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* Scatter depot loot to the solar winds. * make zoo spawners guaranteed * INFINITY also used for spawn_all_loot, whoops * move abandoned sec shuttle spawner to locked crate * Can't use spawn_all_loot and nested lists together * Reduce pixel offset on mech transport spawn scatter * set updatepaths script number * incorporate changes from #27398 and remove old spawners * some numbers tweaking * pct -> % * move briefcase from common to rare for ruins * lower loot budget from 1800 -> 1700
5 lines
459 B
Plaintext
5 lines
459 B
Plaintext
/obj/effect/spawner/random/syndicate/loot/stetchkin : /obj/effect/spawner/random/syndicate/stetchkin
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/obj/effect/spawner/random/syndicate/loot/@SUBTYPES : /obj/effect/spawner/random/pool/spaceloot/syndicate/@SUBTYPES/depot
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/mob/living/simple_animal/hostile/syndicate/ranged/space/autogib : /obj/effect/spawner/random/pool/spaceloot/modsuit_syndie
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/obj/effect/spawner/random/deepstorage_reward/main : /obj/effect/spawner/random/pool/spaceloot/deepstorage/main
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