mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 10:12:17 +00:00
403 lines
11 KiB
Plaintext
403 lines
11 KiB
Plaintext
/obj/structure/stool/bed/chair/cart/
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icon = 'icons/obj/vehicles.dmi'
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anchored = 1
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density = 1
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var/empstun = 0
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var/health = 100
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var/destroyed = 0
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var/inertia_dir = 0
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var/allowMove = 1
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var/delay = 1
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
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/obj/structure/stool/bed/chair/cart/Move()
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..()
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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buckled_mob.loc = loc
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/obj/structure/stool/bed/chair/cart/process()
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if(empstun > 0)
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empstun--
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if(empstun < 0)
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empstun = 0
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/obj/structure/stool/bed/chair/cart/New()
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processing_objects |= src
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handle_rotation()
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/obj/structure/stool/bed/chair/cart/examine()
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set src in usr
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switch(health)
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if(75 to 99)
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usr << "\blue It appears slightly dented."
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if(40 to 74)
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usr << "\red It appears heavily dented."
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if(1 to 39)
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usr << "\red It appears severely dented."
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if((INFINITY * -1) to 0)
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usr << "It appears completely unsalvageable"
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/obj/structure/stool/bed/chair/cart/attackby(obj/item/W, mob/user)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0))
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if(destroyed)
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user << "\red The [src.name] is destroyed beyond repair."
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add_fingerprint(user)
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user.visible_message("\blue [user] has fixed some of the dents on [src].", "\blue You fix some of the dents on \the [src]")
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health += 20
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HealthCheck()
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else
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user << "Need more welding fuel!"
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return
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if(istype(W, /obj/item/key))
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user << "Hold [W] in one of your hands while you drive this [name]."
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/obj/structure/stool/bed/chair/cart/proc/Process_Spacemove(var/check_drift = 0, mob/user)
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//First check to see if we can do things
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/*
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if(istype(src,/mob/living/carbon))
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if(src.l_hand && src.r_hand)
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return 0
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*/
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var/dense_object = 0
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if(!user)
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for(var/turf/turf in oview(1,src))
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if(istype(turf,/turf/space))
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continue
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/*
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if((istype(turf,/turf/simulated/floor))
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if(user)
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if(user.lastarea.has_gravity == 0)
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continue*/
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/*
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if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
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continue
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*/
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dense_object++
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break
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if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
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dense_object++
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//Lastly attempt to locate any dense objects we could push off of
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//TODO: If we implement objects drifing in space this needs to really push them
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//Due to a few issues only anchored and dense objects will now work.
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if(!dense_object)
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for(var/obj/O in oview(1, src))
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if((O) && (O.density) && (O.anchored))
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dense_object++
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break
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else
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for(var/turf/turf in oview(1,user))
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if(istype(turf,/turf/space))
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continue
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/*
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if((istype(turf,/turf/simulated/floor))
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if(user)
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if(user.lastarea.has_gravity == 0)
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continue*/
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/*
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if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
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continue
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*/
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dense_object++
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break
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if(!dense_object && (locate(/obj/structure/lattice) in oview(1, user)))
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dense_object++
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//Lastly attempt to locate any dense objects we could push off of
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//TODO: If we implement objects drifing in space this needs to really push them
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//Due to a few issues only anchored and dense objects will now work.
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if(!dense_object)
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for(var/obj/O in oview(1, user))
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if((O) && (O.density) && (O.anchored))
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dense_object++
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break
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//Nothing to push off of so end here
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if(!dense_object)
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return 0
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/* The cart has very grippy tires and or magnets to keep it from slipping when on a good surface
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//Check to see if we slipped
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if(prob(Process_Spaceslipping(5)))
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src << "\blue <B>You slipped!</B>"
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src.inertia_dir = src.last_move
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step(src, src.inertia_dir)
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return 0
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//If not then we can reset inertia and move
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*/
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inertia_dir = 0
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return 1
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/obj/structure/stool/bed/chair/cart/buckle_mob(mob/M, mob/user)
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if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon) || destroyed)
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return
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unbuckle()
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M.visible_message(\
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"<span class='notice'>[M] climbs onto the [name]!</span>",\
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"<span class='notice'>You climb onto the [name]!</span>")
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M.buckled = src
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M.loc = loc
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M.dir = dir
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M.update_canmove()
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buckled_mob = M
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update_mob()
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add_fingerprint(user)
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return
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/obj/structure/stool/bed/chair/cart/unbuckle()
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if(buckled_mob)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 0
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..()
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/obj/structure/stool/bed/chair/cart/handle_rotation()
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if(dir == SOUTH)
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layer = FLY_LAYER
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else
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layer = OBJ_LAYER
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if(buckled_mob)
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if(buckled_mob.loc != loc)
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buckled_mob.buckled = null //Temporary, so Move() succeeds.
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buckled_mob.buckled = src //Restoring
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update_mob()
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/obj/structure/stool/bed/chair/cart/proc/update_mob()
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if(buckled_mob)
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buckled_mob.dir = dir
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switch(dir)
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if(SOUTH)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 7
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if(WEST)
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buckled_mob.pixel_x = 13
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buckled_mob.pixel_y = 7
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if(NORTH)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 4
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if(EAST)
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buckled_mob.pixel_x = -13
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buckled_mob.pixel_y = 7
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/obj/structure/stool/bed/chair/cart/emp_act(severity)
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switch(severity)
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if(1)
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src.empstun = (rand(5,10))
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if(2)
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src.empstun = (rand(1,5))
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src.visible_message("\red The [src.name]'s motor short circuits!")
