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Paradise/code/modules/assembly/signaler.dm

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/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
materials = list(MAT_METAL=400, MAT_GLASS=120)
origin_tech = "magnets=1;bluespace=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = 1
var/receiving = FALSE
bomb_name = "remote-control bomb"
var/code = 30
var/frequency = RSD_FREQ
var/delay = 0
var/datum/radio_frequency/radio_connection
var/airlock_wire = null
/obj/item/assembly/signaler/New()
..()
if(radio_controller)
set_frequency(frequency)
/obj/item/assembly/signaler/Initialize()
..()
if(radio_controller)
set_frequency(frequency)
/obj/item/assembly/signaler/Destroy()
if(radio_controller)
radio_controller.remove_object(src, frequency)
radio_connection = null
return ..()
/obj/item/assembly/signaler/describe()
return "[src]'s power light is [receiving ? "on" : "off"]"
/obj/item/assembly/signaler/activate()
if(cooldown > 0)
return FALSE
cooldown = 2
spawn(10)
process_cooldown()
signal()
return TRUE
/obj/item/assembly/signaler/update_icon()
if(holder)
holder.update_icon()
return
/obj/item/assembly/signaler/interact(mob/user, flag1)
var/t1 = "-------"
var/dat = {"
<TT>
"}
if(!flag1)
dat += {"
<A href='byond://?src=[UID()];send=1'>Send Signal</A><BR>
Receiver is <A href='byond://?src=[UID()];receive=1'>[receiving?"on":"off"]</A><BR>
"}
dat += {"
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=[UID()];freq=-10'>-</A>
<A href='byond://?src=[UID()];freq=-2'>-</A>
[format_frequency(frequency)]
<A href='byond://?src=[UID()];freq=2'>+</A>
<A href='byond://?src=[UID()];freq=10'>+</A><BR>
Code:
<A href='byond://?src=[UID()];code=-5'>-</A>
<A href='byond://?src=[UID()];code=-1'>-</A>
[code]
<A href='byond://?src=[UID()];code=1'>+</A>
<A href='byond://?src=[UID()];code=5'>+</A><BR>
[t1]
</TT>
"}
var/datum/browser/popup = new(user, "radio", name, 400, 400)
popup.set_content(dat)
popup.open(0)
onclose(user, "radio")
/obj/item/assembly/signaler/Topic(href, href_list)
..()
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if(href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
set_frequency(new_frequency)
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
if(href_list["receive"])
receiving = !receiving
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
/obj/item/assembly/signaler/proc/signal()
if(!radio_connection)
return
var/datum/signal/signal = new
signal.source = src
signal.encryption = code
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
if(usr)
lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
/obj/item/assembly/signaler/pulse(var/radio = FALSE)
if(connected && wires)
connected.Pulse(src)
else
return ..(radio)
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
if(!receiving || !signal)
return FALSE
if(signal.encryption != code)
return FALSE
if(!(wires & WIRE_RADIO_RECEIVE))
return FALSE
pulse(1)
for(var/mob/O in hearers(1, loc))
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
if(!radio_controller)
sleep(20)
if(!radio_controller)
return
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
// Embedded signaller used in anomalies.
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
icon_state = "anomaly core"
item_state = "electronic"
receiving = TRUE
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
if(..())
for(var/obj/effect/anomaly/A in orange(0, src))
A.anomalyNeutralize()
/obj/item/assembly/signaler/anomaly/attack_self()
return