Files
Paradise/code/game/objects/items/weapons/RCD.dm
2014-01-09 20:26:28 -05:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
CONTAINS:
RCD
*/
/obj/item/weapon/rcd
name = "rapid-construction-device (RCD)"
desc = "A device used to rapidly build walls/floor."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = 3.0
m_amt = 50000
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/matter = 0
var/working = 0
var/mode = 1
var/canRwall = 0
var/disabled = 0
New()
desc = "A RCD. It currently holds [matter]/30 matter-units."
src.spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
return
attackby(obj/item/weapon/W, mob/user)
..()
if(istype(W, /obj/item/weapon/rcd_ammo))
if((matter + 10) > 30)
user << "<span class='notice'>The RCD cant hold any more matter-units.</span>"
return
user.drop_item()
del(W)
matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
user << "<span class='notice'>The RCD now holds [matter]/30 matter-units.</span>"
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
attack_self(mob/user)
//Change the mode
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
switch(mode)
if(1)
mode = 2
user << "<span class='notice'>Changed mode to 'Airlock'</span>"
if(prob(20))
src.spark_system.start()
return
if(2)
mode = 3
user << "<span class='notice'>Changed mode to 'Deconstruct'</span>"
if(prob(20))
src.spark_system.start()
return
if(3)
mode = 1
user << "<span class='notice'>Changed mode to 'Floor & Walls'</span>"
if(prob(20))
src.spark_system.start()
return
proc/activate()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(disabled && !isrobot(user))
return 0
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
return 0
switch(mode)
if(1)
if(istype(A, /turf/space))
if(useResource(1, user))
user << "Building Floor..."
activate()
A:ChangeTurf(/turf/simulated/floor/plating/airless)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(3, user))
user << "Building Wall ..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20))
if(!useResource(3, user)) return 0
activate()
A:ChangeTurf(/turf/simulated/wall)
return 1
return 0
if(2)
if(istype(A, /turf/simulated/floor))
if(checkResource(10, user))
user << "Building Airlock..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!useResource(10, user)) return 0
activate()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
T.autoclose = 1
return 1
return 0
return 0
if(3)
if(istype(A, /turf/simulated/wall))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return 0
if(checkResource(5, user))
user << "Deconstructing Wall..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40))
if(!useResource(5, user)) return 0
activate()
A:ChangeTurf(/turf/simulated/floor/plating/airless)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
user << "Deconstructing Floor..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!useResource(5, user)) return 0
activate()
A:ChangeTurf(/turf/space)
return 1
return 0
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(10, user))
user << "Deconstructing Airlock..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!useResource(10, user)) return 0
activate()
del(A)
return 1
return 0
return 0
else
user << "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin."
return 0
/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user)
if(matter < amount)
return 0
matter -= amount
desc = "A RCD. It currently holds [matter]/30 matter-units."
return 1
/obj/item/weapon/rcd/proc/checkResource(var/amount, var/mob/user)
return matter >= amount
/obj/item/weapon/rcd/borg/useResource(var/amount, var/mob/user)
if(!isrobot(user))
return 0
return user:cell:use(amount * 30)
/obj/item/weapon/rcd/borg/checkResource(var/amount, var/mob/user)
if(!isrobot(user))
return 0
return user:cell:charge >= (amount * 30)
/obj/item/weapon/rcd/borg/New()
..()
desc = "A device used to rapidly build walls/floor."
canRwall = 1
/obj/item/weapon/rcd_ammo
name = "compressed matter cartridge"
desc = "Highly compressed matter for the RCD."
icon = 'icons/obj/ammo.dmi'
icon_state = "rcd"
item_state = "rcdammo"
opacity = 0
density = 0
anchored = 0.0
origin_tech = "materials=2"
m_amt = 30000
g_amt = 15000