Files
Paradise/code/_onclick/other_mobs.dm
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00

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/*
Humans:
Adds an exception for gloves, to allow special glove types like the ninja ones.
Otherwise pretty standard.
*/
/mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity)
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
// Special glove functions:
// If the gloves do anything, have them return 1 to stop
// normal attack_hand() here.
if(proximity && istype(G) && G.Touch(A,1))
return
A.attack_hand(src)
/atom/proc/attack_hand(mob/user as mob)
return
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
return
/mob/living/carbon/human/RangedAttack(var/atom/A)
if(!gloves && !mutations.len) return
var/obj/item/clothing/gloves/G = gloves
if((M_LASER in mutations) && a_intent == "harm")
LaserEyes(A) // moved into a proc below
else if(istype(G) && G.Touch(A,0)) // for magic gloves
return
else if(M_TK in mutations)
switch(get_dist(src,A))
if(1 to 5) // not adjacent may mean blocked by window
next_move += 2
if(5 to 7)
next_move += 5
if(8 to 15)
next_move += 10
if(16 to 128)
return
A.attack_tk(src)
/*
Animals & All Unspecified
*/
/mob/living/UnarmedAttack(var/atom/A)
A.attack_animal(src)
/atom/proc/attack_animal(mob/user as mob)
return
/mob/living/RestrainedClickOn(var/atom/A)
return
/*
Monkeys
*/
/mob/living/carbon/monkey/UnarmedAttack(var/atom/A)
A.attack_paw(src)
/atom/proc/attack_paw(mob/user as mob)
return
/*
Monkey RestrainedClickOn() was apparently the
one and only use of all of the restrained click code
(except to stop you from doing things while handcuffed);
moving it here instead of various hand_p's has simplified
things considerably
*/
/mob/living/carbon/monkey/RestrainedClickOn(var/atom/A)
if(a_intent != "harm" || !ismob(A)) return
if(istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
var/mob/living/carbon/ML = A
var/dam_zone = ran_zone(pick("chest", "l_hand", "r_hand", "l_leg", "r_leg"))
var/armor = ML.run_armor_check(dam_zone, "melee")
if(prob(75))
ML.apply_damage(rand(1,3), BRUTE, dam_zone, armor)
for(var/mob/O in viewers(ML, null))
O.show_message("\red <B>[name] has bit [ML]!</B>", 1)
if(armor >= 2) return
if(ismonkey(ML))
for(var/datum/disease/D in viruses)
if(istype(D, /datum/disease/jungle_fever))
ML.contract_disease(D,1,0)
else
for(var/mob/O in viewers(ML, null))
O.show_message("\red <B>[src] has attempted to bite [ML]!</B>", 1)
/*
Aliens
Defaults to same as monkey in most places
*/
/mob/living/carbon/alien/UnarmedAttack(var/atom/A)
A.attack_alien(src)
/atom/proc/attack_alien(mob/user as mob)
attack_paw(user)
return
/mob/living/carbon/alien/RestrainedClickOn(var/atom/A)
return
/mob/living/carbon/alien/humanoid/RangedAttack(var/atom/A)
if(!large && a_intent == "harm")
Neurotox(A)
return
else if(large && a_intent == "harm")
NeuroAOE(A)
return
/mob/living/carbon/alien/humanoid/proc/Neurotox(atom/A)
if(world.time < next_attack)
return
var/turf/T = get_turf(src)
var/turf/U = get_turf(A) // Get the tile infront of the move, based on their direction
if(!isturf(U) || !isturf(T))
return
var/obj/item/projectile/bullet/neurotoxin/NT = new /obj/item/projectile/bullet/neurotoxin(loc)
NT.firer = src
// NT.def_zone = get_organ_target()
NT.original = A
NT.current = T
NT.yo = U.y - T.y
NT.xo = U.x - T.x
spawn( 1)
NT.process()
next_attack = world.time + 50
/mob/living/carbon/alien/humanoid/proc/NeuroAOE(atom/A)
if(world.time < next_attack)
return
var/direction = get_dir(src,A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/a=0, a<5, a++)
spawn(0)
var/obj/effect/effect/water/D = new /obj/effect/effect/water( get_turf(src) )
D.color = "#00FF21"
var/turf/my_target = pick(the_targets)
for(var/b=0, b<5, b++)
step_towards(D,my_target)
if(!D) return
// D.reagents.reaction(get_turf(D))
for(var/atom/atm in get_turf(D))
if(!D) return
if(istype(atm, /mob/living/carbon/alien))
return
if(istype(atm, /mob/living/carbon))
var/mob/living/carbon/C = atm
C.Weaken(5)
C.take_overall_damage(20)
C << "You were drenched with neurotoxin!"
// D.reagents.reaction(atm, TOUCH) // Touch, since we sprayed it.
if(D.loc == my_target) break
sleep(2)
next_attack = world.time + 50
// Babby aliens
/mob/living/carbon/alien/larva/UnarmedAttack(var/atom/A)
A.attack_larva(src)
/atom/proc/attack_larva(mob/user as mob)
return
/*
Slimes
Nothing happening here
*/
/mob/living/carbon/slime/UnarmedAttack(var/atom/A)
A.attack_slime(src)
/atom/proc/attack_slime(mob/user as mob)
return
/mob/living/carbon/slime/RestrainedClickOn(var/atom/A)
return
/*
New Players:
Have no reason to click on anything at all.
*/
/mob/new_player/ClickOn()
return