mirror of
https://github.com/ParadiseSS13/Paradise.git
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159 lines
6.3 KiB
Plaintext
159 lines
6.3 KiB
Plaintext
/obj/item/weapon/lipstick
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name = "red lipstick"
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desc = "A generic brand of lipstick."
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icon = 'icons/obj/items.dmi'
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icon_state = "lipstick"
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flags = FPRINT | TABLEPASS
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w_class = 1.0
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var/colour = "red"
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var/open = 0
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/obj/item/weapon/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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/obj/item/weapon/lipstick/jade
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name = "jade lipstick"
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colour = "jade"
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/obj/item/weapon/lipstick/black
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name = "black lipstick"
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colour = "black"
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/obj/item/weapon/lipstick/random
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name = "lipstick"
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/obj/item/weapon/lipstick/random/New()
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colour = pick("red","purple","jade","black")
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name = "[colour] lipstick"
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/obj/item/weapon/lipstick/attack_self(mob/user as mob)
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user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
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open = !open
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if(open)
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icon_state = "[initial(icon_state)]_[colour]"
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else
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icon_state = initial(icon_state)
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/obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
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if(!open) return
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.lip_style) //if they already have lipstick on
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user << "<span class='notice'>You need to wipe off the old lipstick first!</span>"
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
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"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
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H.lip_style = colour
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You begin to apply \the [src].</span>")
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if(do_after(user, 20) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You apply \the [src].</span>")
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H.lip_style = colour
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H.update_body()
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else
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user << "<span class='notice'>Where are the lips on that?</span>"
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//you can wipe off lipstick with paper!
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/obj/item/weapon/paper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(user.zone_sel.selecting == "mouth")
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H == user)
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user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
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H.lip_style = null
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You begin to wipe off [H]'s lipstick.</span>")
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if(do_after(user, 10) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] wipes [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You wipe off [H]'s lipstick.</span>")
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H.lip_style = null
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H.update_body()
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else
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..()
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/obj/item/weapon/razor
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name = "electric razor"
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desc = "The latest and greatest power razor born from the science of shaving."
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icon = 'icons/obj/items.dmi'
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icon_state = "razor"
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 1.0
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/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(user.zone_sel.selecting == "mouth")
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if(!get_location_accessible(H, "mouth"))
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user << "<span class='warning'>The mask is in the way.</span>"
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return
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if(H.f_style == "Shaved")
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user << "<span class='notice'>Already clean-shaven.</span>"
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
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"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
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if(do_after(user, 50))
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user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
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H.f_style = "Shaved"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
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else
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var/turf/user_loc = user.loc
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var/turf/H_loc = H.loc
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user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
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"<span class='warning'>You start shaving [H]'s facial hair.</span>")
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if(do_after(user, 50))
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if(user_loc == user.loc && H_loc == H.loc)
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user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
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"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
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H.f_style = "Shaved"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
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if(user.zone_sel.selecting == "head")
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if(!get_location_accessible(H, "head"))
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user << "<span class='warning'>The headgear is in the way.</span>"
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return
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if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
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user << "<span class='notice'>There is not enough hair left to shave...</span>"
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
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"<span class='warning'>You start to shave your head with \the [src].</span>")
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if(do_after(user, 50))
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user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src].</span>")
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H.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
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else
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var/turf/user_loc = user.loc
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var/turf/H_loc = H.loc
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user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
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"<span class='warning'>You start shaving [H]'s head.</span>")
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if(do_after(user, 50))
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if(user_loc == user.loc && H_loc == H.loc)
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user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
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"<span class='warning'>You shave [H]'s head bald.</span>")
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H.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
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else
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..()
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else
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..() |