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Paradise/code/modules/assembly/shock_kit.dm

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/obj/item/assembly/shock_kit
name = "electrohelmet assembly"
desc = "This appears to be made from both an electropack and a helmet."
icon = 'icons/obj/assemblies.dmi'
icon_state = "shock_kit"
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/radio/electropack/part2 = null
var/status = 0
w_class = WEIGHT_CLASS_HUGE
flags = CONDUCT
/obj/item/assembly/shock_kit/Destroy()
QDEL_NULL(part1)
QDEL_NULL(part2)
return ..()
/obj/item/assembly/shock_kit/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/wrench) && !status)
var/turf/T = loc
if(ismob(T))
T = T.loc
part1.loc = T
part2.loc = T
part1.master = null
part2.master = null
part1 = null
part2 = null
qdel(src)
return
if(istype(W, /obj/item/screwdriver))
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
part1.attack_self(user, status)
part2.attack_self(user, status)
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/receive_signal()
if(istype(loc, /obj/structure/chair/e_chair))
var/obj/structure/chair/e_chair/C = loc
C.shock()
return