon/target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
if(!affected)
return FALSE
if(affected.status & ORGAN_INT_BLEEDING)
return TRUE
return FALSE
/datum/surgery/debridement/can_start(mob/user, mob/living/carbon/target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
if(!hasorgans(target))
return FALSE
if(!affected)
return FALSE
if(!(affected.status & ORGAN_DEAD))
return FALSE
return TRUE
return FALSE
/datum/surgery_step/fix_vein
name = "mend internal bleeding"
allowed_tools = list(
/obj/item/FixOVein = 100, \
/obj/item/stack/cable_coil = 90
)
can_infect = TRUE
blood_level = 1
time = 32
/datum/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return FALSE
if(affected.status & ORGAN_INT_BLEEDING)
return TRUE
/datum/surgery_step/fix_vein/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in your [affected.name] is unbearable!")
..()
/datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'> [user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'> You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>")
affected.fix_internal_bleeding()
if(ishuman(user) && prob(40))
var/mob/living/carbon/human/U = user
U.bloody_hands(target, 0)
return TRUE
/datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='warning'> Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
affected.receive_damage(5, 0)
return FALSE
/datum/surgery_step/fix_dead_tissue //Debridement
name = "remove dead tissue"
allowed_tools = list(
/obj/item/scalpel = 100, \
/obj/item/kitchen/knife = 90, \
/obj/item/shard = 60, \
)
can_infect = TRUE
blood_level = 1
time = 16
/datum/surgery_step/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if(!hasorgans(target))
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return FALSE
if(!(affected.status & ORGAN_DEAD))
return FALSE
return TRUE
/datum/surgery_step/fix_dead_tissue/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \
"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!")
..()
/datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'> [user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'> You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>")
affected.open = 3
return TRUE
/datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'> Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
affected.receive_damage(20)
return FALSE
/datum/surgery_step/treat_necrosis
name = "treat necrosis"
allowed_tools = list(
/obj/item/reagent_containers/dropper = 100,
/obj/item/reagent_containers/glass/bottle = 90,
/obj/item/reagent_containers/food/drinks/drinkingglass = 85,
/obj/item/reagent_containers/food/drinks/bottle = 80,
/obj/item/reagent_containers/glass/beaker = 75,
/obj/item/reagent_containers/spray = 60,
/obj/item/reagent_containers/glass/bucket = 50
)
can_infect = FALSE
blood_level = 0
time = 24
/datum/surgery_step/treat_necrosis/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if(!istype(tool, /obj/item/reagent_containers))
return FALSE
var/obj/item/reagent_containers/container = tool
if(!container.reagents.has_reagent("mitocholide"))
user.visible_message("[user] looks at \the [tool] and ponders." , \
"You are not sure if \the [tool] contains mitocholide to treat the necrosis.")
return FALSE
if(!hasorgans(target))
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected.status & ORGAN_DEAD))
return FALSE
return TRUE
/datum/surgery_step/treat_necrosis/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!")
..()
/datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!istype(tool, /obj/item/reagent_containers))
return FALSE
var/obj/item/reagent_containers/container = tool
var/mitocholide = 0
if(container.reagents.has_reagent("mitocholide"))
mitocholide = 1
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
if(trans > 0)
container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue
if(mitocholide)
affected.status &= ~ORGAN_DEAD
target.update_body()
user.visible_message("<span class='notice'> [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]</span>", \
"<span class='notice'> You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</span>")
return TRUE
/datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!istype(tool, /obj/item/reagent_containers))
return
var/obj/item/reagent_containers/container = tool
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue
user.visible_message("<span class='warning'> [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>" , \
"<span class='warning'> Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>")
//no damage or anything, just wastes medicine