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spark_system.attach(src)
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spark_system.set_up(5, 0, src)
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spark_system.start()
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/obj/structure/stool/bed/chair/cart/bullet_act(var/obj/item/projectile/Proj)
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var/hitrider = 0
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if(istype(Proj, /obj/item/projectile/ion))
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Proj.on_hit(src, 2)
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return
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if(buckled_mob)
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if(prob(75))
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hitrider = 1
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var/act = buckled_mob.bullet_act(Proj)
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if(act >= 0)
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visible_message("<span class='warning'>[buckled_mob.name] is hit by [Proj]!")
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if(istype(Proj, /obj/item/projectile/energy))
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unbuckle()
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return
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if(istype(Proj, /obj/item/projectile/energy/electrode))
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if(prob(25))
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unbuckle()
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visible_message("<span class='warning'>The [src.name] absorbs the [Proj]")
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if(!istype(buckled_mob, /mob/living/carbon/human))
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return buckled_mob.bullet_act(Proj)
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else
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var/mob/living/carbon/human/H = buckled_mob
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return H.electrocute_act(0, src, 1, 0)
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if(!hitrider)
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visible_message("<span class='warning'>[Proj] hits the [name]!</span>")
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if(!Proj.nodamage && Proj.damage_type == BRUTE || Proj.damage_type == BURN)
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health -= Proj.damage
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HealthCheck()
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/obj/structure/stool/bed/chair/cart/proc/HealthCheck()
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if(health > 100) health = 100
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if(health <= 0 && !destroyed)
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destroyed = 1
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density = 0
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if(buckled_mob)
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unbuckle()
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visible_message("<span class='warning'>The [name] explodes!</span>")
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explosion(src.loc,-1,0,2,7,10)
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icon_state = "pussywagon_destroyed"
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/obj/structure/stool/bed/chair/cart/ex_act(severity)
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switch (severity)
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if(1.0)
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health -= 100
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if(2.0)
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health -= 75
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if(3.0)
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health -= 45
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HealthCheck()
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/////////////////////////////////////////////////////////////////////////
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/obj/structure/stool/bed/chair/cart/janicart
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name = "janicart"
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icon_state = "pussywagon"
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flags = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/storage/bag/trash/mybag = null
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/obj/structure/stool/bed/chair/cart/janicart/New()
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..()
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var/datum/reagents/R = new/datum/reagents(100)
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reagents = R
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R.my_atom = src
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/obj/structure/stool/bed/chair/cart/janicart/examine()
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..()
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usr << "\icon[src] This [name] contains [reagents.total_volume] unit\s of [reagents]!"
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if(mybag)
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usr << "\A [mybag] is hanging on the [name]."
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/obj/structure/stool/bed/chair/cart/janicart/attackby(obj/item/W, mob/user)
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..()
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if(istype(W, /obj/item/weapon/mop))
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if(reagents.total_volume >= 2)
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reagents.trans_to(W, 2)
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user << "<span class='notice'>You wet the mop in the pimpin' ride.</span>"
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playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
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if(reagents.total_volume < 1)
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user << "<span class='notice'>This pimpin' ride is out of water!</span>"
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else if(istype(W, /obj/item/weapon/storage/bag/trash))
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user << "<span class='notice'>You hook the trashbag onto the pimpin' ride.</span>"
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user.drop_item()
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W.loc = src
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mybag = W
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/obj/structure/stool/bed/chair/cart/janicart/attack_hand(mob/user)
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if(mybag)
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mybag.loc = get_turf(user)
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user.put_in_hands(mybag)
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mybag = null
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else
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..()
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/obj/structure/stool/bed/chair/cart/janicart/relaymove(mob/user, direction)
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if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed)
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unbuckle()
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return
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if(empstun > 0)
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if(user)
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user << "\red \the [src] is unresponsive."
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return
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if((istype(src.loc, /turf/space)))
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if(!src.Process_Spacemove(0)) return
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if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
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if(!allowMove)
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return
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allowMove = 0
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step(src, direction)
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update_mob()
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handle_rotation()
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sleep(delay)
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allowMove = 1
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/*
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if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user)))
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var/turf/space/S = src.loc
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S.Entered(src)*/
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else
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user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
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////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/structure/stool/bed/chair/cart/ambulance
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name = "ambulance"
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "docwagon"
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anchored = 1
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density = 1
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/var/brightness = 4
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/var/strobe = 0
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/obj/structure/stool/bed/chair/cart/ambulance/relaymove(mob/user, direction)
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if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed)
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unbuckle()
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return
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if(empstun > 0)
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if(user)
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user << "\red \the [src] is unresponsive."
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return
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if((istype(src.loc, /turf/space)))
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if(!src.Process_Spacemove(0)) return
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if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
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if(!allowMove)
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return
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allowMove = 0
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step(src, direction)
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// NEW PULLING CODE
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if (istype(user.pulling, /obj/structure/stool/bed/roller))
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var/turf/T = loc
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step(user.pulling, get_dir(user.pulling.loc, T))
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// END NEW PULLING CODE
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update_mob()
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handle_rotation()
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sleep(delay)
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allowMove = 1
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/*
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if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user)))
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var/turf/space/S = src.loc
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S.Entered(src)*/
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else
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user << "<span class='notice'>You'll need the keys in one of your hands to drive this ambulance.</span>"
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/obj/item/key
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name = "key"
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desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "keys"
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w_class = 1
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/obj/item/key/ambulance
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name = "ambulance key"
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desc = "A keyring with a small steel key, and tag with a red cross on it."
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icon_state = "keydoc" |