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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-18 17:46:53 +01:00
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fa3997bb42c630e6ba8e64ddb37023c696883287
Paradise/code/game/objects
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Mitchs98GitHubLucdearmochi
fa3997bb42 Adds Chess Pieces (#17587)
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2022-05-16 22:25:21 +09:00
..
effects
Refactor airlock spawner helpers to use access_txt and use cycle_interior/exterior for the door buttons (#17741)
2022-05-10 22:24:39 +09:00
items
Adds Chess Pieces (#17587)
2022-05-16 22:25:21 +09:00
random
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structures
Removes shadowlings. Does not add anything else to compensate. (#17467)
2022-05-13 22:09:30 +09:00
buckling.dm
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620)
2021-12-15 17:04:24 +01:00
empulse.dm
Can't have infinite EMP implant charges anymore (#16469)
2021-08-02 13:47:24 +01:00
explosion.dm
Locks some really gamebreaking verbs to Maints (#17633)
2022-04-22 08:27:54 +09:00
items.dm
Ensures stacks GC when merged in a storage (#17506)
2022-04-22 11:40:11 +01:00
obj_defense.dm
Fix runtime with patches and lava (#17220)
2021-12-13 09:20:05 +01:00
objs.dm
Removes crit_fail from being an object level variable (#17300)
2022-01-04 22:39:51 +01:00
structures.dm
[GBP: NO UPDATE] Fix table-climbing with mobs (#17350)
2022-01-21 19:32:27 +01:00
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