Files
Paradise/code/game/objects/items/weapons/table_rack_parts.dm
d_h2005@yahoo.com b0c1d91a6f Fixes issue 954.
Fixes issue 952. 
Fixes issue 951. 
Fixes issue 949. 
Fixes issue 946. 
Fixes issue 944.

Committing Aranclano's bevy of bugfixes. All credit/shrieks-of-fury to him.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4815 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 21:17:04 +00:00

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/* Table parts and rack parts
* Contains:
* Table Parts
* Reinforced Table Parts
* Wooden Table Parts
* Rack Parts
*/
/*
* Table Parts
*/
/obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( user.loc )
//SN src = null
del(src)
if (istype(W, /obj/item/stack/rods))
if (W:amount >= 4)
new /obj/item/weapon/table_parts/reinforced( user.loc )
user << "\blue You reinforce the [name]."
W:use(4)
del(src)
else if (W:amount < 4)
user << "\red You need at least four rods to do this."
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
new /obj/structure/table( user.loc )
user.drop_item()
del(src)
return
/*
* Reinforced Table Parts
*/
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( user.loc )
new /obj/item/stack/rods( user.loc )
del(src)
/obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob)
new /obj/structure/table/reinforced( user.loc )
user.drop_item()
del(src)
return
/*
* Wooden Table Parts
*/
/obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/wood( user.loc )
del(src)
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
new /obj/structure/table/woodentable( user.loc )
user.drop_item()
del(src)
return
/*
* Rack Parts
*/
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( user.loc )
del(src)
return
return
/obj/item/weapon/rack_parts/attack_self(mob/user as mob)
var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
R.add_fingerprint(user)
user.drop_item()
del(src)
return