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And holy shit it's fast Conflicts: baystation12.dme code/ATMOSPHERICS/pipes.dm code/game/machinery/Sleeper.dm code/game/machinery/rechargestation.dm code/game/objects/structures/crates_lockers/crates.dm code/game/objects/structures/tables_racks.dm code/modules/mining/mine_turfs.dm code/modules/paperwork/photocopier.dm code/modules/power/cable.dm html/changelog.html
104 lines
2.4 KiB
Plaintext
104 lines
2.4 KiB
Plaintext
/obj/structure/lamarr
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name = "Lab Cage"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "labcage1"
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desc = "A glass lab container for storing interesting creatures."
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density = 1
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anchored = 1
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unacidable = 1//Dissolving the case would also delete Lamarr
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var/health = 30
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var/occupied = 1
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var/destroyed = 0
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/obj/structure/lamarr/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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Break()
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qdel(src)
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if (2)
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if (prob(50))
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src.health -= 15
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src.healthcheck()
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if (3)
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if (prob(50))
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src.health -= 5
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src.healthcheck()
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/obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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src.healthcheck()
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return
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/obj/structure/lamarr/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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Break()
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qdel(src)
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/obj/structure/lamarr/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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Break()
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qdel(src)
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/obj/structure/lamarr/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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Break()
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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return
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/obj/structure/lamarr/update_icon()
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if(src.destroyed)
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src.icon_state = "labcageb[src.occupied]"
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else
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src.icon_state = "labcage[src.occupied]"
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return
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/obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/structure/lamarr/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/lamarr/attack_hand(mob/user as mob)
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if (src.destroyed)
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return
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else
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usr << text("\blue You kick the lab cage.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the lab cage.", usr)
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src.health -= 2
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healthcheck()
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return
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/obj/structure/lamarr/proc/Break()
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if(occupied)
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new /mob/living/carbon/alien/facehugger/lamarr(src.loc)
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occupied = 0
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update_icon()
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return
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/mob/living/carbon/alien/facehugger/lamarr
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name = "Lamarr"
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desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite?
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sterile = 1
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gender = FEMALE
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/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
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return |